5
Products
reviewed
842
Products
in account

Recent reviews by InfestedHydra

Showing 1-5 of 5 entries
12 people found this review helpful
0.7 hrs on record
Awful control scheme for PC, no windowed full screen, alt-tabbing to minimize the game requires a renderer restart before you can get back into it. Can't recommend even for the 90% discount, would've probably loved the game if not for these technical and usability issues.
Posted 27 December, 2017.
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43 people found this review helpful
49 people found this review funny
3.1 hrs on record (3.1 hrs at review time)
Craft pistols out of junk you find in rubbish bins.
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Follow shopkeepers into their bedrooms at evenings.
Watch them sleep.
After they return to work in the morning, magically unlock their inventory chest.
Sell their stock back to them.
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Use the Pyrotechnic Bow.
Your opponent is now naked because their armour took too much durability damage.
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Use the Disintegrate spell to deatomize your target creature, item or piece of street lighting out of the game
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Find a cursed ring of invisibility in a strange swamp.
Become unconscious from the ring's mana drain.
Have a follower remove the ring.
Permanently invisible because of a bug and break your save because NPCs now think you're a ghost.
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Use the ring in Vendigroth to deactivate automaton soldiers.
Deploy your new army of 20~ salvaged humanoid murder machines.
Posted 28 November, 2017.
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1 person found this review helpful
3 people found this review funny
140.8 hrs on record (18.5 hrs at review time)
Early Access Review
Find out what it feels like to wake up unarmed and armourless in a dungeon without combat skills when trying the game for the first time.

(Broadcast it to your friends for much entertainment)
Posted 6 August, 2016.
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53 people found this review helpful
5 people found this review funny
64.7 hrs on record (59.1 hrs at review time)
Early Access Review
For the niche demographic of patient builders, this is fairly easy to recommend, mostly because of the level of polish.
The game runs at a consistently high framerate and without stuttering. Also very stable, no crashes during gameplay, which is especially impressive considering all the silly custom 3D shapes you can mold from the stock unit parts.
Full working options menu with key rebinding, multiple audio sliders for sound level customisation or turning certain sounds off if they are annoying.

Core campaign gameplay seems all done, though unit design could use a little more streamlining and speeding up, as there are instances where chunks of your unit will need to be redone such as when a previously placed module blocks the factory's assembly arms and in those instances the process as of writing feels quite tedious.
2017-03-29 and 2017-11-22 Updates saw unit design process redone, making it vastly more convenient, allowing groups of modules to be repositioned, rotated and attached in arbitrary sequence. No mirror or duplicate functions currently, though.

In general, by now the game has seen expansion in propulsion, weapon and hull modules; expanded base building gives campaign missions new tactical options and has made the second playthrough quite a bit more fun.

Pathfinding and unit mobility is functional, and impressive, considering the freeform positioning of propulsion components, although turning could use more work with wheels, and troubleshooting the steering is very slow with the current workflow (enter blueprint -> modify configuration -> wait the entire unit build time -> test configuration )

Now, I bought this game on the premise of building units, then watching the designs perform in an RTS scenario, and it's pretty much what I got, although I was personally hoping for location based damage and individual module destruction (own fault for not paying attention to trailer and whatnot, as units will not lose individual modules and will function at full capacity even with 1hp left), briefly considered refunding the game, but then I noticed all the nonsense and possibilities of module editing, and I was perfectly content. I do have a mild gripe with how chunky and mostly ugly every unit will look because of the modular system; Updates with colourisation and decal placement options with certain hull modules has seen a remarkable increase in aesthetic options. There is a lot of room for careful module shape manipulation to shape the unit's visuals, but the module mounting hardpoints will invariably stick out in an unseemly fashion, and an aesthetic design will usually be penalized by longer build times and higher resource costs, if somewhat offset by higher health values because of the extra parts.

All in all, in its current state, completing the campaign was a mostly enjoyable experience (there were a few difficulty jumps), half the missions will require unit preparation and testing in the sandbox in advance, but that is part of the design challenge, and the excitement for next tech/module unlock or upgrade is quite motivating.
Posted 5 August, 2016. Last edited 15 December, 2017.
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91 people found this review helpful
4 people found this review funny
55.7 hrs on record (55.7 hrs at review time)
Just finished it and I feel it deserves an additional recommendation.
Worth it (especially on sale) for the humour in the game's writing and 'quests' or rather, 'actions' you can do. A lot of very amusing moments, one or two that made me outright clap.
The very end of the game and the thought behind it blew me away (although the last fight was a dull potion chugging simulator).

Be mindful of the flaws, however:
Most of the voice acting is terrible.
There are many bugs (nothing major or game-breaking though as I've evidently managed to finish it). Quicksave often with CTRL+S (load with CTRL+ L), and make manual full save checkpoints frequently, though.
Skill system is deeply flawed, there are not enough skill points for both combat and utility skills, while some skills are also useless (luckily unlearning skills for gold is an option).
Unique items are almost all outclassed by random drops and are very disappointing.

Tips:
Google for "Divinity Child of Chaos" and read the brilliant novella by Rhianna Pratchett.
Battlefields are a timewaster and can actually be skipped entirely to experience the story content quicker (battlefield merchants are nifty though)
Unlike in Divine Divinity, you can find keys for every story related chest or door so lockpicking is useless (the random locked containers it allows you to open are not worth the skillpoints).
Posted 13 June, 2015.
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Showing 1-5 of 5 entries