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Évaluation publiée le 8 janv. à 7h12
Mis à jour : 5 mars à 21h59

Good game. Very nice looking.

BUT
I have a massive skill issue, as i really feel like i get locked into weapons, i came from rise's long sword and hunting horn.
I don't hate world's combat at all, but at the same time i would highly prefer it with some switch skills, I really loved that from rise, being able to change some parts of my combos and such.
Like in rise i can make an entire combo set about getting my spirit bar up safely and pleasantly, doing consistent damage but not doing any huge damage attacks, meanwhile my second set can be a higher damage but less consistent damage dealer, building up with my first set to deal big damage every so often with the second set? That i really liked and felt like i was mastering the weapon in my own way, or at least doing acceptable damage!

In world, (this is the skill issue part) It always feels the same, get 3spirit combos and then do helmbreaker and then charge it up again. I personally find it really hard to land roundslash in this game, usually being out of range or not having enough turnability. The monster usually hitting me out of the combo or moving away slightly (even worse getting knocked back too far away to make the entire combo pointless), And maybe after charging it all up, the monster just leaves, and then you lose a few bars and you have to charge up again.
Now i don't know if i'm doing something wrong, bad positioning or maybe i'm trying to attack the monster too much? But when i do the entire combo, exept round slash, and the monster hits me out of it or moves away, what could i have done? Rolled and just cancelled the combo? Sheathed and tried to do the weird counter (Still not entirely sure how to make that one work by the way so feel free to comment)?
I can't really predict where the monster will be and then do my combo in the means of hitting the last attack can i? I mean i've had moments where i've charged my spirit blade in dead bodies just to make sure it can get up so i get to use helmbreaker! (Is helmbreaker not worth it and i should just focus on normal hitting the monster??)
I mean when the monster is down or stunned i can hit a pretty reliable high damage infinite combo, but when he's doing things i just can't work it out!

In my skilless personal preference, i would totally like (and this is just to satisfy me, 1 fan, it doesn't mean that it should be that way because i said so) some sort of different move sets to choose and experiment with, maybe replacing roundslash with a thrust that has to be aimed well, but has longer range to poke out enemies with the end of the combo. I'd like sacred sheath from rise, Big damage wake up hit makes me feel like greatsword, even if its made hard to hit or something. I also miss drawn double slash :D
Honestly the monster hunter team can totally figure out better moves than i will ever think of, but please, i think it's very important to be able to have one weapon, yet multiple playstyles. It takes care of my skill issue with one weapon by letting me have a similar weapon but not entirely different, i don't want to play hammer with dual blades haha :p

sorry for the rant, comments are on




Edit to add tldr: Honestly i'm just salty over longsword, it's really better in rise. Without skills its all just helmbreaker.
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1 commentaires
FoXy_LaD 8 janv. à 7h40 
I ain't reading all that
I'm happy for you though or I'm sorry for your loss