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To start off a bit of history.

This game has been in development for quite some time, it has survived years in homebrew development with support from cRPG community, failed kickstarter (under the name of Melee:Battlegrounds), many other fails and resurrects, until recently, it finally found a good investor and a publisher, which allowed the team to work full time on it. The determination and hard work of the developers is awesome.


Now to the actual game.

While still missing some features, it's a great game already. In it's current state it already has great combat, a few playable gamemodes and full character progression with unlockable items and leveling. (Btw level 1 can play against a level 40 and win if they can play well, levels are mostly for customising and specialising the character, although gear unlocking still needs a lot of work in that regard)

The game also has an incredible feature missing from many other EA games.
Very responsive devs.
You can literally go and chat with them on DIscord and they will answer questions and speak with you :)
Suggestions on forums make huge difference, so when they say they want to go Early Access to hear feedback and develop it closely with the community it means exactly that. Quite a few of my suggestions have already been implemented.

I personally am in love with the game, it has great potential, but at the same time it already is great to play with your mates (teamplay is key!) and destroy opponents.


I will be updating it as time goes by, since we are not very far from new features :)
Publicada el 25 de agosto de 2016. Última edición: 25 de agosto de 2016.
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