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A 4 personas les pareció útil esta reseña
1.5 h registradas
The game is fun in short bursts if you don't take it seriously, it's obviously a cute & light-hearted racing game for kids & presents itself well as such, but gameplay is just buggy & lacking when you get down to it.
Nothing particularly innovative and it doesn't even do the stuff it does well.

AI dumb as bricks. There's easymode for kids and then there's whatever this is.
The AI doesn't cut corners or seem to ease off the acceleration at all for turning so it's very easy to just pass them in the first 1/4 lap.

AI frequently gets stuck on random parts of the map.

eg: In a boat level I played, Hello Kitty ran into a wall from overacceleration and then started going backwards for 1/3 of a circuit until she got stuck in a corner for the rest of the race. She didn't complete a single lap. The dog, Purin, in 10th JUST STOPPED MOVING in the middle of the course after its first lap.

http://i.imgur.com/RC1wC1E.png

Yet somehow, despite me being first the entire race, Purin has a lap time ~20s faster, and HK inexplicably came in 2nd despite never finishing a single lap.
The scoring system is remarkably bogus.

Another race: http://i.imgur.com/KBNGkzG.jpg
AI stuck on a hill since the first lap.

While you can turn on controller/gamepad support within the game, analog stick/dpad doesn't work for menus.
No exit button to close the game as other people mentioned.
Powerups don't overwrite if you have one picked up already. Particularly frustrating if you get the 3-shot cupcake equivalent of green koopa shells.
Boat controls in particular are pretty floaty but the car handling wasn't terrible.

By no means worth 20 bucks.
Publicada el 21 de agosto de 2015. Última edición: 21 de agosto de 2015.
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A 101 personas les pareció útil esta reseña
7.9 h registradas (3.3 h cuando escribió la reseña)
I think the verdict on this one is save your money.
It plays and looks very much like a student's term project, rather than a fleshed out game.
As a bonus addon to a groupees bundle, it's right at home. But charging $7 for this, on sale, just seems unethical.

Boasts full controller support, but there's noticeable input lag with a 360 controller on movement and bombs. Bombs don't go off immediately when used, so you can still die after bombing (and it'll still use your bomb). It's also not clear what level of enemy they destroy, some will survive the bomb and instantly KO you, as there doesn't seem to be hit invuln while bombing. Maybe chalk that up as a "feature".

The soundtrack options are limited to a few songs, nothing autoswaps. When you pick a song, you're limited to that one song on repeat for the rest of your gameplay, until you start a new game and pick a new one. Gets old real fast.

Graphics, well.. you can see the screenshots. But instead of endearing retro, it just feels cheap. Not a major point of contention, but it's a little weird. Clash of styles.

Finally, the math system is wholly unnecessary. What demographic is this being marketed towards? The "Brain train twist" is elementary-grade addition, subtraction, and ohboy sometimes multiplication being thrown at you amidst the bullets. It feels poorly thought out to say the least. Various numbers will fall during gameplay, and you collect them to boost your power upgrades, forming equations + answers. 8+1=45 is totally mentally taxing, I think this game just might be too hard for me. Once you hit max power, it then becomes a game of dodging the numbers, so you don't accidentally downgrade yourself. During the 2nd stage's razor blade mode, you can't even see the numbers falling in the swarm of enemies that appears, and will likely eat a downgrade or two. The 2nd stage boss forces you to assemble these equations, if i may even call them that, while dodging bullets as your sole way of damaging the boss in the second phase of the fight. Just let me shoot stuff, please.

All in all, I think this is the first shmup I really disliked. The math system is an unnecessary dilution of what would be otherwise somewhat passable gameplay.

edit: In survival mode it does away with the math, feels much more coherent.
Publicada el 6 de febrero de 2014. Última edición: 6 de febrero de 2014.
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