Speltid senaste 2 veckorna:
5.5h

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17 av 38 (45%) prestationer uppnådda:
Personliga prestationer
 

Rising House

Reach a population of 70 inhabitants
Upplåst 22 dec, 2024 @ 8:26

Hope's Hamlet

Reach a population of 100 inhabitants
Upplåst 24 dec, 2024 @ 1:23

City of Second Chances

Reach a population of 200 inhabitants
Upplåst 24 dec, 2024 @ 4:17

First Cycle

Survive 1 Year
Upplåst 22 dec, 2024 @ 8:13

Five Years Forward

Survive 5 Years
Upplåst 24 dec, 2024 @ 1:24

Ten Years of Fortitude

Survive 10 Years
Upplåst 24 dec, 2024 @ 4:18

Persistence Symbol

Survive 15 Years
Upplåst 24 dec, 2024 @ 5:23

Cement Roots

Survive 20 Years
Upplåst 24 dec, 2024 @ 7:07

Acceptants

Welcome outsiders into your community
Upplåst 22 dec, 2024 @ 8:14

A Palmful

5 new people join the community at once
Upplåst 22 dec, 2024 @ 8:14

One Squad

10 new people join the community at once
Upplåst 24 dec, 2024 @ 1:40

High ratio

15 new people join the community at once
Upplåst 24 dec, 2024 @ 4:05

Rural Nest

Have 25 completed structures in settlement
Upplåst 24 dec, 2024 @ 1:29

Town-like Density

Have 50 completed structures in settlement
Upplåst 24 dec, 2024 @ 6:31

A Center of Rebirth

Have 100 completed structures in settlement
Upplåst 24 dec, 2024 @ 7:00

Awakening of Power

Generate 1,000 electricity
Upplåst 24 dec, 2024 @ 7:23

Reflexive

Activate 1 action
Upplåst 24 dec, 2024 @ 1:16



Beacon of the Broken World

Reach a population of 350 inhabitants
319 / 350

Metropolis of Mankind's Might

Reach a population of 600 inhabitants
319 / 600

Quarter-Century Mortar

Survive 25 Years
21 / 25

Say No to Death

Go 3 years without anyone dying
1 / 3

Muted Mortality

Go 5 years without anyone dying
1 / 5

The Return of Mastery

First time Craftsman appear in your community

Post Academia

First time Specialists appear in your community

Iron Horse

Produce your first locomotive

Non-modern Expansionism

Settled in a regional for the first time

Cauldron of Attraction

20 new people join the community at once
15 / 20

Where All Roads Lead

Have 200 completed structures in settlement
184 / 200

Dynamo

Generate 5,000 electricity
4,830 / 5,000

Bringer of light

Generate 20,000 electricity
4,830 / 20,000

Core Power

Generate 40,000 electricity
4,830 / 40,000

Regular interventionist

Activate 10 actions
2 / 10

Old World Tradition

Trade in barter for the first time

Belter

Complete Conveyor System development

Extra Limbs

Complete Basic Machinery development
+3

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