1 người thấy bài đánh giá này hữu ích
Tiêu cực
0.0 tiếng trong hai tuần trước / 1.5 giờ được ghi nhận (0.7 giờ vào lúc đánh giá)
Đăng ngày: 18 Thg07, 2023 @ 8:22pm
Đã cập nhật ngày: 19 Thg07, 2023 @ 2:34pm
Được nhận sản phẩm này miễn phí

Đánh giá truy cập sớm
For the developers: Guys, the game is a lot of fun but let's focus on the basics first. Right now the mouse sensitivity is affected by the FPS. This is very not ok, even for a game in Alpha. Please prioritize fixing this issue if you want your game to be taken seriously by the FPS/extraction shooter fans.

Also, please keep in mind how Scavengers died and try not to repeat it's mistakes. Right now balancing and progression should be the main focus (besides fixing the mouse sensitivity) because any new player will have and is having a
a horrendous experience with people that played just a week more than them. And no, it's not a skill issue. That's another thing, since this game doesn't have a big skill ceiling gearing and OP guns will influence the outcome of a battle much much more easily than a slightly more skilled player. Experienced developers will understand what I'm talking about.
Progression, low skill ceiling (which is not necessarily bad), OP guns, huge itemisation and progression gaps are a few of the things that are making this game less fun and push people away. Those same things are the same mistakes that the Scavengers devs didn't fix in time or didn't even plan fixing.
I was one of the many people that pinpointed how and why that game might die and it did. Even the developers acknowledged what factors affected the experience.
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