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Reseñas recientes de Brass

Mostrando 1-6 de 6 aportaciones
A 3 personas les pareció útil esta reseña
2 personas han encontrado divertida esta reseña
139.3 h registradas (105.0 h cuando escribió la reseña)
I heard Battlebit is taking refugees.
Publicada el 4 de octubre de 2023.
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A 1 persona le pareció útil esta reseña
2 personas han encontrado divertida esta reseña
1.7 h registradas
If you like repeat battle simulator this is for you... Save yourself the pain and just go get For Honor. At least their fighting mechanic doesn't feel as clunky. Tried to fight with starter gear only to get constantly rolled by heavy armored, long weapon clad chads, decided to try the bow and that was somewhat satisfying for 20 minutes before getting bored of being trolled by level 30's abusing mechanics and throwing firebombs like 1930s mobsters with molotov cocktails.

Chat is nothing but spam and trash, so don't expect any teamwork. All good players seem to join red team, no kind of balancing system is in place for this when it does happen, making battlefield 4 look like a role model system of balance.

Be sure to start your swing at least 10ft from your intended target, cause even with a short light axe, I felt as if I was swinging a 30lb sledge hammer, after popping a heavy amount of opiates, and ran a mile before attempting to take down a templar tank decked out in "fresh out of knight school" armor, swinging catholic justice that is gods bloody will while also compensating for lack of manhood of the nether-regions.

In short, this is over hyped, and so far the only game I have ever requested a refund for...
Publicada el 26 de mayo de 2019.
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Nadie ha calificado este análisis como útil todavía
6.3 h registradas (2.6 h cuando escribió la reseña)
Imma go to jail for playing this. 10/10
Publicada el 8 de septiembre de 2016.
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1 persona ha encontrado divertida esta reseña
142.2 h registradas (66.7 h cuando escribió la reseña)
I have seen many reviews on this game, good and bad. For my review of it I recommend it... bearly though. The reason I am recommending this is the fact its a good time killer for kicking it with my buddies. The DLC is an bad attempt at a cash grab, if you want it just hold off and wait till it all goes on sale cause honestly I feel those discounted prices seem like what they should've been. I have only a short ammount of time into this game compared to others but I like the co-op aspect and the challange some missions can bring, but also the simplicity of them if you want them to be easy.

TL;DR

Overpiced DLC cash grab

Good time killer for you and your buddies
Publicada el 23 de marzo de 2016.
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A 1 persona le pareció útil esta reseña
393.4 h registradas (79.4 h cuando escribió la reseña)
Its Fallout... need I say more??
Publicada el 13 de febrero de 2016.
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A 2 personas les pareció útil esta reseña
320.4 h registradas (76.5 h cuando escribió la reseña)
Smite changed every bit of how I feel about MOBAs. I first got this game on xbox after a few of my friends tirelessly convinced me to download it. I hated MOBAs because of LOL and its toxicity in the community. LOL personaly I could not play and feel good after a match and I made the mistake judging all MOBAs off these bad experinces. I got so involved on SMITE I ended up building a PC to join the PC side of SMITE, Xbox took way longer to get updates and I felt I would have a better competive experience on PC. Between both I believe I am sitting at +500 hours.

My PROS:
- Community is better than any other competive mutiplayer I have seen
- Way less clicking than LOL
- Perspective (3rd Person)
- Lore of Gods
- Hi-Rez is good with ways to get free Gems (In game currency that you can also buy)
- God Pack to buy all gods and future gods (Saved me alot of grind time)
- Hi-Rez is really interactive with the community (Via Twitter)

My CONs:
- Ranked system still needs some tweaking
- Needs a better "report player" system and harsher penaltys for DC/AFK's

That is just a few I can think off the top of my head.

Hi-Rez really has something here and am happy to see it grow.
Publicada el 22 de enero de 2016.
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Mostrando 1-6 de 6 aportaciones