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0.0 uur in de afgelopen twee weken / 1.9 uur in totaal
Geplaatst: 24 jun 2015 om 11:03

I went through and played the game until wave 29 and just couldn't take it anymore. I was having fun at first but by the time I got to wave 11 I started getting very aggrivated, it's not hard or anything just annoying. Enemies spawn right on top of you so you have to constantly roll to not get hit, this is not good game design. I appreciate that you guys released it for free so I can't really complain I guess but I found myself asking "When is this going to be over"? I don't mean that in a good way either, I was genuinely annoyed by playing this. There is no point to having melee attacks at all in this either, you take way too much damage when attempting to do so and I ended up just using the bow instead. By the time you get the charge shot you realize just how broken the combat is as well, since you can't aim with the second thumbstick you have to use the lock on system which you called strafing for some ungodly reason. How about calling it what it is instead. I didn't know I could lock on until the sixth wave because of it when you decided to put a tutorial message about it in the upper right corner of the screen. You can't call those videos in the beginning a tutorial either, they just show you gameplay with no real description of whats going on. It's a good effort for a student project but if you're going to be doing game design when you get out of school there are a lot of things you need to take into consideration from this project. I honestly do not see a point in this game being released on steam other than to show off your hard work which is probably just copied and pasted from source that is already available on the web. Anyway, back to the lock on system, you'll miss more shots than you'll hit due to having to use it and since you can't aim without moving it makes things much more difficult than it should be. I don't mean difficult as in hard either I mean controlwise this game is garbage. In the later levels you'll find yourself rolling around the entire map until all of the enemies spawn and then leading them single file into your charge shots... this is not fun. If the devs go back and fix a lot of the things in this game for the steam release then I could definitely recommend this but as it stands with the shoddy mechanics and not being able to save your progress for later then I can't. The game isn't very long, two hours at the most but having to play all the way through in one sitting feels like a chore with the mechanics the way they are now. With all that said, I still say good work to the devs because this is great for a school project but I just feel like there should be more to the game than there is for it to really gain traction here on steam. A for effort, D for execution.
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