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Publicada: 19/nov./2021 às 10:19
Atualizada: 21/nov./2021 às 23:53

Edited now that I've finished the main game and side-quests, aside from the post-game grinding. Still can't say as I'd recommend getting this at anything more than deep discount. More thorough review follows:

Combat: The gunplay on its own feels fine enough depending on what weapon you use, but most enemies can be pretty major bullet sponges. At the beginning of the game this means nearly dying a lot, and later in the game just means kind of being frustrated as you have to keep waiting for skills to cool down that'll let you do enough damage to take out the swarms of identical enemies. Some weapons that feel like they should hit extremely hard, like an automatic shotgun, wind up doing less damage in a less efficient way than a good revolver, and take way longer to reload. I can't speak for the other classes, but the Trickster class that incentivises doing all your fighting up-close-and-personal if possible really seems to struggle in that regard at times, because so many Elite enemies (which the game kind of just spams out sometimes towards the later game) have a Boss Stomp to just knock you flying, and the ability to temporarily ignore all your crowd-control powers. Maybe I'm just built wrong but it's been frustrating across the board, with even recent fights either being skin-of-your-teeth or easy but longwinded slogs. Doesn't help that when you revisit an area, if you can't fast-travel to the right waypoint, you have to go through a lot of the same boilerplate fights all over again, with no way to run past. Note: I know it's possible to turn the world difficulty down to make things easier on yourself, but the game doesn't want you to do that because leveling up world tier is the only way to get stronger gear and higher max equip levels.

Navigation: Even outside of combat, Outriders has been an exercise in little frustrations. The map-screen is basically worthless, since there's no indicator where you're standing or facing in a given area; it just sort of highlights the overall space that you're in. Minimap (really just a radar, I guess) is even worse - it'll show you loosely how close enemies are, but there's no actual layout of the area around you to give context to any locations. Pressing tab will create a little ball you're supposed to be able to follow to your objective, but it bugs out constantly. It'll try to lead you to places you can't go, lead you in and out of the same zone over and over again, or try to lead you back into the area of one sidequest you already completed, when you're trying to do another right nearby before you can turn it in. You're also not allowed to fast-travel from your map screen, only waypoints that are pretty few and far between on some zones, and even from those, you can't fast-travel to another major zone. You've got to fast-travel back to your camp, talk to the guy with the truck, wait for a loading screen, then run over to the fast-travel flag in that location and jump to where you want to be. More or less. Navigation and travel are just kind of bunk across the board.

Inventory and Gear: Another frustrating set of mechanics. Almost nothing drops money in any real usable amount, so if you want to visit vendors (rarely any point to later in the game, but occasionally you see something nice), you have to just sell off items to get cash. {Edit: You CAN quick-sell items, it's done the same way as scrapping items, right clicking each item and then holding delete.} High-tier stuff (elite and higher) needs "Titanium" to level up, and it's been so scarce in my playthrough that I've gotten maybe... 200 of it by level 23, and a single level-up on a weapon costs about 15-20, or 50 to rank a rare up to an elite. It's all just... very frustratingly stingy, which sucks for a looter shooter. I've only found two Legendaries at this point even with an apparent "Loot Rarity Modifier" of +250% and a "Legendary Drop Rate Modifier" of +345% at world-tier 10. They were both hats.

Story - Spoilers ahead! For the bulk of the game (really all but the very last scenes), I'd call the overall tone of the game... dismal and depressing. Any time you meet a character, be prepared for one of the following: they die within two scenes of knowing them; you kill them yourself in a cutscene; they turn into crotchety old miserable bastards because of the timeskip; or they turn out to be just absolute monsters. Sidequests have been largely depressing: Meet a kindly old man merchant who offers you some tea and "the good stuff in the back"? haha jk he's going to get shot dead instantly and now you have to go avenge him and free some other merchant lady from just the skeeviest of places. Talk to sweet old lady in a town who apparently got robbed? haha jk she was actually the one who robbed those people and threatened to ruin their lives. Wounded, dying old man wants you to bring a letter to some smugglers who facilitate communication between him and his daughter, who's toughing it out in a radioactive hellhole? haha jk she's been dead for ages and the smugglers have just been taking his stuff and writing him fluff letters. So you kill them. The whole main story feels just... grim and hopeless and miserable 99 times out of 100, and the amount of times I've had what could've been a hopeful-looking outcome to a quest turn into a depressing one is really sort of starting to wear on me. There are a couple little moments of levity or badassery, mostly based on misconceptions or people not knowing your character is what they are, but... other than a hopefully somewhat hopeful ending that doesn't actually change the status quo too much in the short term because the two sides are still at war despite there being supplies galore, the whole game just feels... dour.

[Bugs]: There's been a couple so far. Not too many, but it's definitely worth noting. Like I mentioned before, the guide-orb button will sometimes lead you to just completely wrong places and refuses to update where it wants you to go even if you change the currently-marked quest. Animations for opening doors or breaking through barricades can sometimes get stuck with your character struggling to get into the proper position, unless you release the button and try again. Resource nodes will sometimes stop being harvestable if you get hit while mining them, like if you were trying to be slick and drill some rocks real quick. Enemies will just sometimes... not get hit with AOE attacks that clearly went right overtop them, with melee and linear attacks like Time Rift being the worst offenders. And on rare occasions, creature enemies have gotten stuck in the floor, with my AOE reload-damage having to be used to kill them off. There's also a pretty bad glitch in dialogue audio during cutscenes or walking chatter, where it'll either stutter and jump ahead through parts of words, or it'll start saying a phrase then jump back and repeat it again. I don't think everyone on the planet has a stutter and sometimes the cutscenes will jump to try and keep up with it, so definitely a bug. Also, the subtitles will go completely off the rails sometimes, either falling behind or rushing way ahead.

Overall, I want to like this game more. it's got nice environments and combat moves look slick as hell, and the base idea isn't terrible (if a bit retread from other media), but between how sloggy the combat is, how stingy the loot system is, and how dreary the storyline is... I rate this a 5/10
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