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1 persona ha encontrado divertida esta reseña
42.3 h registradas (21.8 h cuando escribió la reseña)
Bulome, prostagma?, recommeneded, tekton tekton tekton tekton, malista?
Publicada el 27 de noviembre de 2024.
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LET ME IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIN


Edit:
I am in, the game is fantastic!
Publicada el 21 de febrero de 2024. Última edición: 24 de febrero de 2024.
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256.0 h registradas (247.3 h cuando escribió la reseña)
TLDR
Anno 1800 is a lovely game, you can tell the studio poured their soul into this one, easily on of the best in the franchise. It's expansive and at the same time very approachable, because it give you every tool you need to be succesfull. Later in the review I give a small overview of the main DLCs but I want to say that, while they are mostly good and they make the game better, they are not essential, the base game stands very well on its own.




The Core Review

You beging the game with a humble outpost in a humble island and a ship and work your way through the fast technological progress of the victorian era and expand your empire to all the continents of the world (there are 4 with all the dlcs), with production chains getting more and more complex, and sometimes requiring products from other continents, so you will also need to build an extensive trade network, that in turn will require you to build defensive fleets to escort the trading ships and then eventually take out the pirates and maybe some of the competition.
Speaking of competition, you face up to 3 AI (or human players) besides the pirate factions. The game is very customizable, you can choose the characters that you face, and their difficulty, or just turn them off completely. Once in the game you can choose to go against them and conquer their island with your navy or by buying their shares and take over that way. You can also work with them, become trade partners and allies even.
One thing I don't like about this game is the combat, it's mostly a headbut contest of your navies (and airforce if you have that dlc) against static island defences, it's just not fun tbh.




DLC Mini Guide and Review
Now that most of the base is covered I will try and give you a quick rundown of the dlc:

Season 1:
  • Sunken Treasure: This one is great, you get a huge island in a new continent, Cape Trelawny, to play with and you get a boat that can gather junk to transform into great items.
  • Botanica: This one is less impactful, you get a botanical garden that works as a museum or zoo, giving more attraction to your city.
  • The Passage: With this one you unlock a new continent, the artic, a pretty unforgiving region, but you can get some gas in there to build gas powered power plants, it also used to be the only way to get airships, but that's no longer the case.

Season 2:
  • Seat of Power: You get a new palace building to boost the economy of one of your islands and a Local Department (a micro palace) for the rest, with a limited boost range.
  • Bright Harvest: Ah, now this is the best dlc and one that I'd consider close to essential, it gives you silos to boost the production rate of animal farms and later tractors to boost the farms, making them take less space in the island, that is not so much of a problem in Trelawny but it could get pretty bad in the Old and New World.
  • Land of Lions: I'm kinda conflicted with this one, it's quite a hefty piece of content, it adds the 4th and last continent of the game: Enbesa, based on Ethiopia, It looks and plays great, with unique water management mechanics for the farms, it also gives you the Reaserch Institute, it can allow the production of some New World products in the Old World and changing the fertilities of the island (and even more, but those two are the main ones I use). However, it's very story heavy, it's a great story but it's out of place in a game where you could be handling many different fires while having to follow a guy around that wants to tell you how great the ancient walls of the are.

Season 3:
  • Docklands: A simple DLC, adds a new dock where you trade with a special NPC for rare goods, it's great for complementig production.
  • Tourist Season: A fun and also smaller dlc, you get a new population, the tourists with their own mechanics (like restaurants that reduce good consumption in a radius) and unique needs to be fulfilled. You also get a new monument: The Iron Tower (yes, an Eifel Tower copy).
  • The High Life: Adds Skyscrapers to the game, an update for the investors and engineers that increase the density of the city while adding shopping malls (that work like restaurants) and some new production chains. It also adds a new monument: Skyline Tower that acts a huge investor residence (and also looks cool).

Season 4:
  • Seeds of Change: This whole season is focused on the New World, in this one you get the Hacienda, remember I mentioned space problems in this continent? This is the first solution, a city within a city that has smaller and also unique farms.
  • Empire of the Skies: This one pretty much makes the artic redundant, as you get to build bigger and better air ships, adding air combat into the game too. It also allows population sharing between the islands in the New World thank god.
  • New World RIsing: The final big expansion DLC, it's the cherry on top of a great season of dlc, it adds more islands in the New World and, in particular, Manola, the Crown Falls of the continent, giving you A LOT of space to work with, it also adds a new population tier to the New World and monument, the stadium.
Publicada el 15 de diciembre de 2022. Última edición: 15 de diciembre de 2022.
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201.2 h registradas
So, first things first: The game has been review-bombed because Paradox decided to pause the development for at least this year.
That being said, as it stands it's a great game, and I believe it's well worth the money if you like grand strategy games, it's a pretty good evolution of EU4 mechanichally and there's a lot more to do during peace time, building up and developing your empire is a lot more fun and complex than any other Paradox game. The military aspect is also improved, with more unit types and counters.
Another positive point is that you can go in now and there's no need to buy any DLC, I wish more Paradox games had shorter, more consistent lifespans, much like Victoria 2, and I'm pretty sure this game will grow a bit of a cult following, and it will be a stable plataform for modders to go crazy.
Publicada el 14 de mayo de 2021.
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53.7 h registradas (36.9 h cuando escribió la reseña)
God bless Hugo Martin and his beautiful smile for giving us Nirvana in game form.
Publicada el 26 de noviembre de 2020.
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10/10 would bankrupt France to get a PU over iberia again any day
Publicada el 22 de noviembre de 2018.
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This has to be one of the best indie games ever created, beautiful graphic style, music and excelent gameplay, this makes me believe in independent studios again.
Publicada el 6 de marzo de 2015.
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