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.   United Kingdom (Great Britain)
 
 
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I was excited about this game because I loved My Time in Portia, and it did not disappoint. Very rarely do I spend over 160 hours playing a game, especially in one playthrough.

This game has taken the premise of Portia and improved on it in every way -- graphical improvements, lots of quality of life improvements, rebalances, and most importantly, story.

Portia felt like a cozy, casual setting, where Sandrock is basically a story of the struggle to survive a harsh desert environment and fix disasters at every turn. The story is full of twists, the stakes are high, and the characterisation is fantastic to the point that my biggest complaint was there are so many excellent romance options that it was hard to choose one, and I felt like a monster turning down more than one person. But I played Portia as the "village bike" and suffered the consequences for it, so I was determined not to make that mistake in Sandrock, however tempting.
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