17
Products
reviewed
335
Products
in account

Recent reviews by tum0re

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Showing 11-17 of 17 entries
No one has rated this review as helpful yet
237.5 hrs on record (54.8 hrs at review time)
Very long turns are really annoying and as Free 2 Play-Player duels can get one sided 'cause playing against meta-orientated decks is tough. But overall a great Yu-Gi-Oh! experience.
Posted 22 February, 2022. Last edited 30 April, 2024.
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No one has rated this review as helpful yet
162.8 hrs on record (154.0 hrs at review time)
This game has everything I wanted from a dungeon crawler: a fun/sad story, good design and variety. The modding community is vast, with overhauls and extensions to make the experience a lasting one.
Posted 21 February, 2022. Last edited 17 October, 2024.
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1 person found this review helpful
553.7 hrs on record (302.9 hrs at review time)
why my pp hard?
Posted 27 November, 2019. Last edited 30 April, 2024.
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No one has rated this review as helpful yet
4.1 hrs on record (0.1 hrs at review time)
This game opens new dimensions, literally.
Posted 6 July, 2019.
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No one has rated this review as helpful yet
311.8 hrs on record (311.7 hrs at review time)
One of my favorite games to play with my friends. Thanks to the modding community, there are more than enough games to play. This game has so many options, and I recommend it to everyone, who loves to play tabletop games.
Posted 26 November, 2018. Last edited 17 October, 2024.
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No one has rated this review as helpful yet
1,351.1 hrs on record (855.7 hrs at review time)
this game is one of the best fps games.
Posted 26 November, 2018. Last edited 30 April, 2024.
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No one has rated this review as helpful yet
2,362.9 hrs on record (560.3 hrs at review time)
Dead by Daylight is the one and only game, I know, which is focusing their game balance on causal based players. Resulting in high level players facing unbalanced game experiences.

Although this game is listed and advertised as asymmetrical and horror. The vast community and the developers themselves are pretending it to be a symmetrical game between Survivor verses Killer (1v1). Matchmaking and Balance itself is based on this pretension. In addition the only horror DbD emits is its community and playing as "The Killer".

The overall game design is flawed and their only solutions are perks to fix the lack of functionality, making them irreplaceable, or pushing "The Killer" to tactics, which are neither fun for both sides. Only response, making the survivor side stronger while making some drastic changes to both sides. For example, "The Killer" gets big nerf's, therefore destroying their potential, and receiving small buff's, making almost none difference at all. On the other hand if "The Survivor" receives a nerf, they also get some equal worthy compensation(s).

"The Killer" pressuring every Survivor simultaneously without the help of perks and abilities is nearly impossible without the right tactics, as mentioned before, making the game unpleasant for both sides. Even though you would think The Killers objects are way easier - you're wrong - survivor doing 5 of 5 gens happens almost every high level game, meanwhile the killers hook counter stays under half process (>=6 of 12). Most high level Killers try to hook each survivor only one time to get the kill on them as fast as possible. As far as matchmaking is concerned, getting more than three survivors dead/killed is a win for the killer, two survivor is a draw and everything under two is a lose. The reason, one survivor doing a generator takes 90 seconds (without toolbox, perks and teamwork) times five (which can be interrupted by perks and sometimes the presents of the killer), on the other hand downing a survivor can take from 10 to 300 seconds and the killer hasn't even hooked the survivor to make process to his objective. After taking the time to hook a survivor (some times not possible; due to pallet stuns, perks, flashlight, body blocks, etc.), takes from 10 to 30 seconds, the killer has to repeat this process 12 more times. Unhooking a survivor takes about less than 5 seconds without taking the walking way to the hook into account. In more than half of those scenarios the killer needs more time to kill one survivors (3 hooks) than the survivor need for their generators.

Survivors rage quitting, insulting and disrespecting you as you play "The Killer" Role is common, as the Killer is viewed as weak and bully-able. "Baby Killer" as an example.

Though not yet mentioning gameplay design, such as "God Pallets" (= Pallets so good you have to break them), tiles placement and overall map design.
Posted 25 June, 2016. Last edited 7 August, 2022.
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Showing 11-17 of 17 entries