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Yayınlanma: 25 Nis 2018 @ 11:26
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I was excited to replay this game with this PC port, and while this is certainly a step up from the Xbox 360 original due to supporting higher framerates and the option to play with keyboard and mouse, it is an extremely minimal port that sacrifices presentation by making little effort to account for the difference in platform. This is evident before you even start the game: rather than changing options in-game, it uses a dated external configuration menu. The configuration menu itself is ugly: text overlaps with the options.

In-game, there are still remnants of the console-only nature of the game that could have been easily fixed, but they didn't bother. The most obvious being the weapon wheel still shows Xbox 360 button prompts. The in-game key configuration (which does, at least, exist, thankfully) even marks those actions as "X" "A" and "B". Obvious presentation flaws exist here, too, with at least one instance of text overflowing out of the box it's supposed to be contained in.

Particularly egregious for me, personally, is a lack of options for voice language track. Though the game did have a Japanese dub in the Japanese release of the 360 version, the Western release of the game was English-only. This PC port was an opportunity for them to fix this oversight and let Western players choose their dub, but only the English audio is included. Even if you set the language to Japanese in the configuration menu, this only effects text. Giving players the ability to play the game in any language it exists in, regardless of where they live, should be a standard. Even NINTENDO sees the value in worldwide language accessibility now! It shows how little thought was put in to make this port accessible to a modern audience.

Of important note is the fact this game was never very good in the first place: it's a generic third-person shooter with overly gigantic, unused environments whose only real point of interest is its post-apocalyptic aesthetic and the broomstick boomstick. It's a fun, but deeply flawed game, and I'd commend the effort to give it decent representation on PC... but they just HAVEN'T given it decent representation. The only improvements are the improved framerate and additional control scheme. In all other aspects, the game is just as bad as it always was, and in the presentation department, it's far, far worse.
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9 Yorum
D-Fens 26 Nis 2018 @ 13:45 
Fair enough.
Gamechamp 26 Nis 2018 @ 11:18 
In this release, however, the player must deal with constant distractions that continually degrade the fourth wall: the game opens with an outdated configuration menu with improperly positioned text. In-game text flows out of its container. The player is told to press buttons that don't exist. Subtitles randomly display in the incorrect language.

The key, for me, is that this port introduces flaws where there once were none: you have to balance the improvements with the downgrades. And I don't feel those downgrades were necessary or unavoidable.
Gamechamp 26 Nis 2018 @ 11:18 
Lucas Buck, the prompts being there when I'm not using a 360 controller is exactly the issue that you brought up: the game is telling me nonsensical, unhelpful input directions. Telling a keyboard player to press the A button is just as unhelpful as telling a controller player to press the 7 button.

And I don't believe this version is better than the 360 version in every respect. It is a step up overall when considering the framerate and additional player control options -- but those improvements are made with an extreme sacrifice in presentation quality. The original 360 release's main flaws were in game design. Otherwise, it has the same presentation quality as you'd expect from any other game: it boots up to the main menu, it accurately tells you how to play, you watch some cutscenes and periodically shoot bad guys until the game ends. Whether or not you like or dislike the game is purely up to your tastes in the decisions the developers made.
D-Fens 26 Nis 2018 @ 4:53 
Lots of PC ports have Xbox controller prompts... because lots of PC players use Xbox controllers funnily enough. It's better than it telling you to use button 7 or button 10 and leaving you scratching your head.

So although it would be nice to have Japanese voices I agree, it's no worse than the 360 version in any respect, and in one important respect of framerate, it's better - but you still rated it down. Seems harsh to me.
Gamechamp 25 Nis 2018 @ 22:17 
Ahhh. The issue isn't directly that the button prompts cause issue with gameplay; it's moreso that they demonstrate a low standard for quality.
Prime59 25 Nis 2018 @ 21:56 
and I wasn't referring to the input, but the prompts.
Gamechamp 25 Nis 2018 @ 20:15 
Stack&Hash, I never mentioned having any issues with input?
Sir Meowthius 25 Nis 2018 @ 17:41 
The Gameplay wasnt very good because it was clunky, the back story was good, not great, and it was actually quite sad. I am probably 1 of the few handfuls of gamers that actaully liked the game.
Prime59 25 Nis 2018 @ 17:05 
just play it with the freggin controller. . .as the creators intended originally - problem solved.