12
Products
reviewed
3305
Products
in account

Recent reviews by Gamechamp

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
32.5 hrs on record (20.9 hrs at review time)
Frustratingly pulls its punches when it comes to both puzzle-solving and combat, rarely straying from the complexity you'd see in any other game's basic tutorials. This still feels more like a proof-of-concept for a VR game than a fully realized one, but it comes closer than any other VR-exclusive game I've played and is enjoyable the whole way through.
Posted 29 September, 2021.
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2 people found this review helpful
1 person found this review funny
7.3 hrs on record (4.9 hrs at review time)
Super Puzzle Fighter III Turbo
Posted 1 January, 2020.
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No one has rated this review as helpful yet
96.6 hrs on record (61.2 hrs at review time)
Some presentation issues in the main menus and an occasional glitch occurs on startup where the controls are mapped incorrectly, but otherwise the game runs better than the original. An acceptable PC port of a classic game that is highly recommended.
Posted 29 June, 2019.
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No one has rated this review as helpful yet
0.0 hrs on record
Seal is a great environment to explore, and features one of the best Acts in the game, but it seems half-baked with the first Act essentially just being free-roam for the player to learn the level in preparation for the second Act, and the third Act is in a very wonkily designed area within an awkward and cramped environment that doesn't lend well to the game engine's platforming capabilities. It doesn't even really feel like the chapter ends, either, leaving the story without a satisfying conclusion.

Meanwhile, Deal is EXACTLY what this game's mechanics were always capable of and I've been wishing to see: an absolute Turn The Dial Up To Eleven nightmare challenge mode where you'll die if you even think about sucking. They require the player to have mastered all aspects of gameplay with little wiggle room, and the feeling when you get that perfect run to finish a level is the ultimate rush. With Death Wish here, A Hat In Time feels like a more complete package.
Posted 14 September, 2018.
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66 people found this review helpful
2 people found this review funny
2.5 hrs on record
I was excited to replay this game with this PC port, and while this is certainly a step up from the Xbox 360 original due to supporting higher framerates and the option to play with keyboard and mouse, it is an extremely minimal port that sacrifices presentation by making little effort to account for the difference in platform. This is evident before you even start the game: rather than changing options in-game, it uses a dated external configuration menu. The configuration menu itself is ugly: text overlaps with the options.

In-game, there are still remnants of the console-only nature of the game that could have been easily fixed, but they didn't bother. The most obvious being the weapon wheel still shows Xbox 360 button prompts. The in-game key configuration (which does, at least, exist, thankfully) even marks those actions as "X" "A" and "B". Obvious presentation flaws exist here, too, with at least one instance of text overflowing out of the box it's supposed to be contained in.

Particularly egregious for me, personally, is a lack of options for voice language track. Though the game did have a Japanese dub in the Japanese release of the 360 version, the Western release of the game was English-only. This PC port was an opportunity for them to fix this oversight and let Western players choose their dub, but only the English audio is included. Even if you set the language to Japanese in the configuration menu, this only effects text. Giving players the ability to play the game in any language it exists in, regardless of where they live, should be a standard. Even NINTENDO sees the value in worldwide language accessibility now! It shows how little thought was put in to make this port accessible to a modern audience.

Of important note is the fact this game was never very good in the first place: it's a generic third-person shooter with overly gigantic, unused environments whose only real point of interest is its post-apocalyptic aesthetic and the broomstick boomstick. It's a fun, but deeply flawed game, and I'd commend the effort to give it decent representation on PC... but they just HAVEN'T given it decent representation. The only improvements are the improved framerate and additional control scheme. In all other aspects, the game is just as bad as it always was, and in the presentation department, it's far, far worse.
Posted 25 April, 2018.
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No one has rated this review as helpful yet
42.5 hrs on record (30.1 hrs at review time)
Rather than frustrating, I find this game to be incredibly relaxing. Don't think of falling as losing progress; think of it as a chance to prove what you've learned.

You first playthrough will take hours. Your last will take minutes.
Posted 30 March, 2018.
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1 person found this review helpful
4.8 hrs on record
While the game is very short, it's polished better than most games and thoroughly enjoyable the entire way through, with emphasis on replays to perfect your run. And is also a very rare case where I feel the game is UNDERPRICED for what it delivers. Buy this game.
Posted 18 February, 2018.
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1 person found this review helpful
27.4 hrs on record (24.9 hrs at review time)
A lot of reviews end with "It's not perfect but"

I'm stopping you right there.

It's perfect.
Posted 22 November, 2017.
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1 person found this review helpful
63.4 hrs on record (60.2 hrs at review time)
Captures everything that was good about the last two boost-style Sonic games: fast-paced moment-to-moment gameplay encouraging the player to repplay every level over and over until eventually reaching a point of mastery, at which point they can go through the entire stage in blazing speed and look as cool as possible.

The mission system combined with the avatar dressups make every level rewarding, unlocking ridiculous loads of clothing and accessories to make the ultimate OC.

A common complaint has been that the game is "only three hours long." This only applies if you play to the end of the story and ignore absolutely all side content. If you engage with the game on a meaningful level, by S ranking every stage and finding all the collectibles, the game is the meatiest the series has seen since Unleashed, though is still considerably smaller in scope. There's a reason it's a budget title and not a full $60 release.

Also Classic Sonic is dumb and bad, with the same terrible physics as he had in Generations now made worse by removing the crutch that was the instant spindash.

But hey, 2/3rds of the game is great! :D
Posted 19 November, 2017.
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No one has rated this review as helpful yet
2.1 hrs on record
Not as good as Wii Edition. Get Wii Edition, the controls there are third-person shooter perfection.
Posted 24 November, 2016.
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Showing 1-10 of 12 entries