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Rapporter et problem med oversettelse
The Souls games and their stories are notoriously vague, which in my experience has been a mostly positive thing. It adds a degree of mystery and wonder that just overall enhances a play-through. However, DS2 seemingly has no direction or story when compared to its trilogy counterparts. In DS1/DS3, it felt like I was killing every boss for a reason. But this game just throws a cluster♥♥♥♥ of lackluster bosses at you and calls it a day. Obviously there are bosses that outshine others, but for the most part, they are all relatively dull fights that serve no overarching story-related purpose.