34
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139
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Recent reviews by friedbread5

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Showing 11-20 of 34 entries
No one has rated this review as helpful yet
1 person found this review funny
79.4 hrs on record (77.5 hrs at review time)
I've seriously killed too many of these dudes. I need help.
Posted 17 May, 2020.
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No one has rated this review as helpful yet
39.3 hrs on record (28.2 hrs at review time)
Its halo but with a mouse and keyboard. What's not to love?
Posted 17 May, 2020.
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No one has rated this review as helpful yet
331.8 hrs on record (286.4 hrs at review time)
10/10 would broom broom again
Posted 5 May, 2020.
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9 people found this review helpful
1 person found this review funny
0.0 hrs on record
I love this game, I really do, but there is no way I can recommend this DLC in its current state. Its full of bugs, and all we've gotten from the devs is Radio Silence. I've tried very hard to make a new city with this DLC, but the lack of exports, Extractors having "too many raw goods" when the processing buildings say "not enough goods", the broken warehouses and the stupid import export balancing system make it impossible. After 3 attempts, I've just gone back to using the old zonable industries, as the new ones are nothing more than just eye candy with no function. I guess my hype for the DLC got the better of me, and now im left with a bitter taste in my mouth, and 18 canadian dollars less in my steam wallet.


AS OF APRIL 2019: I came back to see if there was an update to this DLC. 6 Months later and nothing has been fixed. Really gutting honestly, there was potential that has not materialized. Shame on you CO.
Posted 25 November, 2018. Last edited 1 April, 2019.
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1 person found this review helpful
26.0 hrs on record (9.9 hrs at review time)
Early Access Review
I bought this game more for the meme, but I was very positively surprised. It has a career mode that is quite fun, and the free build mode is pretty cool as well, where you can build PC's that you won't be able to afford IRL. Maybe if I wouldn't spend so much on really specific simulator games I could build one of these PC's...
Posted 9 April, 2018.
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1 person found this review helpful
124.3 hrs on record (69.3 hrs at review time)
Amazing game. Really chilled out and calming.
Posted 15 February, 2018.
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1 person found this review helpful
4.7 hrs on record
TL;DR - It has a great story, great scenery and the ending will definitely keep you thinking about it. Can be a little steep on the wallet, so pick it up on sale if you are not super sold on the walking simulator/visual novel style of game.

Wow, where do I start.

This is not your typical action filled triple A title. It is a slow paced walking simulator, based on the concept of watching for fires. Before playing, you have to realise that this won't be filled with combat and action, but rather with a gripping story. I wouldn't even call this a game, I would call it an experience.

You start as a character, Henry, who took the Firewatch job in order to run away from his problems. His only contact throughout the entire story is Delilah, his boss. As the story progress, you begin to understand the two characters. Without spoiling to much, this game really heats up at about the halfway point.

Many people complain about the lacklustre ending of the story, but I think that it is very well done and it can be pretty tough to swallow. I think the realistic ending gave me a lot to think about, and I found myself thinking about it for 2-3 days after finishing the game. The story is a great experience, and I recommend picking this up for a emotion packed 4.5 hours of gameplay. Even if you won't find the story as enjoyable as I did, you still get to walk around the beautiful Wyoming Mountains. The style of the graphics is very pleasing and is extremely nice to the eye, however, I did encounter multiple frame spikes throughout my 4.5 hours of gameplay.

Pros:
- Great story
- Great scenery
- Nice soundtrack

Meh's:
- Could have been a little longer. The story feels complete, but the end hits you pretty fast. The dev's could have added a couple more hours of playtime in the middle, and I feel that it would have added a little bit more to the game.

Cons:
- A little expensive for what you get. Pick it up on sale if you are unsure.
Posted 20 January, 2018. Last edited 20 January, 2018.
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2 people found this review helpful
10.4 hrs on record (5.4 hrs at review time)
Had a blast dashing around the different kitchens with my friend. The game seems to run well in pairs as well as four, with appropriate balancing for the number of people. 4 people was much more frenetic than two people, but the difficulty was the same. Some of the levels are challenging, which made us sit down and come up with a plan in order to get 3 stars.

All in all, a very fun game for more than 1 person.
Posted 3 January, 2018.
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3 people found this review helpful
135.8 hrs on record (44.8 hrs at review time)
TL;DR
Unlike McLaren Honda, this game isn't a complete disappointment. Career mode is a direct upgrade from last years, especially since RnD is no longer a gimmick. Online feels neglected, but the classic cars are a nice touch and provide some much needed extra content. Overall, this game has more replayability than 2016, and feels more polished.

My spiel
Scroll down for pros and cons

After years and years of disappointment, Codemasters have finally published a title that does F1 justice. I have been a fan of F1 since the 2012 season, and started playing the Codemasters games since 2013. Year after year the games kept getting worse. F1 2016 was a breath of fresh air, but still not the title that I was looking for. The career mode was heavily hyped, but the car development was just a gimmick.

When F1 2017 came out this year, I was skeptical. I did not pre-order it, breaking the 4 year chain of pre-ordering f1 games. After seeing a couple of positive reviews, I paid the premium price and so far I have not regretted it one bit. The cars are much more exciting to drive than they have been on previous games, and the career mode progression finally feels realistic. For me, its the small details that make this game better than all the previous f1 games. F1 2016 had a great feel on track, but the menus and controls were a mess. This year, it feels like Codies have actually put in some effort into every aspect.

Pros
- Career Mode
Career mode finally feels progressive and realistic. The practice programs have expanded, giving them more relevance. You really need the resource points for car development this year. The R n D feels great this year. The resource tree gives you the ability to upgrade certain elements of your car that might be lacking in performance. Unlike 2016, each car you drive will have different needs. A McLaren Honda will need a lot of work on the engine, while a Williams will need a lot of chassis work done. The classic car events are a nice deviation from your standard career mode, although putting them right after a race can make them tedious, especially after you just finished an 100% race at Monaco.
- The Racing
The handling model keeps getting better and better every year. The cars this year are much faster, making them much more fun to drive. The AI has been tweaked this year, and is much more aggressive. They are still quite dumb, but it is an upgrade over 2017. Codies have also implemented manual clutch on pitstops as well as the pit limiter for entering the pits. It really doesnt change much at all, but I like it.
- Classic Cars
Glad they are back. Really enjoyed them in F1 2013, really enjoying them now. Nice to have a more modern selection of "classics"
- Weather
Finally, Codies has given us a more unpredictable weather system. There is no longer a clear crossover point in between dry and wet. This year you will actually need to think about when to come in to change compounds, and you might get it wrong.
- The Small Details
The menu is cleaner, it is somewhat easier to map controls, Loading screens have some pictures now, not just a boring white screen, AI now has a difficulty slider (THANK GOD)

Cons
- AI
While the aggressiveness of the AI makes them more racey, they still can be quite stupid at times. The AI really likes to park it on the racing line in qualifying, which is really annoying when you are on a fast lap.

- Licensing Issues
While we have classic cars, we don't have the historic driver names.

- Bugs
Could have been a bit more polished, quite a few glitches and bugs. I got boosted up 10 places while on the formation lap for no reason.

- Online
Still neglected

- Strictness on Mods
This has been a big problem since 2015. Before, you could mod the games. Custom helmets, liveries and championships used to add a huge amount of replayability. Every year, Codemasters have made it harder and harder to mod the game files. This is a huge disappointment.

- Other Small Details
Although Codies have seriously improved the game's small detalis compared to last year, there are still some aspects that are lacking. In career, your driver name and number still does not appear on the racing suit. If it is possible to put your number on the car, it can't be that hard to put it on the suit. Same goes with the names on the shark fins. I also wish that codies would improve the crash physics even more. They had advertised a new physics model for crashes, but it is extremely underwhelming and feels identical to 2016.
Posted 12 September, 2017. Last edited 13 October, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
151.3 hrs on record (132.6 hrs at review time)
0/10 ALL I ♥♥♥♥♥♥♥ WANTED WAS A FERRARI CONTRACT OFFER IN CAREER.

actually is a great game, cant wait for f1 2017.
Posted 15 July, 2017.
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Showing 11-20 of 34 entries