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Πρόσφατες κριτικές από τον FirePenguin

Εμφάνιση 1-5 από 5 καταχωρίσεις
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23.1 ώρες συνολικά (17.4 ώρες όταν γράφτηκε)
At the moment the gameplay loop is just ♥♥♥♥♥♥
For melee:
- Chip damage is way to high with no tools of either preventing it, or replenishing health. (EDIT: A melee with "fencing" defence type has significantly reduced this problem)
- The idea of trying to keep getting armour as if it was replenishing health just isn't a sound one. The chances to replenish it are rare, but on top of that armour has such little HP and therefore what you regain is insignificant and often immediately lost.
- Parry is so odd. Not only have I found that holding the parry button delivers better results, but also a successful parry timing is done BEFORE the hit would land, unlike all other famous parry systems.
This is not an inherently bad idea, I think it's quite novel and interesting. Especially with the imagery of a parry that is prepared for being better than a parry that is "just in time". However this utterly ♥♥♥♥♥ the bed against small enemies in hordes. There is no predicting in a horde, there are attacks all the time and when you see an enemy wind up and you prepare to parry, that parry is highjacked by a random enemy that you weren't prepared for, turning your Perfect Parry into the ♥♥♥♥ parry. This leads to you getting STUNLOCKED which is a cardinal ♥♥♥♥♥♥♥ sin in games like these. Absolute wank. (EDIT: This is completely removed by using a "Fencing" defence type weapon. Using one removes the "just in time" parry and makes all successful parries the same *actual* parry. Although this makes the game much much more playable and fun and removes the stunlocking, I kinda liked the preparing idea and would like to see it delegated to rare and boss heavy attacks).

Ranged:
- Guns feel like ♥♥♥♥♥ in terms of damage. A Rubric Marine cannot tank 20 Bolt rounds to the face unless the ♥♥♥♥♥♥♥♥♥♥♥♥ is named.
- Ammo is rare as ♥♥♥♥ and because of the mentioned above, is absolutely useless as you burn right through it. I only don't feel this rarity when maining a melee class for obvious reasons.

Misc:
- What the everliving ♥♥♥♥ did they do to the Jump Pack in Operations? I don't give a ♥♥♥♥ if I could fall out the map, just spawn me on top of a Player or NPC if that happens. There is no good reason to have neutered it so massively.
- also why is customisation just kind of poor? I guess more will come later but just in what I'm able to change, SM1 was superior. Why can't I change lens colour or thigh armour colour? And the fact there is only Mark X ♥♥♥♥♥ me off. Give me my gorgeous Mk 7 helmet and please don't make me pay £10 for it.
- The loading screens are abysmal and absurd. Sometimes it is faster to task manager the game out of existence than to sit through loading screens
- EDIT: the new fencing weapons feel kind of OP? I know it sounds like I'm complaining that one of my problems mentioned above is now fixed, but I can now just spam-parry my way out of minor-hordes. Not very engaging, stimulating or cognitive.

Fixes:
- Either reduce the damage Minor enemies deal in melee (one Tzeench minion should not take a whole bar off my shield), OR increase shield HP (shield HP is decent in Mini-boss events like Helbrutes so if HP is raised, so should Helbrute's damage by slightly), OR increase shield regen from specific enemy executions. Rubric marines should not give 1 shield with how much damage they deal, OR increase the health recovery after taking damage lifespan. It goes away far to fast to actually act upon.
- Have an more purposeful way to regain shield. I get nearly all of my Gun Strikes just unexpectedly, even though I'm always attempting to bash and stun enemies. Make bashing leading to a Gun Strike more consistent for minor enemies.
- You should not have to use the Prepare Parry mechanic for minor enemies. Not only does it play like ♥♥♥♥, they just aren't strong strong enough to put a Space Marine on the back foot.
- Buff the ♥♥♥♥♥♥♥ Jump pack in Operations. It should go as far and be active as much as the campaign or PVP. "Oh the slam, it would be too OP" then nerf the slam damage dibshit.

I'm going to keep playing this game every now and then in hopes that the higher class level experience is better, but it can't be a good game if I have to slog through ♥♥♥♥ for 25 hours just to get it to play nice. Also I haven't tried PVP yet but I didn't come here to do that, I came to slaughter xenos and traitors and indulge in a rare substance called fun.
Αναρτήθηκε 13 Σεπτεμβρίου. Τελευταία επεξεργασία 14 Σεπτεμβρίου.
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242.1 ώρες συνολικά (21.3 ώρες όταν γράφτηκε)
I can't entirely recommend this game at the moment. Wait a month for them to fix the plethora of bugs then get it. It's launch is no Cyberpunk, but its still pretty bad.

This game is great when you have a team with mics that all work together and none of the are under leveled and they all know what they're doing.
Other than this specific scenario (like the vast majority of quickplay matches (if they work)) the game seems to fall apart. I've heard solo is doable and fun, but in my experience it certainly is not.

So if you have a mic or use text chat often, pick this up. Otherwise I can't recommend it at the moment.
Αναρτήθηκε 11 Φεβρουαρίου. Τελευταία επεξεργασία 11 Φεβρουαρίου.
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40.5 ώρες συνολικά (3.9 ώρες όταν γράφτηκε)
This game is far too luck based. Luck in items but more often luck in enemy and boss spawns. Just did a run with more reds than greens, and died because 12 blighted claymen spawned as the tp boss. i was 17 minutes on stage 4 which isn't even bad
Αναρτήθηκε 9 Νοεμβρίου 2023. Τελευταία επεξεργασία 11 Δεκεμβρίου 2023.
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1.2 ώρες συνολικά
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This game is pure ♥♥♥♥... I know it's early access but still...

Brilliant start. Well, when i first got "recommended" this game I thought it looked quite decent. Reports on it being completely not p2w gave me hope that this game would keep me entertained for hours. But then i played it. First match in, I realised that this was not what i hoped or expected it to be...

The weapons where suprisingly balanced, i haven't raged just because i was obliterated by this one op machine gun. Also it was not p2w at all, it only encouraged consistant logins (which is fine, beter than farming for hours on end with no prevail and the only way to stop your suffering was to buy in-game currency with real world money). Also the netcode, which the developer, NS STUDIO, boasts as being "amazing" is quite that. Amazing. i never would of thought that games like this could have decent netcode. But the positives end there.

The maps... Jesus Christ, the map design is awfull, complete ♥♥♥♥. At the start of every round, everyone, whichever lane they're going to, lobs the grenades over to the other side, killing some and inguring all. The grenades are not even the worst. Some maps are biased to the opposing team, giving flank routes that other team don't have (because normally, in games like this, the maps are symetrical, kind of) and better cover. In some cases, you are forced to change your weapon type based on what map it is. This is just not right. If someone wants to snipe then let them snipe. Don't make the map consist of no sightlines and millions of crates just lying there to simply help camper scum and block the sightlines.

It is just another generic shooter, out to make some cash. The animations are crap [although i do like those boob physics ;) ] and the graphics are that of a 2014 game. Also, the gameplay is ♥♥♥♥♥, i can never understand when to ADS or Hipfire and the lack of sprint in a game like this really pisses me off and holding a knife to go every so slightly faster is not ♥♥♥♥♥♥♥ sprinting. (i know it works in csgo but thats a slow based TACTICAL shooter and involving lines like "TAC REALOAD" does not make it a MILITARY SHOOTER)

You like sniping eh? Then you've come to the wrong place. Go ♥♥♥ off back to mid of de_dustII and awp innocent CTs whilst they're trying to escape their inevitable death. In games like this, there is no reason that you should not be given a one-hit-kill sniper right from the start. It's not op as it rewards good accuracy and headshots are a pain to get in these games. Instead you're foreced to buy a 1 hit kill sniper from the store which costs 135,000 gold (the in-game currency) that is 9 days of CONSISTENTLY logging in, just to get a sniper.

This is not all the problems but I've been typeing for quite some time now. DON'T get this game. It's a waste of your time. I would highly reccomend Warface over this. (atleast that game has some unique game modes.)
Αναρτήθηκε 31 Οκτωβρίου 2017.
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987.0 ώρες συνολικά (466.6 ώρες όταν γράφτηκε)
♥♥♥♥♥♥♥♥♥... do i love this game... The only downside is that at the very begining the game kinda demands you to spend money on platnium. I've made a new account and after 563 hours on it, I still suck at trading.

So play this game at your own risk.... Its insanely addictive!
Αναρτήθηκε 2 Απριλίου 2017.
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Εμφάνιση 1-5 από 5 καταχωρίσεις