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Análises recentes de Poopface

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Exibindo entradas 1–10 de 14
1 pessoa achou esta análise útil
161.3 horas registradas (147.5 horas no momento da análise)
this game put me in a machine and peeled off all of my limbs
Publicada em 12 de julho de 2023. Última edição em 12 de maio de 2024.
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98.5 horas registradas (7.2 horas no momento da análise)
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good game
Publicada em 12 de julho de 2023.
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323.7 horas registradas (132.2 horas no momento da análise)
One of the best COOP shooters I've ever played. The characters are interesting, the gameplay is stimulating, the objectives are interesting. Each enemy, player class, and weapon has its own niche. The perk + weapon customization may seem narrow at first, but this game shines at making interesting combinations which change up your play style and completely transform the role of a class. I recommend always pushing the difficulty as far as you can to challenge yourself.

The progression takes awhile, but only as to not overwhelm or bore the player. This at least gives the player a goal to be constantly pursuing. Very glad there is no paid DLC which impacts gameplay.

Rock and stone!
Publicada em 12 de junho de 2022. Última edição em 12 de junho de 2022.
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Ninguém achou esta análise útil até agora
342.4 horas registradas (247.5 horas no momento da análise)
Bought this game in 2011 for $10 and it's worth every penny.
Publicada em 20 de março de 2021.
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351.6 horas registradas (273.4 horas no momento da análise)
Still a great game. The developers have fixed a lot of mistakes.
Publicada em 1 de julho de 2019.
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7.0 horas registradas
A nice game about your very own faerie colony.
Publicada em 2 de julho de 2017.
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1,787.4 horas registradas (1,311.6 horas no momento da análise)
Play when you need to escape your depressing reality. Waste away your time as entropy marches on to the eventual heat death of the universe.
Publicada em 27 de junho de 2017. Última edição em 23 de novembro de 2018.
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1.7 horas registradas
Try it out with a friend. Only takes 1-2 hours.
Publicada em 16 de maio de 2017.
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2 pessoas acharam esta análise útil
3.3 horas registradas
Análise de acesso antecipado
Seems promising, but feels and looks very clunky. I returned this game after 1 hour played.
Publicada em 28 de dezembro de 2016.
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1 pessoa achou esta análise engraçada
18.3 horas registradas
TLDR: Only buy if on sale. This is a decent RPG but the combat is lacking.

The combat mechanics make this game very irritating to play. It seems like the developers listen somewhat so I hope they pay attention to this. This review will focus on the combat since that is the core of the game, and also the core of most of the problems. There are other small bugs in the game but generally nothing is game breaking. Everything else about the game is decent, but the combat makes me want to rip my hair out sometimes.

Don't get me wrong, the game can be very satisfying especially if played with friends, I just want to focus on some of the some of the things I want the developers to fix.

The following is a list of things that I find unbalanced, or generally annoying about combat.
  • Too much wind. Ships are so slow in combat, it needs to be faster, more exciting, and action packed.
  • Enemy ships have high accuracy and usually fire immediatly upon you entering their range. For comparison the player may have to spend several seconds charging and aiming canons to get the most damage potential.
  • It is hard to check how much ammo you have before entering a battle, sometimes you will enter combat and find you have little ammo left.
  • Boarding is slow, boring, and not very interactive. You can weaken enemy crew before boarding but sometimes you weaken them as much as you can only to find they still have a huge crew with full health. The crew strength number does not seem representative of how strong the enemy crew is at all.
  • Fights with legendary creatures (eg The Kraken) can be annoying and generally not fun after the first couple of times you encounter them. I believe changing the wind could fix this a bit. Usually in fights with these creatures there is little to nothing you can do to avoid their attacks. You just sit there taking hits and whoever dies first loses. This makes the mechanics seem a bit pointless and makes the fights lose the unique feelings they should have. For example the Kraken will have a red circle where its tentacle is about to hit and after a second or two it hits, but the ships are so slow you usually cant do anything to avoid it anyway.
  • Smoke shells should only reduce accuracy instead of making you completely miss every shot.
  • Artifact mechanics are kind of annoying. I feel like the whole system needs to be rebalanced in some way. In each fight the enemies appear to endlessly use artifact (and you could be facing multiple enemies) whereas you only get to use it a couple of times until you have depleted all your energy. The only way to recover energy while in combat is to use a special cannonbal that is very expensive.
  • The combat does not succed in making you feel like you're in the action enough.

The biggest issue I have with the game is the wind and generally just how slow it the ships feel.
If this one thing were changed I believe it would be much more enjoyable. Yes I know, ships in this setting are supposed to be slow but this is just an action RPG video game about pirates so if realism gets in the way of fun then why bother keeping it?

This is still an alright game and very fun to play with friends but I would not recommend paying full price for it in its current state. I will try to update this review as I see fit. If the combat is made more interesting then I would be glad to change this to a positive review. From what I have seen the developers seem to still be working on this game and communicate with players so it is not completely abandoned.
Publicada em 28 de dezembro de 2016. Última edição em 28 de dezembro de 2016.
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Exibindo entradas 1–10 de 14