14
Products
reviewed
537
Products
in account

Recent reviews by exe3

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Showing 1-10 of 14 entries
2 people found this review helpful
11.6 hrs on record
Simply put the timer ruins the game. It's just far too restrictive in how it demands you start and complete specific main missions at specific times. Fail states forcing complete restarts of the campaign are entirely possible and that's really bad. If the game just had the 72 hour main timer without forcing main missions be started or completed to certain times it would be fine. I finally gave up on the game after it put me in a state where I didn't have enough time to actually go out and save some people but the alternative was to leave the game just sitting there and running for 10-15mins until the next mission became available.

Seriously I have no issue with the idea of being thrown in a playground with 72 hours to do what you can or want, but to segment the main missions and force you to complete them by certain times within that 72 hours ruins the game.
Posted 11 July.
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2 people found this review helpful
17.2 hrs on record
Awesome game. Tango deserved better.
Posted 17 May.
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No one has rated this review as helpful yet
45.3 hrs on record
For every good idea there is poor execution.

Pawns? Sounds cool, too bad the AI is terrible often not doing what's needed (not buffing your weapons, falling to their deaths taking all the items you gave with them) and generally not feeling that impactful to actual combat.

Climbing enemies? This one stings as it was the sole reason I picked this game up and I was looking forward to something similar to Shadow of the Colossus but it was so underbaked and underutilized it SHOULD have been removed. Climbing enemies serves little to no purpose and doesn't really work most of the time either.

Combat? It starts out solid but doesn't evolve. Your moveset for any particular vocation is extremely limited and causes the game to get extremely repetitive extremely quickly. Also I hated stamina management, it got tedious when enemies had 9999999999 health and just wasn't fun.

Story? Haphazardly flops between largely unconnected subplots and just feels completely thrown together with little to no reason. A lot of it felt like an excuse to explain gameplay mechanics.

This and more on top of all the wonder of holding forwards for long periods of time while you wait for the character to traverse A to B in a bland empty open world. Lots of grinding and inventory management as well. Simply put I play games to have fun and running around in circles grinding the XP and material to spend tons of time in inventory screens putting together armor and weapons just so that a boss doesn't take 20 tedious minutes to beat is not fun.

It's a barely average game that gained a cult following who made the game look better than it is. I genuinely wish I had not played it.
Posted 5 May.
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12 people found this review helpful
5.5 hrs on record
I felt like I was just sitting there waiting for things to complete all the time without actually doing interesting things or solving interesting problems with what to build and where.
Posted 24 April.
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No one has rated this review as helpful yet
5.4 hrs on record
I give it a thumbs up as it is polished, well made and generally fun. My main criticisms is that it was fairly easy (only a few puzzles made me stop and think and not for too long) and all the puzzles are super quick to execute once figured out which can be a little unsatisfying after a while. The new mechanics were welcome however.
Posted 15 January.
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No one has rated this review as helpful yet
6.8 hrs on record
This was a blast to play. Fun story and cool concept. Main criticisms would be that I expected the two characters mechanics to intermingle more like that sequence where you control Trevor on one side while having Angela answer questions at the same time.

I found the demo pretty representative of the game so give that a go if you're on the fence.
Posted 27 December, 2023.
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3 people found this review helpful
0.6 hrs on record
Very unintuitive solutions that require pedantic levels of precise object placement that feels more like i'm exploiting the games poor physics system rather than attaining a genuine solution. There's a problem with your puzzle game if you have to look up a solution and the solution presented still looks wrong.
Posted 29 September, 2023.
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No one has rated this review as helpful yet
3.3 hrs on record
Game has a bad first impression with its very low production values (the train is broken visually at x2 speed for example) but slightly picks up as the complexity increases before nosediving when you figure out the tricks that make the puzzles pointlessly easy (once you realize that all tracks must be used and that the correct solution involves collecting the pieces in the order on the top of the screen then simply assembling the track practically solves the puzzle itself, the switch tracks are more a nuisance than anything else trying to memorize which way they're pointing and when and even then if you get it wrong it's easy to swap them around).

A nice concept that's very half baked and too limited in scope making some puzzles almost solve themselves .
Posted 20 September, 2023.
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No one has rated this review as helpful yet
20.0 hrs on record
I've been a fan of the series for a very long time. Every entry i've played has been a blast and this is no exception. The shooting is fun with a nice variety of weapons, the platforming solid, the visuals are amazing and the story fun.

It's not the best in the series. The variety in gameplay wasn't as varied as earlier entries and some like the Glitch sequences fell flat. There could have been more planets as well and some of the platforming elements were missing from previous games (RIP Heli-jump). But as I said every game has been a blast so it's not fair to say RA isn't the best when so much of the series has been gold.

The portal elements also weren't as integral to the experience as originally claimed but when they are used they were pretty neat.

As for the port it wasn't perfect but it played well enough. Had some initial stuttering during transitions and the speedle challenge exhibited some very odd behaviour. Had two crashes as well. But otherwise it was smooth sailing with strong performance.

Overall I had a blast and I hope we see more Ratchet and Clank in the future as well as previous entries get ported to PC.
Posted 15 August, 2023.
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24 people found this review helpful
1 person found this review funny
0.5 hrs on record (0.0 hrs at review time)
The poor reviews are definitely deserved. I gave up after only a few "puzzles" (I use the term very loosely) so I don't know if it improves or not but of what I played it's all about very exact jumping, positioning and timing rather than actual puzzles to solve through logic and reasoning skills. It's not helped that I swear portals placed on the ground or ceiling are reversed as when trying to do the momentum jumping puzzles I come out facing the wrong direction which causes me to fail what should have been mindlessly easy jumps.

I guess the cheap early death when you're placed against a bunch of turrets was an early warning sign on what kind of mod this would be.

There are much better mods to play like Portal Stories:Mel and Portal Reloaded that you should play instead.
Posted 23 July, 2023. Last edited 23 July, 2023.
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Showing 1-10 of 14 entries