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Juniper   United States
 
 
Wees mijn engel en bevrijd me.
Currently Offline
The Artist Formerly Known as S3vere
General Info
Name is Juniper, I'm 25 and play games.
Twitch [www.twitch.tv]

PC Specs
Motherboard: MSI Pro Z690-A
RAM: Crucial - G.Skill Ripjaws DDR4-3200 32GB
Processor: Intel Core i7 12700KF
Graphics Card: MSI GeForce GTX 3070 Ti
SSD: WD Blue SN570 1TB

Peripherals
Keyboard: Ducky One 3 hotswap w/ Tangerine 67g & Orange Healios 63.5g
Mouse: Logitech G Pro Wireless
Headphones: Steelseries Arctis 7 Wireless
Microphone: Blue Yeti Silver
Monitor: Sceptre 24" 75Hz 1080p
Favorite Game
360
Hours played
117
Achievements
Review Showcase
2.6 Hours played
Fan of platformers? Don't play this game then, it's an insult to the genre.

As of writing this review, I have not finished the game, but plan to in the future and will update my review to reflect when I have.

So, first off the story. The story is pretty basic, and doesn't keep me engaged in any way, especially because the gaemplay has nothing to do with the story. In order to help people believe in Yemanja again you need to... find books on the bottom of the ocean? and then whern you come back, the books have nothing to do with the solution to their problem as your character just explains the situation to them. Why couldn't he do that before jumping around the ocean floor?

The music is the most redeeming quality of the game to be honest, it's fine. It didn't really bother me and fit quite well but I'd never listen to it outside of the game. Eventually I got tired of it and muted the game in favor of my own music however.

The actual gameplay, which is platforming around the ocean floor, is the worst part of this game.

The controls are very floaty, and a huge issue is that your jump is always the same height, regardless of how long you are holding the jump button. This means you better be committed to the jump or you're screwed. Also makes the jump upgrades almost a downgrade, because you jump higher without the option to go lower. This results in you flying to the moon for every small ledge you need to jump up, and I hit many things I should not have hit from it.

Level design is decent, but there is never an explanation for anything, so you just have to assume everything will kill you and avoid it. The crabs blow bubbles that kill you. Yes, the very same thing that is all around us (AIR) also hurts you. The double jump upgrade is the most helpful upgrade you can have and makes the platforming waaaay easier, but once again you can't cancel and falling is pretty damn slow so you're usually spending a lot of time floating around hoping you aren't gonna hit anything.

Lastly, a couple small nitpicks. When in the overworld, there is never any prompt to show that you can interact with something, so I usually walked around spamming spacebar to see if I could search barrels, or interact with things like the lighthouse. When transitioning screens (which also has no indicator, meaning often I didn't know if I could go somewhere or not until I ran into it) your momentum isn't carried over, so for example if I weas walking downward and changed screens I would need to lift my finger and press down again to keep walking because you stop moving on new screens.

overall 3/10, and a lot could be fixed if the controls were less floaty and objectives made more clear.

Update: Finished the game, complaints still valid. Although I learned the Manta suit starts with a double jump, so definintely pick that instead of the other craptastic one.
Recent Activity
1,715 hrs on record
last played on 1 Jan
22 hrs on record
last played on 1 Jan
404 hrs on record
last played on 23 Dec, 2024