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Последние обзоры dragonos451

1–6 из 6
Ещё никто не посчитал этот обзор полезным
2,494.1 ч. всего (2,488.9 ч. в момент написания)
Stopped playing for a while, and after said while, things are not looking any better.
Опубликовано 5 июня 2024 г..
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8.5 ч. всего (8.5 ч. в момент написания)
Beglitched might feel frustrating and unfair sometimes, but mostly because unlike other match-3 games, you don't necessarily have a fair chance at the start of each puzzle screen, you're supposed to create your own luck. The fact the puzzle screen stays the same from the end of a "fight" to the start of the next is the real meat of the game, allowing you to plan ahead to push through an entire level, something especially important to do for the later ones, where an unprepared puzzle screen will irredeemably result in a slow and painful death.

The game isn't without flaws, of course. The possibility to die in one wrong move in Catnet, resetting the level after half an hour of playing it, or the ambiguous wager rules in Ratnet, can feel very unfair. But that also comes from the game's approach on tutorials, which are mostly absent in Beglitched. You're supposed to understand how things work on your own, experimenting with mechanics as you play. And even though it results in some unfortunate frustrations sometimes, I still think that was the right approach.

You start Beglitched confused and lost, but by the time you finish it, you'll have achieved true understandings of its many mechanics. And that feels good.
Опубликовано 18 сентября 2020 г..
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Пользователей, посчитавших обзор полезным: 10
7.3 ч. всего
Some could think this game suffers from the comparison with Huniepop. But no. I don't need to compare it to say it's bad.


The writing is complete over-the-top nonsense, the girls are unidimensional and uninteresting as soon as you get used to their gimmick. I don't know if that's because of culture shock or something, but during all non-puzzle parts, I was either perplexed, cringing, facepalming, or laughing hard at the absurdity of the dialogues.


The puzzles : that's what got me interested in the game at first. I knew about that kind of free-movement gameplay and thought it would be interesting. But a few things ruined it.

- moves and skulls : you start with a set amount of moves, but matching skulls will take away one move. There's no way to gain moves. This makes the game rely heavily on RNG for you to get the win, since if you get bad RNG, you can't delay your doom by focusing on gaining moves while waiting for a better setup to come up. This is already not great, but then the skulls come in. With this kind of gameplay, after a good move, a lot of things explodes and falls down, so tracking the possibility of skulls matching while frenetically matching as many symbols as possible in 10 seconds, with less than 5 seconds to plan your move in advance, that's pretty hard. But even if you're good, RNG will ♥♥♥♥ you at some point...

- RNG and symbol counts : oh boy. The previous point wouldn't be so problematic without this. But sometimes, you'll have 4 moves left, you'll do a great job and match a lot of symbols, then in the chain reaction, skulls would get matched, then a column of 3 skulls would fall from the sky and get rid of another move, and then a row of 3 perfectly aligned skulls will fall on the other side of the screen and get rid of your 4th and last move. And you'll lose, because the game decided so. This happened to me more than once, losing an impressive amount of moves without any relation to skill.
Now let's imagine you're very good at the game, you don't match any skulls, and the rng doesn't ♥♥♥♥ you. Congratulations, now a third of the symbols on the screen are skulls, because this game doesn't have a maximum amount of times the same symbol can appear on the screen. You didn't match any skulls? Now you have plenty. Which means it's harder not to match them, but also that you have less symbols on the screen to match and get points. Add to this clocks that barely help and also clog your screen, and you're left with only half a screen worth of points.


On a more personal note, the x-rated patch was meh. But maybe I was too busy cringing because of the dialogue I just read to be receptive...
Опубликовано 4 июля 2016 г..
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1 пользователь посчитал этот обзор полезным
1 пользователь посчитал этот обзор забавным
17.6 ч. всего (17.5 ч. в момент написания)
+ It's beautiful and cute.
+ Thanks to amazing game design, puzzles are never frustrating for long. The game is non-linear after the first 20%, so you can finish it taking the route you want (though a specific route is suggested to ensure a progressive difficulty curve). If you're stuck, you can still go to another place of the map, you may learn there a trick that will help you find the solution to your initial problem. You'll be sure not to waste time, since side tracks that aren't necessary to finish the game are always pretty short, and are filled with collectibles.
+ Not a single word outside the menus and the credits! You learn everything you need through puzzles.
+ The game is cuuute!
+ You won't have to inspect every square centimeter of the levels to find the secrets. The game gives you a tool to detect the collectibles, so your only problem will be how to get to them (via, you guessed it, a puzzle!).
+ Did I mention this game is cute? ⋋(^3^)⋌

- Such cuteness seems to be pretty ressource-intensive, especially the litghting. In places where several lighting effects were taking place, the game often lagged despite my pretty good equipment. Never was a problem for the gameplay though.

⋛⋋( ‘◇’)⋌⋚ May the birds be with you! ⋛⋋( ‘◇’)⋌⋚

/|\( ;,; )/|\ Watch out for bats! /|\( ;,; )/|\
Опубликовано 28 июня 2016 г..
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Пользователей, посчитавших обзор полезным: 12
9.5 ч. всего
A game about depression and suicide.
Made me feel like trash, and then, somehow, made me feel better.
I kept thinking about that game all the time until I finished it, and I will probably keep thinking about it for a while.
The horror aspects of the game aren't a big part of the game, its themes are truly its strength.
Опубликовано 21 июня 2016 г..
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34.9 ч. всего (27.2 ч. в момент написания)
It's good in every aspect.
Опубликовано 27 мая 2015 г..
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