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Recommandé
0.0 h au cours des 2 dernières semaines / 49.1 h en tout (21.0 heure(s) lors de l'évaluation)
Évaluation publiée le 11 janv. 2022 à 10h05

This game is currently up there with Suzerain for my favourite narrative functions in a videogame.

It's got the open-endedness of procedural story generation that comes with something like, say, Rimworld, but makes it much less abstract. With Rimworld, you're always having to fill in the blanks- there's no actual dialogue, just vague ways of interacting. None of this is to knock Rimworld, because it's great, but there's something very satisfying and different about Wildermyth's system of having comics with dialogue generated by character personality and relationships.

On top of the wonderful fantasy story experience, the tactical combat is also surprisingly deep for how simple it is. It's not on the scale of something like XCOM, but there's a wide variety of different enemy types and a decent number of ways to build your heroes differently. Probably the single coolest element of the tactical layer that doesn't exist anywhere else (so far as I know) is the mage's "interspersion" mechanic. This is the mage's main thing, and it lets them manipulate environmental objects to different effects, such as exploding a tree trunk to shred enemy armor with wood shrapnel, or animating a stack of fabric to wrap around and hold an enemy in place. It's a very cool mechanic that makes you think tactically about environmental object positioning.

The legacy hero system is also very good. You can carry over characters from runs to other runs and if you promote them at the end of a run they retain changes made in that run and come back with more starting levels next time. It's a great system for getting to see new versions of your heroes come back time and time again.

So yeah it's an easy 9/10 at minimum for me
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