Devizz
Paweł   Poland
 
 
"In my life, when you find people who need your help, you help them, no matter what." http://youtube.com/lorefreak
На линия
Изложение на постижения
Изложение на рецензиите
Изиграни 67 ч.
Overview

All right, so right off the bat I'll say that the game is good and if you're a Star Wars fan that enjoys playing games, the Fallen Order is an absolute must buy. At the very least, you'll be getting solid 30 hours or so of gameplay. It is by no means perfect - in my opinion, the storyline is somewhat... predictable? It's decent and a lot of fun but did not not have that wow factor if you know what I mean, even after the ending. Do not worry, this review is completely spoiler free and focuses more on the gameplay aspects.

Souls-lite puzzle platformer with uncharted vibes that borrows from multiple genres

The overall gameplay is a mix of Zelda and Dark Souls with cinematic/scripted sequences that feel very Star Warsy. Sekiro inspired gameplay mechanisms are in there too, the Fallen Order's posture system is almost identical to the one seen in Sekiro. Only some enemies are affected by it though and this is where the Dark Souls mix comes into play. What else do I mean by the mix of Dark Souls? In comparison to the Souls series the game has a lot of similar systems in place and player actions but the main difference is that it actually explains them to the player and is more forgiving in some regards. For example. while rolling has a soft global cooldown before its another subsequent animation triggers, it does not spend any player resources. Also, certain enemy animations have a highlight that indicates you can't block the incoming attack and need to evade. I could go on in terms of similarities that were slightly iterated upon and altered to be more friendly for a wider audience. Overall though, the combat is great. It focuses too much on timing and too little on strategic approach to geometry for my liking but it is still good. It plays great, it feels great - it is both challenging and rewarding. Boss fights are not on the level of those sees in Dark Souls and I'd go as far as saying that one or two fights are simply poorly designed and not really fun (not due to them being too difficult mind you). Then again, Dark Souls is an utter masterpiece in that regards so yeah.

Challenging yet rewarding with slight pacing issues

It is also worth mentioning that balancing felt a bit off to me. As someone who has spent hundreds of hours playing melee action games such as Dark Souls I chose to play on the highest difficulty setting and the game felt AMAZING at the start. Frustrating at times but still great and EXTREMELY rewarding. Later on though, the new enemies you encounter and their attack animations along with behaviour patterns are not really that different from one another. The game just becomes too easy or stale rather in comparison to how hard it was at the start since you get progressively more powerful and obviously learn while the enemy placement and attack sequencing does not really surprise you that much. Again, comparing the game to Dark Souls (I know, I know but obviously they took a lot of inspiration from it). Dark Souls constantly surprises and challenges the player with its excellent pacing till the very end, this game does not do that as well in my opinion - Fallen Order's difficulty affects its pacing in a negative way. Still, it does not render the game unplayable, far from it actually. Yeah sure, pacing feels a bit off at times but this game is truly a step in the right direction for the Star Wars franchise.

The game could potentially benefit from a more in-depth progression that actually forces one to make tough choices

Progression systems are fun and all the abilities you get over time feel significant, rewarding and authentic to the Star Wars universe. The skill tree could use some improvements though. Here's the thing: I never liked the idea of being able to unlock every single skill point (you can do that in Fallen Order) since in my opinion it takes away from this feeling of having really meaningful choices that define your playstyle and make one feel more accomplished. In short, the skill tree is too linear which has the potential to render it lackluster at certain stages of the game. It should gate some choices depending on what you pick. Change that, slap a NG+ mode in there (which really fits the game's design!) and you get such replayability potential.

Solid level design with just enough player agency

Metroidvania-like level design and environmental puzzles intertwined with it mostly took inspiration from Zelda games and both are rather solid with tons of findable collectibles and narrative sub systems that add to the overall experience. Traversing uncharted geometry and backtracking is an integral part of the game's loop and the very first explorable planet, Bogano, introduces the player to that concept. Clearly the intention was to make the game feel non-linear and while the open world structure is somewhat limited it does feel good to be able to travel to any planet (well, almost any planet, there are some restrictions in place) whenever you want. At times I was slightly confused on where to go and perhaps lighting along with other tools could have been utilized more to guide the player - this happened only once or twice, overall the game does a good job of teaching and guiding the player.

Not counting a few hiccups throughout the game, a good learning curve with transparent difficulty settings

Then again, there was this puzzle that comes to mind that I simply have to mention. The said puzzle revolved around utilizing environment in a specific manner and there was also a button of sorts that had 2 different states. The puzzle had multiple stages and after beating the first stage the player had to return to the area and turn off the button after previously turning it on. In an off state the said button enables one to finish the puzzle by doing something. The thing is, players are likely to forget about what that button does in an off state after having played the level in different area for X minutes. Should have made the puzzle a bit clearer while keeping it of the same difficulty by reintroducing the player to what happens in the off state.

Great UX all across the board

Controls and all the player inputs are very fluid and intuitive which I was slightly worried about when they announced the game. Except for the climbing context action that I found to be frustrating, especially early on but eventually I grew accustomed to it, realizing I have to always press the input twice just to be safe. Tooltips were added in very few instances during the game's flow for clarity - overall though, you really do feel like a jedi when playing this game.

The game is very true to the Star Wars IP and feels like an actual part of the ever branching narrative

The whole experience is very seamless. For example, the BD-1 droid is an integral part of both the narrative/cinematics and the gameplay, acting as a guiding tool to the player at times. Scanning a creature corpse to unlock a journal entry that tells you about a certain weakness which you can take advantage of during the next encounter feels so darn good. Ah, I almost forgot to mention that the minimap is a UI element integrated with the actual BD-1 asset - it is a holo map that takes some portion of the screen (it does not trigger the auto pause). Small little detail that adds to the immersion. Everything feels really authentic to the Star Wars universe so that is a huge well done for Respawn. Obviously, Lucasfilm was heavily involved in the process.

Final verdict

A solid 7 out of 10, even an 8 perhaps and if you're a Star Wars fan, this title is something that you HAVE to experience. Please buy the game and support Respawn so that the EA suits see that this is the way to go instead of rushing something like the shallow the Battlefront 2 campaign with 4 hours worth of content.
Коментари
Devizz 21 авг. 2013 в 9:41 
As for me starting my own 40k army, I suppose it is true that I got somewhat interested in the hobby recently. I take it that you saw my posts over at dakka dakka?
Devizz 21 авг. 2013 в 8:43 
I read the Horus Heresy books as well, pretty good stuff, some of them are truly amazing.
Brother Ares((BT/LE)) 21 авг. 2013 в 7:29 
yes i did
so i dont play 40k just painting my own army XD
got hooked thru the horusheresy books :)
Devizz 21 авг. 2013 в 5:15 
Thanks mate, was indeed a decent game, here's hoping next time we can beat the bonus wave. Cheers. ;)
Brother Ares((BT/LE)) 21 авг. 2013 в 1:45 
if seen u wanna start ur own 40k armi hey check out my profil if u wanna see some of my paintedt models
and feel free to ask for tips and trics im surely not the best but i think i can help in some ways
ps was a good game yesterday XD