12
Products
reviewed
85
Products
in account

Recent reviews by Dan H(A)VOC

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Showing 1-10 of 12 entries
3 people found this review helpful
5 people found this review funny
65.9 hrs on record (0.5 hrs at review time)
Unplayable. Falls into the same trap as sop many other so-called 'games' and is. in fact a movie. Skip two scenes and immediately get launched into one you can't skip. Literally more than half of the time I was forced to watch a movie. At no point was there ever a game to play.
Posted 5 March, 2023.
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No one has rated this review as helpful yet
0.3 hrs on record
It very quickly became boring and monotonous, simple completing loops. If there's more to it, it's taking too long to make that clear as I've just being doing the exact same thing repeatedly. It would be much more engaging (and educational) if i one had to make use of different capacitors, transistors, etc to provide the correct amperage and voltage to each door/machine in order to solve the puzzles, while explaining what they are and what happens when using them in parallel or in series. You could also add inverters, transformers, and diodes. I know just enough about electricity to know these things exist and to want to learn how to use them to achieve the desires voltage and amperage in a circuit. I was hoping this game would help me learn more about how these things work in a circuit by using them to properly power doors, platforms, etc in order to solve the puzzle. So far, unfortunately, it's been a very simple platformer that requires me to complete a loop and has simply not been engaging.

I love the idea and there's a lot of potential there, but I need to see this idea more developed and fleshed out in order for it to keep my attention and interest.
Posted 10 February, 2023.
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No one has rated this review as helpful yet
0.2 hrs on record (0.2 hrs at review time)
Literally not even a game. You have o make an account and then it's a movie you're not allowed to skip. I want my money back
Posted 5 February, 2023.
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No one has rated this review as helpful yet
53.6 hrs on record (1.1 hrs at review time)
what the ♥♥♥♥ is it 'initializing' for five minutes before I can even see the main ♥♥♥♥♥♥♥ menu? Literally no other game I've ever played has done this. Must be absolute ♥♥♥♥ programming. Can't even play the damned game. Absolute garbage.
Posted 1 December, 2022. Last edited 7 February, 2023.
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2 people found this review helpful
1.0 hrs on record
Building limit prevents you playing how you want and stockpiling resources before moving on to the next objective. Forces you to build what it wants, when you want, at the rate it wants you to build it. Literally the only choice you have is the physical location of each building.
Posted 16 October, 2022.
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No one has rated this review as helpful yet
0.3 hrs on record
0/10
i WANT TO PLAY A VIDEO GAME, NOT WATCH A MOVIE. ALSO, THE CONTROLS ARE TRASH.
Posted 22 March, 2022.
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3 people found this review helpful
1.2 hrs on record (0.5 hrs at review time)
Early Access Review
Edit: Had a significantly longer update typed out, but it did not save for some reason. So here's the short version:

The melee option appears to be only an animation that does no damage and grenades also seem to do no damage. Still no in-game option to remap keys or change sound or mouse settings. ADS/crosshair misalignment has been fixed, but the weapon model still blocks too much of the screen, including making it difficult to see inside the actual sights.

I had a much easier time evading many enemies, so running speed might have been increased.

A flashlight during the night portion would be nice and would add to the survival-horror vibe that portion of the games gives off.

Given how long it's been since the update, it is unclear whether the game is still under active development.

original review:

So I see potential here, but also some things that need work. Here are my thoughts after about a half-hour of gameplay:

1) Instead of text explaining the scenario, it would be good to start in the final release with a (skippable) cutscene that immerses us in the world and shows us what's happening. Maybe the radio call for help play, then we see our character jump, the thrusters fail, and the supplies lost. We then find ourselves on the ground and hear someone over the radio tell us we need to get our supplies before resuming the operation. Obviously, i expect this to be toward the end of the developmental roadmap.

2) Building on 1, maybe place simple explainers on the screen as we start moving around. Possibly triggered as we approach points on the map requiring us to crouch, jump, etc. The premise of the game reminds me of the start of Crysis, and I think that or The Outer Worlds serves as a good example of how to introduce the player to the controls while immediately dropping into gameplay

3) controls will need to be able to be remapped. I like to use Mouse4 for grenades and mswheelup to reload in games and was a bit disappointed to see controls cannot be remapped in the current build. Hopefully, this is included in the roadmap. Mouse sensitivity also needs to be adjustable, as well as music and sfx volume

4) On the subject of SFX, footsteps and ambient sounds (like the occasional bird or insect) would make the game much more immersive. Similarly, sounds will need to be sourced for the hostiles (like roars for the zombie things and howls for the dogs?). It would also be nice to be able to listen for enemies in the distance to judge where potential threats might be and inform movement.

5) when using ADS the rear sight blocks too much of the picture and the crosshairs and the ADS sights are not aligned (the red crosshair is above the post), making it confusing as to which I should be using to aim and difficult to see much at all. Some adjustments to this model would be appreciated.

6)With no health bars for enemies or other form of feedback,it's sometimes unclear easier to understand whether I am hitting the target. It is not clear whether the rifle has limited range and/or bullet spread.

7) If I run out of ammo, I should be able to select fists (or a knife) for melee attack. Being able to buttstroke with the rifle would also be good. It was frustrating waiting for a dog to kill me because I had no way of attacking. This eventually led me to cease gameplay after dying multiple times with no recourse while searching for ammo. Melee combat might result in taking significant damage and make progressing difficult without ammo, but not having a melee option effectively made progress impossible and is quite discouraging. I never did find more ammo before running out, and once I was out of ammo, there was nothing I could really do since I can't reliably run past all enemies and I have no melee attack. This was my greatest source of frustration.

8) a map on the hud that starts obscured and is slowly revealed as I explore would be a nice way to make it easier to keep track of where I've been while not giving too much information. I'm not sure what direction I was expected to go (follow the gully, mabe?) but I quickly got lost. Being able to see on the hud where there is unexplored territory would help guide the player without giving too much information.

9) Invisible walls break the immersion, IMO. In places where the map ends, it might be nice to place rocks so it doesn't feel like I reached the end of the game map, but merely a diegetic obstacle. At one point I had an invisible wall in front of me and was looking forward at the skybox.

10) I understand the reasoning behind reloading a full clip at once. It is more realistic, to be sure. However, anyone who plays FPS games is used to reloading between engagements so as to not enter the next fight with a third of a magazine. The current reload mechanic punished this rather hard. I would like to see the next update switch to the 'one round clip' style of reloading that most other games have adopted for gameplay reasons.

As is, the game doesn't have me super eager to jump back in. The biggest issue for me is definitely the lack of a melee attack, for the reasons stated above. Changing that alone would make it possible to continue searching for ammo and press forward, even with significant difficulty, and greatly enhance the game, in my opinion. I personally feel this should be prioritized for the next update. Seeing release notes on the next update saying this has been added would get me back in the game and trying to progress further.

Again, I do see a lot of potential here. The plot could go a number of directions and the overall map design feels like it's been thought out and makes sense. The environmental graphics are very serviceable. My primary frustrations are the lack of melee attack, the issues with the weapon model when aiming down sights, and the current lack of an option to remap or adjust controls. These issues are detrimental to the core gameplay and are at present preventing me from exploring the story and seeing everything else the current build has to offer. I look forward to the next update and hopefully seeing these issues addressed so I can really see what this game has to offer.
Posted 11 December, 2020. Last edited 29 November, 2021.
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A developer has responded on 11 Dec, 2020 @ 8:56pm (view response)
No one has rated this review as helpful yet
1 person found this review funny
6.6 hrs on record (4.6 hrs at review time)
Very first time I loaded the game, I spawned inside a rock and couldn't move.
The next time I spawned in front of someone who immediately killed me.
Then I twice spawned only to be immediately attacked by animals and killed.
Then I couldn't build a fire because I was 'too close to some other team's stuff'
Steam wouldn't give me a refund.
Waste of time and money.
Oh, and the mechanics aren't properly explained and have to be figured out as you play.
Posted 16 April, 2020.
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1 person found this review helpful
4 people found this review funny
11.2 hrs on record (4.3 hrs at review time)
Early Access Review
First impressions:

I have an RX-460 with 2GB vram and a core u5 6600k w/ 16GB of system ram and the game runs smoothly so far. I never used second life and have experimented with only a few F2P vr chat programs. I do not have a VR headset/system and only know the desktop experience.


Pros: seems to have lots of potential. Lots of ways to make your world unique and embedded YouTube vids and such provide lots of opportunities to make a study-space, virtual nightclub, or just about anything else. Having VR support but not VR-only opens it up to lots of potential users

Cons: If you want to make clothes, the software starts at $50 US /month. That's a major barrier. Very few users from what I've seen and the chats I had with others in-game. Object interaction seems somewhat limited. Avatars are pretty customizeable, but they look uncanny and I'm sure it can be improved upon. Does not seem to support integrated translation in the text chat, which some other games have implemented using tools av available from Google and others. Would really help people to network and meet others from around the world.
Posted 22 December, 2019.
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A developer has responded on 6 Jan, 2020 @ 5:27pm (view response)
No one has rated this review as helpful yet
4.3 hrs on record (4.2 hrs at review time)
It might be good, but I'll never know, since the update hangs or fails every single time and I've never gotten it to actually launch. I'll find a game that works.
Posted 18 December, 2019.
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Showing 1-10 of 12 entries