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Would I have paid attention to this game if I hadn't gotten a free key? Definitely not.
Would I recommend this game after trying it out? Absolutely yes.

If you like math & puzzles this game is for you.
I might even say it would be great for kids do some exercise but... its a bit bizarre.
Its cute but also morbid game.
The levels start easy but as you progress it gets more complicated.
Nice graphics & sound, overall good design.

Soooul!!!!



¿Habría prestado atención a este juego si no hubiera conseguido una llave gratis? Definitivamente no.
¿Recomendaría este juego después de probarlo? Absolutamente sí.

Si te gustan las matemáticas y los puzzles este juego es para ti.
Incluso podría decir que sería genial para que los niños hicieran algo de ejercicio pero... es un poco bizarro.
Es un juego simpático pero también morboso.
Los niveles empiezan fácil pero a medida que progresas se vuelven más complicados.
Buenos gráficos y sonido, en general un buen diseño.

Soooul!!!

发布于 2020 年 4 月 13 日。
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总时数 6.2 小时 (评测时 4.0 小时)
Galaga was one of the main titles in the early days of the ARCADE.
It was the successor of Galaxian, which I personally played more assiduously.
A must-have in any ARCADES store, even in the 90s, a true classic.
However, my favorite of this type of ARCADE was Gyruss, what a big game!

Now then, do you want to know how was the experience of going to the ARCADES in the 80s and early 90s?
You needed to buy coins, so if you were a kid, you should ask your parents for some money.
Let's say you bought 5 coins, if you decided to play GALAGA with all of them, you could feel overly proud if you had more than half an hour of fun.
This did not happen with all ARCADES (and some of which were played coop gave you the possibility to survive a little longer), but with most of them.
You inserted a coin and after five minutes you were out.
Games were hard as hell!
Basically the owner of ARCADES' shop bought or rented machines and then had to recover his investment and get his profits by selling coins. Generally there were not hundreds of machines in the store, but the owner needed to sell hundreds of coins per hour to make his business profitable, which of course would translate into fate of guys who were going to play would have: leave with butt hurt quickly ... or go buy more coins )
Quick and clean: some ARCADES were the real Prepare to die edition™
So you know what's waiting for you if you haven't tried GALAGA yet: die, die and die.

Luckily this version allows you to edit some options, like choosing which level to start from once you have unlocked it, or starting with 5 lives instead of 3. This will make your games not count for global leaderboards but it will be absolutely necessary for more than 90% of players be able to explore beyond level 10.
Save Game option is also useful for completing bonus levels perfectly.
It really is the only utility that I see about save function in this title.
Ergo, what other purpose might have option to save a game which if it goes very well may last 10 or 15 minutes for most of mortals?

Recommended for nostalgics or for those who are interested in the history of video games.





Galaga fue uno de los principales títulos en los comienzos de los ARCADE.
Era el sucesor del Galaxian, el cual personalmente jugué más asiduamente.
Un infaltable en cualquier tienda de ARCADES, incluso en los 90, un auténtico clásico.
Sin embargo, mi preferido de este tipo de ARCADE fue el Gyruss, un juegazo!

Ahora bien, quieres saber como era la experiencia de ir a los ARCADES en los 80 y a comienzos de los 90?
Necesitabas comprar fichas, así que si eras pequeño deberías pedir algo de dinero a tus padres.
Digamos que comprabas 5 fichas, si decidías jugar al GALAGA con todas ellas, te podías sentir orgulloso si llegabas a tener más de media hora de diversión.
Esto no sucedía con todos los ARCADES (y algunos de los cuales se jugaban en cooperativo te daban la posibilidad de sobrevivir un poco más), pero si con la mayoría.
Colocabas una ficha y luego de 5 minutos estabas afuera.
Los juegos eran más difíciles que la mierd@!
Basicámente el dueño de la tienda de ARCADES compraba o alquilaba las maquinas y luego debía recuperar su inversión y obtener sus ganancias vendiendo fichas. Generalmente no había cientos de maquinas en la tienda, pero el dueño necesitaba vender cientos de fichas por hora para hacer rentable su negocio, lo que por supuesto se traduciría en la suerte que correrían los chicos que iban a jugar: irse con la cola rota rápidamente ... o ir a comprar más fichas )
Rápido y limpio: algunos ARCADES eran los auténticos Prepárate para morir edition™
Así que ya sabes lo que te espera si aún no probaste el GALAGA: morir, morir y morir.

Por suerte esta versión permite editar algunas opciones, como elegir desde que nivel empezar una vez que lo hayas desbloqueado, o comenzar con 5 vidas en lugar de 3. Esto hará que tus partidas no cuenten para los marcadores globales pero será absolutamente necesario para que más del 90% de los jugadores puedan explorar más allá del nivel 10.
La opción de guardar la partida también es útil para completar los niveles de bonificación perfectamente.
Realmente es la única utilidad que le veo a la función de guardar en este juego.
Es decir, que otro fin puede tener la opción de grabar una partida que si va muy bien puede durar 10 o 15 minutos para la mayoría de los mortales?

Recomendado para los nostálgicos o para aquellos que se interesen en la historia de los videojuegos.
发布于 2019 年 11 月 30 日。 最后编辑于 2019 年 11 月 30 日。
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总时数 8.7 小时 (评测时 8.3 小时)
Champions moves is an excellent addition to the Zen Chess universe.
In this delivery we find 150 games carefully selected by the editor, which have as a common factor to be beautiful combinations executed by chess world champions.
By far this, the selection of games, is what gives more value to the game.
Really an excellent collection of games, most famous, where you must decipher fantastic attacks carried out by each and every one of the world champions, including pseudo champions aswell.
From Steinitz, Lasker, Capablanca and Alekhine, through Botvinnik, Smyslov, Tal, Petrosian, Spassky and Fischer to Karpov, Kasparov, Kramnik, Anand and Carlsen.
A journey through the history of chess from the end of the 19th century to the present day.
Logically, due to its style of play, exercises of some champions such as Kasparov, Karpov, Tal and Carlsen are more common than those of the rest.
The game is designed to reject any move other than the one made in the game in question and the author has faithfully transcribed each of the 150 games.
This means, as is to be expected in chess games of the highest level, that the game (and thus the exercise) will very rarely culminate in a checkmate, since against a situation of inevitable mate most of the adversaries will abandon 2,3,5,10 or even more movements before.
Now, if exercise does not culminate in checkmate (as happens in 90% of cases) the game gives you the option to press a key to continue, before moving on to the next exercise, thus allowing you to appreciate the final position of the board.
Unfortunately that single image, in some cases, is not enough to find all edges of potential checkmate once exercise was resolved, at least for me, as simple amateur who already stopped actively practicing chess many years ago.
I mean, I solved exercise correctly and the game announces that Black gives up because there is a checkmate in my favor in n moves; in some cases resolving that checkmate correctly in n moves is still a challenge!
So, either to analyze possible variants to execute checkmate once exercise is finished on a board instead of in my head, or simply to delve deeper into the games I frequently found myself using Alt+Tab, opening a browser, looking for the game in chessgames and analyzing it on the website instead of doing inside the game.
As I said, I fully understand that:
a) author has faithfully respected all the games he has quoted, in movements and resolution (mate/abandon).
b) that exercise itself consists in discovering or gestation of the attack/combination/sacrifice/unexpected play that ends up decanting destiny of game rather than executing a checkmate sequence.
Anyway, I allow myself to make a suggestion to the developer, even if it is for future projects:
Once exercise is finished, when it is announced that Black abandons due a checkmate in n movements, it would be good to have option "continue to checkmate"/"go next level" available.
I understand that this involves programming some extra moves but it would greatly improve gaming experience and make it more enjoyable.
Otherwise, many times it will turn out that, in spite of correctly solving exercise, you will be left with the desire to fully understand the "mate net".
That option, or even having the possibility of moving pieces on board freely once exercise is over, replacing the option "click to continue" with a click on a specific place on the screen.
In this way it would be possible to analyze in greater depth exercises already solved before going directly to the next one.
I highly recommend this game to any chess fan or amateur.
And if in addition to solving exercises correctly you take the job of looking in depth for the games from which they were taken, in places like chessgames or similar, I assure you that the experience will be, at least, doubly rewarding.


Champions moves es una excelente adición al universo de Zen Chess.
En esta entrega nos encontramos con 150 partidas cuidadosamente seleccionadas por el editor, que tienen como factor común ser bellas combinaciones ejecutadas por campeones mundiales de Ajedrez.
Por lejos esto, la selección de partidas, es lo que le da más valor al juego.
Realmente una excelente colección de partidas, célebres en su mayoría, en donde debes descifrar fantásticos ataques llevados a cabo por todos y cada uno de los campeones mundiales, pseudo campeones inclusive.
Desde Steinitz, Lasker, Capablanca y Alekhine, pasando por Botvinnik, Smyslov, Tal, Petrosian, Spassky y Fischer hasta Karpov, Kasparov, Kramnik, Anand y Carlsen.
Un viaje por la historia del ajedrez desde fines del Siglo XIX a la actualidad.
Lógicamente, por su estilo de juego, los ejercicios de algunos campeones como Kasparov, Karpov, Tal y Carlsen son más habituales que los del resto.
El juego está diseñado para rechazar cualquier movimiento diferente al que fuera realizado en la partida referida y el autor ha transcripto cada uno de las 150 partidas fielmente.
Esto significa, como es de esperarse en juegos de ajedrez del más alto nivel, que la partida (y así el ejercicio) muy rara vez culminará en un jaque mate, ya que ante una situación de mate inevitable la mayoría de los adversarios abandonarán 2,3,5,10 o incluso más movimientos antes.
Ahora bien, si el ejercicio no culmina en jaque mate (como sucede en el 90% de los casos) el juego te da la opción de presionar una tecla para continuar, antes de pasar al siguiente ejercicio, permitiendo así apreciar la posición final del tablero.
Lamentablemente esa sola imagen, en algunos casos, no es suficiente para encontrar todas las aristas del potencial jaque mate una vez resulto el ejercicio, al menos para mí, que soy un simple aficionado que dejó de practicar activamente el ajedrez hace largos años ya.
Quiero decir, resolví correctamente el ejercicio y el juego me anuncia que las negras abandonan porque hay un jaque mate a mi favor en n movimientos; en algunos casos resolver correctamente ese jaque mate en n movimientos todavía resulta un desafio!
Entonces, ya sea para analizar las variantes posibles para ejecutar el jaque mate una vez finalizado el ejercicio sobre un tablero en vez de en mi cabeza, o simplemente para ahondar más en las partidas me encontré frecuentemente Usando Alt+Tab, abriendo un navegador, buscando la partida en chessgames y analizándola en el sitio web en cambio que dentro del juego.
Como he dicho, entiendo perfectamente que:
a) el autor ha respetado fielmente todas las partidas que ha citado, en movimientos y resolución (mate/abandono).
b) que el ejercicio en sí consiste en descubrir o gestar el ataque/combinación/sacrificio/jugada inesperada que termina decantando el destino del juego más que de ejecutar una secuencia de jaque mate.
Aún si, me permito hacer una sugerencia al desarrollador, aunque sea para futuros proyectos:
Una vez finalizado el ejercicio, cuando se anuncia que las negras abandonan ante un jaque mate en n movimientos, sería bueno tener la opción "continuar a jaque mate"/"pasar al siguiente nivel" disponible.
Entiendo que esto implica programar algunos movimientos extra pero mejoraría muchisimo la experiencia de juego y lo haría más ameno.
Sino muchas veces, a pesar de resolver correctamente el ejercicio, te quedarás con ganas de comprender completamente la "red de mate".
Eso o aunque sea tener la posibilidad de mover las fichas en el tablero libremente una vez finalizado el ejercicio, reemplazando la opción "haga click para continuar" por un click en algún lugar específico de la pantalla.
De esta manera sería posible analizar en mayor profundidad los ejercicios ya resueltos antes de pasar directamente al siguiente.
Recomiendo ampliamente este juego a cualquier amante o aficionado al ajedrez.
Y si además de resolver los ejercicios te tomas el trabajo de buscar las partidas de las cuales fueron tomados, en sitios como chessgames o similares te aseguro que la experiencia será, al menos doblemente gratificante.
发布于 2019 年 11 月 30 日。 最后编辑于 2019 年 11 月 30 日。
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总时数 11.8 小时
My greatest encouragement in writing this review is to invite my friends and those who read this to not doubt in getting this game.
SOMA offers a unmatched experience in the world of video games.
Although it is a short game (you will finish it in about 10 hours) and does not present any complexity, this is not relevant.
Neither are the monsters, which are even superfluous, unnecessary.
The horror does not come from them, it comes from history and from the decisions and situations you will have to go through.
Much more a Sci-Fi than a horror game, with a literally exceptional story and a depth worthy of a Best Seller.
Beautiful graphics in an underwater world and a great ambient sound accompany you during the journey in this exploration game where you will have to rummage here and there to reconstruct the story in small fragments, as I said nothing of the other world, but still it doesn't matter! The script is on another level, even philosophical I would encourage myself to say...
Soma invites us to examine the concept of what it is to be a human, along with the scabrous complicity that precisely human might not become the keyword that defines us as such.


Mi mayor estímulo a la hora de escribir esta reseña es invitar a mis amigos y quienes lean esto a que no duden en obtener este juego.
SOMA ofrece una experiencia inigualable en el mundo de los videojuegos.
Si bien es un juego corto (lo terminarás en alrededor de 10 horas) y que no presenta complejidad alguna, ésto no es relevante. Como tampoco lo son los monstruos, que están incluso de más, innecesarios. El terror no proviene de ellos, proviene de la historia y de las decisiones y situaciones por las que deberás transitar.
Mucho más un juego de Ciencia Ficción que de terror, con una historia literalmente excepcional y una profundidad dignas de un Best Seller.
Unos gráficos en un mundo subacuático bellísimos y un gran sonido ambiente te acompañan durante el viaje en este juego de exploración donde deberás hurgar aquí y allá para reconstruir la historia de a pedacitos, como he dicho nada del otro mundo, pero aún así no importa! El libreto está a otro nivel, hasta filosófico me animaría a decir...
Soma nos invita a explorar la idea de lo que es ser un humano, junto con la escabrosa complicidad de que justamente humano podría llegar a no ser la palabra clave que nos define como tales.

发布于 2019 年 11 月 4 日。
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总时数 35.4 小时 (评测时 35.2 小时)
In Beat Cop's trailer we see Kojak, Columbo, Magnum & Miami Vice... We're in the 80's!
But none of that, nor Sledge Hammer himself, you are Jack Kelly, a NYPD detective who has been demoted to street police after a confusing robbery of a senator's house...
You have 3 weeks to solve the case while you fulfill your role as a street cop.
From where I start? For God's sake, what a 3 weeks! What a street!
This game is a rare mixture, gameplay is very original. We are talking about an adventure with retro graphics where decisions matter, with a main story and daily secondary missions every day of the 3 weeks that at most will last the game (21 days) full of jokes, very funny! But it's also a time and resource management game. As if that weren't enough, there is also a reputation system with different factions and many different endings. All at rhythm of small (only 4 tracks) but exquisite soundtrack set in the 80's. An explosive cocktail!
Believe me if I tell you that only street you walk day after day from 8 am to 5 pm in this game has life of its own. Unbelievable! Congratulations to the developers, you've did it great.
I don't want to spoil anything, I will try to refer to some general aspects or funny things that are not relevant to the story.
As a street cop you will have to fine vehicles (you can take bribes but beware! Someone might be watching) and stop vandalism, also there will be other specific daily tasks. Besides, there will be neighbors and shopkeepers on the block who will require your help through hilarious situations. And new "friends" who will be introduced to you on the first day: the Italian mafia and the Ni@ga crew.
Somehow you'll have to try to get well with everyone which obviously won't be easy, all this while trying to solve the mystery of what happened that night in the senator's house.
Come on, in that street you can do whatever you want literally (all with its consequences). You're a cop, of course there's free food, you'll need it to get from one end of street to the other in a blink if there's a problem. Well you can eat but you can also buy dope to block's dealer, if its of the good one its going to get you on top... or you can be a good cop and arrest dealer, but remember, next time you want to buy will be more expensive or maybe you do not get the good one )
If you're in bad terms with the Italians or Ni@ga's Crew you could end up dead in an alley, but there's an alternative! Priest of Block's Church, who gives himself with amphetamine, can calm their spirits for a few hundred dollars.
I would name another endless number of things to highlight that happen in this game but the best thing is that you buy it, discover it and enjoy it for yourselves.

https://www.youtube.com/playlist?list=PLpas7-jjCh0YuQBDyNzJDl2f-45YhNbd-


En el trailer de Beat Cop vemos a Kojak, Colombo, Magnum & División Miami... Estamos en los 80!
Pero nada de eso, ni del mismísimo Sledge Hammer, eres Jack Kelly, un detective de NYPD que a sido degradado a policía de calle luego de un confuso robo en la casa de un senador...
Tienes 3 semanas para resolver el caso mientras cumples con tu rol de policía de calle.
Por donde empezar? Por dios que 3 semanas!!! Que calle!!!
Este juego es una mezcla rara, el gameplay es muy original. Estamos hablando de una aventura con gráficos retro donde las decisiones importan, con una historia principal y misiones secundarias diarias cada día de las 3 semanas que como máximo durará el juego (21 dias) plagada de chistes, muy graciosa! Pero también es un juego de gestión de tiempo y recursos. Por si fuera poco, además, hay un sistema de reputación con diferentes facciones y muchísimos finales diferentes. Todo al ritmo de la escasa (sólo 4 temas) pero exquisita banda de sonido ambientada en los 80. Un coctel explosivo!
Créanme si les digo que esa única calle que recorren día tras día de 8 am a 5 pm en este juego tiene su vida propia. Increíble!
Felicitaciones a los desarrolladores, se han pasado.
No quiero adelantar nada, trataré de referirme a algunas cuestiones generales o cosas graciosas que no sean relevantes a la historia.
Como policía de calle deberás efectuar multas a vehículos (puedes aceptar sobornos pero cuidado! alguien podría vigilar) y detener el vandalismo, también habrá otras tareas diarias especificas. A su vez, estarán los vecinos y comerciantes de la cuadra que requerirán tu ayuda a través de situaciones hilarantes. Y nuevos "amigos" que te serán presentados el primer día: la mafia italiana y los rateros negros.
De alguna forma deberás tratar de estar bien con todos lo cual obviamente no será nada fácil, todo esto mientras tratas de resolver el misterio de lo que ocurrió aquella noche en la casa del senador.
Vamos, en esa calle puedes hacer lo que quieras literalmente (todo con sus consecuencias). Eres policía, por supuesto que hay comida gratis, la necesitaras para poder ir de una punta a otra de la calle en un santiamén si surge algún problema. Bueno puedes comer pero también puedes comprarle falopa al dealer de la cuadra, si es de la buena te va a dejar a tope... o puedes ser buen policía y arrestar al dealer, pero recuerda, la próxima vez que quieras comprar será más cara o quizás no te den de la buena )
Si estás en malos términos con los italianos o los negros podes terminar muerto en un callejón, pero hay un alternativa!, el cura de la cuadra, que se da con anfeta, les puede calmar los ánimos por unos cientos de dólares.
Nombraría otra interminable cantidad de cosas a destacar que suceden en este juego pero lo mejor es que lo compren, lo descubran y disfruten por ustedes mismos.
发布于 2019 年 11 月 4 日。 最后编辑于 2019 年 11 月 4 日。
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If you liked Layers of Fear and you have already taken out the whole game, then this DLC is essential to finish the story.
You will return to the mansion, some time later, as the (grown) daughter of the painter.
Although the duration is shorter than the original game and there are fewer puzzles, it's worth it to make the story more concise, less ambivalent.
Again, as in the main game, there will be different paths to take that will lead to different endings and again, as in the main game, there will be an end to which it won't be easy to reach.... Your Inheritance maybe?


Si te gustó Layers of Fear y ya le sacaste todo el jugo, entonces este DLC es imprescindible para terminar de cerrar la historia.
Volverás a la mansión, tiempo después, como la hija (crecida) del pintor.
Si bien la duración es más corta que el juego original y hay menos puzzles, vale la pena para lograr hacer la historia más concisa, menos ambivalente.
Nuevamente, como en el juego principal, habrá diferentes caminos que tomar que conducirán a diferentes finales y nuevamente, como en el juego principal, habrá un final al que no será nada fácil llegar.... Tu Herencia quizas?
发布于 2019 年 11 月 4 日。 最后编辑于 2019 年 11 月 4 日。
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总时数 29.4 小时
As an amateur of painting and art history in general, I was obviously attracted to this game where you play the role of a painter. Although the description given on the store page speaks of 19th century masterpieces this is not correct at all. The collection includes paintings from the Renaissance (15th century) and Mannerism (16th century), mainly Early Netherlandish painting, and Baroque paintings (17th and early 18th centuries) as well. In fact most of the works are not from the 19th century. Anyway I think it's an excellent selection for what the game is. As expected Goya's paintings abound, obviously from his darkest period, Black Paintings series and Rembrandt's as well. The inclusion of Bosch is appreciated, unavoidable.
I would say the game is psychedelic rather than horror, which personally is not bad in my opinion.
Graphics, soundtrack and ambience in general are very good.
You are a painter who has gained some prestige. Egoist. Delirious. Drunk. Well, no doubt you have skills common to hundreds of painting-geniuses :P
Your mission is to complete your Magnum Opus and for it you will have to go across your mansion through 6 chapters.
The essence of this game at least in my opinion is the story, which you must discover through notes, mementos, sketches and flashbacks that occurs when interact with different objects.
The funny thing is that your mansion becomes a kind of maze of different rooms in each chapter.
Decisions you make,objects or mementos you interact with, and paths you choose will result in your Magnum Opus ending. Although the chapters are not long and even after re-playing it a couple of times it is very possible that you will have the sensation of being in limbo... you will always arrive at the same end, going around in circles.
Even though there is a certain logic to detach from loop end and thus reach the other two endings (easier one than the other), there are some "traps" that are difficult to avoid and can condemn you to enter on the loop. If necessary consult the guide, but do not miss all the finals and thus know all the layers of history.
Having said that and without wanting to spoil anything I recommend this game to anyone who enjoys exploration games and puzzles. I liked it, it has entertained me for some hours and its history has captivated me.
Perhaps the only negative point is that it consumes more system resources than it should.

*For those who are interested in the end of the review will find links to screenshots of some of paintings included in the game.

Como aficionado a la pintura, y a la historia del arte en general, obviamente me sentí atraído por este juego en donde encarnas a un pintor. Aunque en la descripción brindada en la página de la tienda se habla de obras maestras del siglo XIX esto no es para nada correcto. La colección comprende pinturas del Renacimiento (siglo XV) y del Manierismo (siglo XVI), principalmente pintura flamenca y del Barroco (siglos XVII y comienzos del XVIII) también. De hecho la mayoria de las obras no son del siglo XIX. De todas formas creo que se trata de una excelente selección para lo que es el juego. Como era de esperar abundan las pinturas de Goya, obviamente de su etapa más oscura, la serie Pinturas Negras y las de Rembrandt también. Se agradece la inclusión de el Bosco, infaltable.
Diría que el juego es psicodélico mas que de terror, lo cual personalmente no es malo según mi opinión.
Los gráficos, la banda de sonido y la ambientación en general son muy buenas.
Eres un pintor que ha ganado algo de prestígo. Egoísta. Delirante. Borracho. Bueno, sin dudas tienes aptitudes comunes a cientos de genios de la pintura :P
Tu misión es completar tu Magnum Opus y para ello deberás recorrer tu mansión a traves de 6 capítulos.
Lo esencial de este juego, al menos en mi opinión, es la historia, que deberás ir descubriendo a traves de notas, recuerdos, bocetos y flashbacks que ocurren al interactuar con diferentes objetos.
La gracia está en que tu mansión se convierte en una especie de laberinto de habitaciones diferente en cada capitulo. Las decisiones que tomes, los objetos o recuerdos con los que interactues y los caminos que elijas darán como resultado en que terminará tu Magnum Opus. Los capítulos no son largos pero incluso luego de rejugarlo un par de veces es muy posible que tengas la sensación de estar en un limbo... siempre llegarás al mismo final, dando vueltas en circulos.
Incluso si bien hay una cierta lógica para despegarse del final en circulos y así llegar a los otros dos finales (más fácil uno de ellos que el otro), hay algunas "trampas" que son dificiles de evitar y pueden condenarte a entrar en el bucle. Llegado el caso consulta la guía, pero no dejes de acceder a todos los finales y asi conocer todas las capas de la historia.
Dicho esto y sin animo adelantar nada recomiendo este juego a todo aquel que disfrute de juegos de exploración y rompecabezas. Me ha gustado, me ha entretenido unas cuantas horas y su historia me ha cautivado.Quizás el único punto negativo es que consume más recursos del sistema del que debería.

*Para quienes sea de su interés en el final de la reseña encontrarán links a capturas de algunas de las obras incluidas en el juego.


https://gtm.you1.cn/sharedfiles/filedetails/?id=1905316973

https://gtm.you1.cn/sharedfiles/filedetails/?id=1905317281

https://gtm.you1.cn/sharedfiles/filedetails/?id=1905317979

https://gtm.you1.cn/sharedfiles/filedetails/?id=1905316850

https://gtm.you1.cn/sharedfiles/filedetails/?id=1905316791

https://gtm.you1.cn/sharedfiles/filedetails/?id=1905317081

https://gtm.you1.cn/sharedfiles/filedetails/?id=1905316709

https://gtm.you1.cn/sharedfiles/filedetails/?id=1905316920

https://gtm.you1.cn/sharedfiles/filedetails/?id=1905317204
发布于 2019 年 11 月 4 日。 最后编辑于 2019 年 11 月 4 日。
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有 64 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 12.5 小时
Fun rail shooter game, kinda tower defense aswell.
Its suppose that ISIS is invading Europe, well forget that bullshet.
The game doesn't have any kind of history, so it's not relevant either.
Nice graphics, good physics & animations.
Very fun gameplay, action everywhere.
Soundtrack is weak but you can set Slayer's discography on background for full experience.
I liked "assistant"'s voice lines, guy who informs you when you can call reinforcements.
There are 4 maps: beach head, airport, harbor & seaside city.
There are also 4 skill tree you must upgrade: player, machinegun, rocket launcher & support.
Finally as you kill, you can ask for reinforcements: supply (boxes with rockets & meds), infantry, artillery, airstrike & the choppa.
First few hours can be a bit frustrating, until you farm upgrades, dying every 3 minutes.
That's because your health is low, must manualy move machine gun which have low firepower & damage, also need to reload it, your rocket launcher is slower than turtle & you dont even have time to call support.
Once you max out all trees you can really start enjoying the game.
You have fun guaranteed for 10 hours at least, because gameplay becomes a little repetitive after sometime.
There's some strategy as well: still when you have your skills maxed out you can't survive too much minutes without some help. That's where you have to choose when and who to call depending on the situation.
Every map have his taste:
Sicilian beach is my fav since remind me a game that I played when was a kid.
Spanish harbor is easiest imo but still have good flankers.
Croatian airpot is challenging with enemies from every side.
Finally Saint Tropez its like above but with high speed suicide vans that can suprise you at any time from anywhere.
If you have problem to survive for 10/20 mins I suggest that you focus on support.
Always have infantry around and call it as much as you can, try have active artillery (very helpful when you get flanked) & chopper as much as possible. In contrast airstrike is only useful on beach or if you're in an emergency and your infantry has been severely damaged, otherwise avoid it because it will kill your men aswell.
If you have some backup you won't have to order supplies too often, just to stock some rockets & to have 1/2 med boxes on floor, which also you'll need little.
Definitively recommended if you like this kind of games (remember that you are in a fixed position, can rotate but you can't move).
发布于 2019 年 9 月 24 日。 最后编辑于 2019 年 9 月 24 日。
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有 57 人觉得这篇评测有价值
总时数 13.0 小时
Overall, 12 is Better Than 6 it's a fun game to play.
It's a western's top-down 2D shooter, full of shorts levels on which you can combine both stealth & loud gameplay and it requires some strategy as well.

The Good

- Great art style.
- Very detailed graphics.
- Very detailed environment which also react to both your shoots & movement (you can walk over a bucket, which will spill water, that may attract the attention of nearby enemy or some who patrols the area, for example)
- Unique combat system: you must prepare your gun before each shot, so aim and shoot becomes ready, aim, fire. You gotta reload, move and hide fast aswell to not get overruned by many enemies.
- Short levels but with intense gunplay.
- Great soundtrack, some awesome songs like this:
https://soundcloud.com/john_rise/furia-de-hielo-feat-exaige
- Difficulty (only one on game) it's appropriate, AI is challenging. One mistake & you are dead my friend.
- Good history, its a western, What do you expect?
- Few but enough weapons variety, again What other kind of weapons do you intend on Wild West?
- Fun & nice upgrades, special mention for homing tnt rats!
- Duration of the game is suitable.
- You are a vato loco killing ♥♥♥♥♥♥♥.

The Bad

- Tutorial sucks, some game mechanics are not well explained.
- Game does not have the option to save, you only can continue current gameplay, or start from any act/episode that you already unlocked but without your progress (weapons, money, hats).
Dear Developers, this is essential, at least have just one slot, just in case... I mean its good idea to have a backup. And in my case, as I'll explain later I would need that back up so as not have to waste a few hours.
- Few, but some bugs: got stuck a couple of times & also on my first playthrough I wasnt able to progress on history: By 2nd act I was able to complete only side-missions (which are a bit repetive btw). After finish more than 6 side missions I figured something was wrong and guess what? Continue current gameplay does not fix problem, it would have been very easy to recover my progress through back up....

The Ugly

- Finally, after get my gameplay got bugged, I decided to restart over again since start, insomuch as there is an achivement, Lord of hats, that requires you to find hats along the levels. Wrong choice: after find last hat achievement doesnt pop-up...
I had to load a chapter in which there was a hat and pick it up and die over and over again until it pop-up.
So I really felt like I wasted some time with this game, restarting whole gameplay for something that doesn't work the way it's supposed to. So there are definitely some problems with saving player progress although I can understand that surely my case was not the most common.





On the balance the things I didn't like are minor compared to what the game has to offer.
About price, I personally bought it with a huge discount but I don't think full price is inadequate, although since implementation of prices per region on steam, that only counts for my region ofc.
Recommended!!
发布于 2019 年 9 月 22 日。 最后编辑于 2019 年 9 月 25 日。
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有 72 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 15.1 小时
All right, this is gonna be the easiest review I've ever done in my whole life.

1) Open your favorite browser
2) Browse with your favorite search engine
3) Type "Best Graphic Adventures of All Time"
4) Hit Enter
5) Navigate through the results.

You will find this title in almost all the lists made by sites of up to a minimum reputation (maybe is not at Tito's Blog).
And besides, this title will be at the top in more than half of them.

So it really doesn't matter what I think of it
it really doesn't matter what you think of it
it really doesn't matter what ppl who gives thumbs down thinks of it

This title was, is, and will be, one of the greatest graphic adventure of all time.
发布于 2019 年 6 月 29 日。
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