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0.0 tuntia kahden viime viikon aikana / yhteensä 90.8 tuntia (18.9 tuntia arvostelun laatimishetkellä)
Julkaistu: 24.5.2021 klo 4.51
Muutettu 9.3.2023 klo 18.41.

I think this game deserves a rightful deep insight because after being overloaded by it. The importance of it nowadays, the example it sets for gaming and why I believe you should reserve this game a special place.

𝐈𝐓 𝐑𝐄𝐒𝐏𝐄𝐂𝐓𝐒 𝐘𝐎𝐔 𝐀𝐒 𝐀 𝐆𝐀𝐌𝐄𝐑 𝐑𝐀𝐓𝐇𝐄𝐑 𝐓𝐇𝐀𝐍 𝐉𝐔𝐒𝐓 𝐀 𝐂𝐔𝐒𝐓𝐎𝐌𝐄𝐑

I can see how one influences another, but the story mode isn't harmed so Online can exist, you’re not going to be harassed by any micro transactions while on singleplayer. The Online is just a choice by definition, you even have the option to turn off friend’s invites. There will be no propaganda of other games in the menu either, like Ubisoft and Capcom usually do. There is no immersion breaking items demanding you to pretend they aren't there.

I was afraid of buying this because I was skeptical that a game could be better than RDR1 with John Marston. I also avoided it due the highly inflated price in my country (bolsonaro vai tomar no cú). I had a sellout discount then it was my best chance. This game is a perfected RDR1 if such witchery is even possible.


𝐓𝐇𝐄 𝐁𝐄𝐒𝐓 𝐎𝐅 𝐈𝐌𝐌𝐄𝐑𝐒𝐈𝐎𝐍 - 𝐖𝐎𝐑𝐋𝐃'𝐒 𝐅𝐈𝐍𝐍𝐄𝐒𝐓

If you’re not an immersive gamer, you’ll learn to be. There are a lot of gameplay mechanics to suit every gamer but they’re so intuitive and sophisticated, it tends to incentivize you to adjust to it, this is a survival hybrid game. You can be the good-bad guy (the canon R* expects from you), be a chill Boomhauer or just be the bad-bad guy. Sneak, bomb, kill, hunt, whatever you wish or if chaos suits you, even the smallest of things got a lot to show as you have probably heard already. When it comes to feelings however, assuming you were convinced to accept the story's pace, you'll have time to feel incredible moments and to see beautiful places, especially with decent graphics. Not everything will depend on it though, only a few games can break the boundary between here and “there” merely by some flow.


𝐊𝐄𝐘 𝐖𝐎𝐑𝐃: 𝐓𝐑𝐈𝐁𝐀𝐋

Many tribes consider wolves to be related to humans, because of the wolf’s dedication to its pack. Loneliness can trigger immersion, sometimes it is the world or the time period, sometimes it's everything combined. RDR2 story mode has all that, but it also adds bounding. A gang can trigger unique immersion, until the point of feeling at home, then you know the writer was inspired, voice and body actors were on fire and the development team resonated. As important as “your people” are, so must be “your foe”, giving reasons and further tightening that bounding. Comradery is also in many other games like Mass Effect, Republic Commando, FC Primal, even Lost and Damned and Cyberpunk nomads living in my soul. But it is definitely the first time I feel it in my blood.

If you wish to get high with such sweet endorphins, you can start by dealing with what you don't believe. Like killing, brawling or robbing imprudently (you will do that a lot) or fall to redemption. Of course I despise gangsters but I can see why they can't fit in. So, it is easy to find spatial immersion, but easy to get it busted too. Someone may storm your room, maybe your neighbor is a noisy ass messing with your focus or perhaps your cat is very sick today. Until they’re gone or if you go fix them, and of course, you must pay attention to the story 😂

If you think immersion is for crazies, here’s what J.R.R. Tolkien once said about the importance of suspension of disbelief;

"[The author] makes a secondary world which your mind can enter. Inside it, what he relates is true: it accords with the laws of that world. You therefore believe it, while you are, as it were inside. The moment disbelief arises, the spell is broken; the magic, or rather art, has failed. You are then out in the primary world again, looking at the little abortive secondary world from outside."

If you think Tolkien was crazy at least you’d respect him more than you respect me.

𝐎𝐍𝐋𝐈𝐍𝐄 𝐌𝐀𝐘 𝐇𝐀𝐑𝐌 𝐈𝐓

Now while that mode preserves some of it, surely isn't the same direction. It jeopardizes most of the immersion, starting by the "Online" title. You can fully customize a character but he/she lacks voice, like GTAO because of cutscenes with other players, thus it has no substance (still got some story progression) but things are less dense. In order to maintain the sync, some open-world details and features were removed. It lacks new content, it has microtransaction for gold ingots, unpredictable players are annoying and messes with hunting, because chaos rules. Overral; It is a different driving force that requires a mood I don't always have.

𝐓𝐇𝐄 𝐑𝐎𝐂𝐊𝐒𝐓𝐀𝐑 𝐒𝐎𝐏𝐇𝐈𝐒𝐓𝐈𝐂𝐀𝐓𝐈𝐎𝐍

  1. Options are as complete as GTA V, you can tweak a lot of things from controllers to color blind. Every game should give you these options specially for keyboard gamers to adjust.

  2. After GTA V for PC, the first person perspective became a regular option as the third person still is the default one. That's the quality bar Rockstar has set.

  3. If you’re investing in new hardware, your sacrifices will be really worthy. I usually criticize R* porting to PC, even if you still can’t peak 60 fps you’re going to blow away anyway.

  4. All the galloping and walking physics & animations are so incredibly realistic on snow, mud, slopes e et cætera, you get visibly dirty when deep on the mess.

  5. My nerd senses indicate a hundred scripts are running in the background. Things like, when I first had a lucky hunt, the camp was visibly more active, happier. I don’t know what sorcery stabilizes it, for it is polished enough to withstand most of it.

  6. The musicians did a phenomenal job transferring non-gaming culture. My jaw is always dropping, but the first action music that played crashed into outdated drums as if I was watching Bonanza or something.

  7. Detail is a self-interacting multi-cell organism without precedents. From animals eyes reflecting light, to fruits falling from trees. NPCs even save reactions for later, I saw 19th century brats in the alleys, dogs trying to dig under the fence. This is what an historian artist can do when he got the $ dinero to recreate it.

  8. Here’s hoping RDR1 will be remastered for PC one day and a singleplayer with cowgirls, they are badasses too. We like action and westerns are the best. As time passes, some things stays the same.

𝐖𝐇𝐄𝐍 𝐘𝐎𝐔 𝐆𝐎𝐓 𝐍𝐎𝐓𝐇𝐈𝐍𝐆 𝐁𝐀𝐃 𝐓𝐎 𝐒𝐀𝐘 𝐁𝐔𝐓 𝐘𝐎𝐔 𝐌𝐔𝐒𝐓

I like to criticize and I finally managed to nitpick irrelevant things no one gives a xith about, but may be visible to vagabonds, so here I come;

  1. I wanted to rate this game as my first 10/10 but not after ERR_GFX_STATE issues. R* had plenty of time to stabilize Vulkan's and R* Social Club bugs and its overlay conflicts. As for ultrawide screens, no mod to remove black bars is reliable (including from photo mode). I tried to fix it but it's too risky to mess with protected games.

  2. The brain takes some time to hardwire all the contextual actions, they can be confusing. Stop exposing your guns when you try to speak or punching the horse when you just want to pat.

  3. I think that saving and loading the game should be more intuitive as the game itself. When you do mistakes you’d regret, it isn't very clear how to roll back. You think that sleeping acts as manual save, but you can only do so by the pause menu.

𝐅𝐈𝐍𝐀𝐋 𝐒𝐂𝐎𝐑𝐄 𝟵.𝟳

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Devs of the world; shouldn’t you start doing it like R* does? Quit with all the singleplayer manipulation for the love of god. It is your job to avoid breaking it, not mine to accept or pretend. This game just proves it right.
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30 kommenttia
Purplox 5.4.2022 klo 6.41 
Such a treasure of a game
LonelyShade 30.5.2021 klo 12.31 
thank u so much <3 <3
🥀cyb̾eяgơȶhiкa 30.5.2021 klo 4.55 
RDR2 comes with the Online. You can buy Online separetely but when you buy singleplayer Online is on it.
LonelyShade 30.5.2021 klo 2.50 
is the reddead redemption 2 without the ultimate edtion have the online one in it ?
🥀cyb̾eяgơȶhiкa 28.5.2021 klo 19.24 
No doubt!
AviaRa 28.5.2021 klo 12.48 
I get what you say. If only Ubisoft put at least a bit of care as R* did with their own open-world titles...
🥀cyb̾eяgơȶhiкa 28.5.2021 klo 12.02 
I disagree too but I think I already managed to explain how things are evolving with Rockstar in that regard. I agree with you in what you've said, the camp npcs shows a lot that not only rpgs can handle that.

I never thought I would say this after so many years of gaming, but every other game I have installed feels silly now, without Red Dead's density. I've lost interest as I keep complaing about how my other games lacks things I've seen there :lol:
AviaRa 28.5.2021 klo 11.06 
I skimmed through the comments quickly, and I must disagree with Toeli's view about the story and characters. This was, after a long time, an R* game in which I actually cared about them, even though they are still quite bad people. I would compare this to the Mafia series. Claiming that character development is lacking in this title is simply wrong. For example, Arthur's or Dutch's characters have tons of development throughout the chapters, and your optional interaction with other camp members only gives it more depth, which is something that many other open-world games do not have, as there NPCs are just bland figures, which won't talk to you after finishing their quests. Here, they always do something, they always want to discuss something, especially after story events. Whether you wanna feel sympathy for criminals or not is up to you, they do not really push it that way. They just showed their story. Simple as that.
🥀cyb̾eяgơȶhiкa 25.5.2021 klo 15.34 
Thanks for coming, I write for your types, not for numbers or effortless little reviews plaguing steam everywhere haha

I'm about to buy Nier for PC, played it on ps4, not exactly my style but experience feels great the way it is. My little time with it was depressing but in a good way.
Toeli 25.5.2021 klo 15.01 
Maybe I'll try RDR2 again in the future, with a different mindset.

One of the best games I've played recently was NieR Automata.
The gameplay was a little bit stale at the end but I'd argue that the gameplay isn't what someone should play this game for anyways.

Its an incredible game that I highly recommend if you haven't played it already. Maybe I should write a review for it myself some day. There is a lot to say about that game.
Its remarkable for what it tries.

You're probably right, II should give Rockstar credit for straying from their path with RDR2 as well. It just didn't really work out for me, and I'm surprised that so many people like the game despite its huge flaws.

Anyways, sorry for spamming this review with posts. Thanks for the insight.