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599.5 hrs em registo (32.6 horas no momento da análise)
Although this game, has a fair few issues, I believe it's worth your attention.

Dragon ball: The Breakers, although most people compare it to other asymmetrical games like Dead By Daylight, it's nothing of the sort. This is a pretty unique game that has a lot of identity behind it.

-Story
Even though it's an online game, there is a bit of a story in the prologue. The time-space continuum had one too many vitamin gummies and started opening "Temporal Seams" all over the place that have been dragging innocent civilians into these chaotic realms (the maps you play on) where the past, present and future are all mixed together.
It just so happens that you are one of the people who fell victim to this, it also happens that there's a super-powerful "Raider" willing to slaughter you simply for their amusement. "Time Patrol" member Trunks finds you unconscious and makes sure your okay, and he tells you about the situation, about how to escape it and about the things you'll be doing a lot in this game.

You meet some other people like Bulma and Oolong during the prologue and you learn about the tools you'll be using like your gun. Most importantly, you also make use of the Transpheres, small orbs that hold the spirit of powerful warriors like Goku and even Trunks himself, drawing on this power allows you to take on the warrior's form temporarily and fight back against the Raider.

Although the prologue is more of a tutorial, there is a respectable amount of world-building and dialogue there to help you get a grasp on the lore. It does a good job of setting up the game and explaining the current state of affairs, every match starts with you being sucked into another seam too so it's got good continuity with the main game.


-Gameplay
The game is pretty easy to grasp, the main objective of survivors is finding 5 power keys spread across the map, each one being in one of the 5 zones. Once all the keys are set, the "Super Time Machine" Startup Sequence is deployed in the middle of the map, survivors need to prevent the raider from destroying it by using items or transpheres to fight them off until it activates. Activation means victory, raider gets thanos snapped out of the timeline and everything is right with the world again, until the next seam that is.
But if things don't exactly go to plan, there is a backup. If the startup sequence is destroyed (or if only 3 survivors remain before all keys are set) then the option to escape becomes available. Head to a beacon, call the escape machine and either wait for the others or peace out right there. Bear in mind, there's only the one machine and it's rather fragile. If the machine breaks, the survivors still in the game are screwed.
If you'd rather go with the nuclear option, defeating the raider themselves is also an option. Takes a fair bit of teamwork and effort, but you can pull a "No U" and KA-ME-HA-ME-HA them into next week.

Raiders just have one job. Complete. Global. Genocide. Technically, the Raider only needs to survive, regardless of how many survivors escape it counts as a victory as long as your still alive at the end. It's just that killing everyone is the much more fun option so...
You go around hunting down the survivors and executing them to grow your power, doing everything you can to kill them off before they set all the keys and start the time machine. Destroying it is an option, but the survivors will put up all the resistance they can to stop you so you better be ready for a fight.

There's plenty to do apart from the keys to give both survivors and raiders an edge, civilians around the map can be saved by survivors and killed by raiders to increase their power. The 7 dragon balls can be gathered to summon Shenron and grant a wish to whoever summoned him. Various items like rocket launchers and radars can be found in supply crates around the map.

Each raider has their own gimmicks:
Cell auto-evolves at level one, giving him a quick early-game.
Majin Buu heals on executions and pulls survivors into a small arena when he hits his final level.
Frieza can execute at a distance and if he gets the dragon balls he can wish for invincibility.

Each raider certainly feels unique, they all have things that set them apart from each other really well, it's certainly noticeable just how different they each feel to play.

Survivors have 4 abilities to make use of, these abilities can only be used with the appropriate transpheres equipped, you can't use Kaioken Rush without Goku for example, there are some abilities that are universal like the ones bought from the store and exclusive skills can be "Mastered" (used without restriction) after you level them up enough.
It's a similar story with the 4 passives too, luckily most spheres have 2 skills tied to them so your loadout won't be dominated with spheres you'd rather not use.

-Main points
As the title mentions, this game does have its share of problems. So lets talk about them.

Negatives
-There's 2 skills that are just too good, the grappling device and the single-wheel bike. They're both available at the start of the game and everyone has them. The grapple by itself is manageable but the bike is just Initial-D levels of speed, and since most people pair the two together along with Expert Driver... It's basically a guaranteed escape from even the worst situations since raiders gain an automatic lock-on that prevents aiming manually whenever they get close to anyone.

-The transpheres are obtained through a gacha system, you are told the drop rates and the game does give you a fair few freebies like tickets and the option to buy with earned currency but the fact that its in a game you have to pay for... Bruh. If it wasn't for the bike and grapple, you could get stuck with nothing of value to put on your loadout because RNG said so.

-RNG itself, Raider games are heavily determined by how the early game goes, although it's less of an issue for Cell, there is always the chance for the raider to spawn in an area devoid of people to "put in the forever box" which leads to being under-powered and that just leads to suffering. Some of my raider games have turned into 1-sided curb-stomp battles because of bad spawns.

It's not all that bad though, there are some positives to address.

Positives
-The main gameplay loop is fun, gathering keys and items while slowly building up power during the lead-up to the final confrontation feels very fun & dramatic.

-The music, it's spectacular, the dramatic tension as the violins signify the next raider level and the heroic music as you change to take them on. The absolute banger that plays when you get Shenron to grant you level 4 is just so damn amazing to behold! The chill vibes as you wonder around the pre-game lobby and the undeniable satisfaction of hearing that victory theme!

-Although I've personally never seen even a single episode of it, there is a lot of Dragon Ball stuff in here that would really please fans of the show, voice lines for the raiders and the ability to cosplay as certain characters are no doubt going to draw in the more dedicated among the fanbase.

-The store-bought skills might not be as good as some you obtain from the gacha, but the fact that it's an option means even the most unlucky players can still have a fair bit to work with, and that is something that I appreciate.

Closing thoughts
7/10
This game is pretty flawed but none of those flaws ruin the experience for me, and even though there are a few points against it, I can't bring myself to slander a game which keeps me entertained for most of the time I'm playing it. Nothing says you need to buy in to the gacha, and as I mentioned earlier, it's not as expensive as the big name games so your not losing much by giving it a go.

"You being pulled into temporal seams over and over again is perhaps proof of how unlucky you are." -Loading screen tip #20.
Publicado a 20 de Novembro de 2022.
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93.6 hrs em registo (26.8 horas no momento da análise)
This is a great, simple experience that I'm sure anyone can enjoy. I recommend it.

If there's one thing I can call this game, it's Fun. Straightforward mechanics, solid gameplay and a system that guides you across the 2 separate halves without any fuss, these things combine to make a memorable experience.

But I can't talk about that before explaining the game, so let's start with the story:

Story
The 4 bishops that serve the 'Old Faith' and rule the land and its people learn of a prophecy, that all their work shall be undone by the return of an old enemy, and it shall be a Lamb that sets them free.
So they slaughter all the Lambs, bringing them to the brink of extinction. As the final survivor is executed, they are offered a deal by 'The One Who Waits' in the afterlife. "Start a cult in my name and you shall live again." The Lamb accepts...
The Lamb is granted the Red Crown to ensure it goes well, with the Crowns power and new life, the Lamb shall kill the bishops that put all of their people to the blade, with the ultimate goal of freeing The One Who Waits.

When it comes to the story, it's pretty obscure, a fair bit has to be inferred from dialogue & items with the exception of the bishops themselves. You'll be told a fair bit about them from... Themselves, but in terms of the world, there's not much.
"What are the crowns? Why are people absorbed into mushrooms in Anura? What exactly is the Old Faith?"
Questions like these don't really get an answer. I think it's a bit of a missed opportunity, the main plot with killing the bishops isn't anything truly special and that's fine by me but the world itself seems very interesting and it's a damn shame that there's little to work with in that regard.
These people surviving in a world filled with power-hungry gods and making the best of what they have sounds like something that would really connect you to the struggles they have, although you do see bits and pieces of that struggle, maybe even contributing to it yourself... If you can live with that.
... I'd give anything for one last game with him.

Gameplay
The main point of this game is that it's both a Roguelite dungeon-crawler and a base-building colony management.
Dungeon runs (or 'Crusades') grant resources that you use to build shelter and other amenities for your followers who, in turn, give you prayers and power to increase your crusading potential.

About the crusading part, it's pretty simple. You have melee, curses that use ammo and dodge rolls. You proceed through various rooms filled with enemies and traps and fight a boss at the end.
Weapons and curses gain variants once you get the appropriate lev- Uh, Prayers, and this is where the system kinda falls off. Although the weapons do play fairly different from one another like the long wind-up of the hammer making you prefer waiting for an opening rather then taking initiative with a daggers quick swipes, you still only have 5 of them. Same deal with the 10 curses. Variants only determine which bonus effect is applied, worse in melee's case since that's only a chance to proc.
You do have a few things to spice up your runs with, tarot cards can give you minor boosts and generally are the main method of making your runs more diverse, but fleeces do a fair bit more. Some are only temporary benefits like the blue/white fleece, but the Golden & Glass cannon fleeces can offer a more unique mix to standard combat.
The Core of the combat system is exceptional, enemies telegraph attacks well and there are a few neat tricks you can make use of, for example, your curses destroy enemy projectiles.
I've never felt cheated out of a hit, the system is snappy and responsive and it's a delight to work/kill with.

What about the base-building? Buildings work on a grid-based system, you place something and either wait for your followers to work on it or help them out. As you gain followers and provide them with food and beds, they provide you with labour. They'll help with buildings, praying, and even cleaning and farming once you have the needed unlocks, the more followers you have, the more automatic the process becomes. All you need to do is keep them fed, keep your cult clean so they don't get sick and keep their faith in you high.
This is a cult however, they are valuable as people and also as... Tribute. With bones gathered from dead enemies, you can perform rituals in your temple, most of them help with keeping faith high or with making things more convenient. Examples include things like better fishing, instant construction or maybe even... Sacrificing the flesh of a loyal devotee to grow your power.

Now, if you asked me which part of CotL is done best, I'd say it's how the 2 sides are intertwined. Your always going back and forth and it never feels forced. There's no roadblocks that would require you to grind on the other side to overcome them, no expensive buildings that would require back-to-back crusades to fund, no absurd difficulty spike that requires you to give endless sermons to match.
It's not just gameplay wise either! The aesthetics also do this well! It's easy to forget the eeriness as you watch your followers chat and do tasks, and it's possible to find a small reprieve amidst the chaos of crusades. You are inches away from either the peace or darkness at all times.
Want to enjoy yourself? Go fishing, help your followers at the farms.
Want to remind yourself that this is indeed a Cult? Just step inside your temple and soak in the aura of dark magic & sinister tones, maybe even perform a ritual and witness reality come undone as you bend it to your will with nothing but devotion and prayer alone.

I'd love to write more about this game, but I better wrap it up before you fall asleep at your keyboard and before I hit the word limit, so I'll just list off both some downsides and positives to finish.

Downsides
-This game gets repetitive, the combat is good, but lacks variety. The tarot cards, although a welcome addition, feel a bit like a band-aid to the problem. I mean, look at the two skill trees, there's lots of stuff for construction but combat only has minor stat buffs and weapon/curse variants.
-Some features do feel a bit undercooked, the game has a great core and main gameplay loop, but when you look further you'll start to see how small some of the branches become.
-Hunger, unless you go with the right rituals, a full hunger bar only lasts around 2 dungeons, why give us the option to crusade continuously if we're just gonna have to go prepare lunch soon anyway? If the limits were higher it'd be more manageable

Positives
-The music, it's divine, the main menu theme alone does a great job. It sounds beautiful yet it has a corrupted undertone, like your looking at a sanctuary built on a foundation of death& suffering, it describes the game perfectly. It also adds to the '2 side dynamic' well, they put lots of effort into the songs you listen to most. It's so good even the Lamb nods along to it, and it's hard not to join in!
-The locations you can visit outside of combat are well-made, they each have their own little secrets tucked away and it's nice to just relax and enjoy the scenery. Just be careful of gazing into the darkness, especially at night... I did once, and I still regret what it led to...
-Crown abilities, killing a bishop grants a permanent upgrade, they are pretty neat. Although 2 of them boil down to "more health" it's nice to have
-Roadmap, this game has one. There shall be updates and content in the future!
-You can pet the dogs.

8/10
This game is simple, enjoyable fun. The content although slightly lacking is enough to last a decent playtime, if you do buy this game, keep an eye on it since it's gonna get better.
I highly recommend it, this deserves your time and love.

"May those that follow the Lamb be blessed with enlightenment so they can reach true salvation."
Publicado a 21 de Setembro de 2022. Última alteração: 17 de Outubro de 2022.
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5 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
63.0 hrs em registo (62.6 horas no momento da análise)
Análise de Acesso Antecipado
Survarium is one of those games you usually pick up because "It's free so why not?" Although there are some issues, mainly the game being a snipers paradise, it is a lot of fun... Was, a lot of fun...
The game's a little rough around the edges with the perks and some questionable design decisions regarding maps and weapons, but it was a decent shooter and if you could ignore those flaws, it was genuine fun. Maybe a bit pay 2 win but thats par for the course with free 2 plays, but you can't deny that the devs were really giving all they had to the game, they stay in touch with the community a lot and hosted QnAs and it really shows that Vostok valued our opinions and ideas. An online game is only as good as it's fanbase and they knew that.

In summary, it was a great game that had a lot of options for guns and attachments, gear items and skills, there were lots of potential builds and roles for you to use, this is something that the artefacts expanded on, risky but powerful buffs that could turn you into a walking apocalypse so strong you'd put some of the anomalies to shame, if you knew how to use them at just the right time.
It was a great game that had a lot of care put into it, there were certain flaws but it was something you could have a blast with, nuclear fallout of said blast included.

I wish Vostok the best with their future projects and I hope they remember the lessons Survarium taught them so that they can work towards a brighter future.
"You don't mourn the death, you celebrate the life."
Publicado a 5 de Abril de 2022.
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6.0 hrs em registo (0.4 horas no momento da análise)
Hope you've got a durable mouse.
Publicado a 26 de Novembro de 2020.
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8.5 hrs em registo (7.9 horas no momento da análise)
Before I begin i just want to say that I've played the original version before it's shut-down, so I've got more experience with this game then my hours say.
This free-to-play is one of the best I've played throughout the years.

Every weapon can be bought with the regular currency earned through play and the base weapons cost less to buy then the skinned versions. (weapon skins count as separate weapons rather then the skin just being applied to a gun)
The servers are very stable, a majority of my games have little to no problems.
Most guns look, sound and handle really well and the animations are smooth. (emotes included)
Very little pay-to-win elements make this game a lot more appealing.

The best part of this game has to be how fast-paced it is, rapid movement, killstreaks charge slowly over time to encourage frequent use, Melee is 1-hit after a short wind-up (2-hit otherwise) and the controllable map elements reward you for on-your-feet thinking by giving you a few new ways to evade and surprise your foes.

Your loadout works on a repair system, your guns lose durability over time and you gotta spend money to fix them. Your starting Karambit knife melee and Spec-Ops (M1911) Pistol are exceptions and if your primary weapon is either broken or an expired rental it's replaced with a Training M4 rifle with no durability.

My only 3 complaints I have about this game are as follows:
1: Karambit skins and the other melee require repairs, It just feels petty to me. Melee is not really used much and there's no stat difference between them, all this does is make people stick with the stock karambit and only switch to complete the challenges.

2: No option to willingfully equip the training M4 to save on repair costs, it's inconvenient

3: Grenades and other equipment are rental only, the standard fragmentation grenade and flashbang are permanent but other options require a constant cash-flow to keep them in your loadout.

These complaints aren't deal-breakers in any way, they're just little nitpicks to be honest.

In conclusion, Ironsight is a great game that I am really fond of, It's left a lot of great memories and it's proof that you don't need a pay-to-win structure to make a fun and engaging game.
Publicado a 9 de Novembro de 2020.
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1 pessoa achou esta análise útil
0.9 hrs em registo
Thought i'd give this game a go.

Can't even make a new account because the braindead devs put a captcha that keeps repeating forever whenever i complete it, not even worth the ♥♥♥♥♥♥♥ effort of installing it
Publicado a 10 de Junho de 2020.
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2 pessoas acharam esta análise útil
0.0 hrs em registo
Seriously, one of the BEST sound tracks I've ever heard, William Smith is nothing short of a damn wizard and it really shows, there's just one problem.
At the time of me writing this review, they've yet to add the Zombie Massacre tracks, i can understand why it isn't on there because its in beta and everything can change, even the music.

I'm certain the tracks will be added, the reason i'm saying some of the tracks are missing is NOT because i want the developers to work on it right this second, they have more important stuff on their plate then adding a few music files to the soundtrack.

The reason I AM saying some tracks are missing is so that when a potential customer is thinking of buying this I want them to know what they are getting without feeling cheated when they discover the missing songs.

To sum up this review: Stellar music at a great price, some tracks are missing BUT they won't be forever and I can finally focus on what the robot was singing in Midori instead of focusing on trying to get melons and not falling off the map.
It's very good.

(Edited on 20/05/2019, Event horizon was added to the soundtrack, glad the developers added the track and I've updated the review accordingly.)
Publicado a 24 de Abril de 2019. Última alteração: 20 de Maio de 2019.
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164.5 hrs em registo (93.1 horas no momento da análise)
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Although this game is still in development (at time of writing this) it has plenty of games that provide fast-paced heart-pumping adrenalin-producing action, and the variety of games keep everything feeling fresh.
And if your not interested or dont have the time to invest in a full game session theres always the "micro-games" in the lobby.
The developers are always active and interacting with the community over on the fourm, keeping everything on development up to date, and always willing to listen to feedback.
Fully customizable condos allowing anyone to customize their humble abode to their heart's content.
The only downside i can think of is that some things are a bit too expensive, best way i found to fix that is to simply just play the game for fun instead of focusing on the money your earning.
But no matter what you do, you are going to REALLY hate minigolf and how infuriating it is for as long as the universe exists.
Publicado a 22 de Novembro de 2018.
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15.6 hrs em registo
Análise de Acesso Antecipado
This game WAS a free-for-all style fighting game where the objective was to find useful gear so that you could take on the big super scary death monster and swipe their relic, then get a flare gun and signal the chopper so that he could pick a landing zone and you could escape (if you didn't have a relic the chopper would just drop supplies), although along the way there were other players who you could either kill, team up with via a highfive, or team up with them then backstab them.
The game was focused on melee combat, but guns were an option if you had a lockpick or another gun to shoot off the lock, but that all changed with one of the updates.
Flare gun cases wernt locked anymore so players could just call in supplies to get guns early, noone was teaming up anymore as everyone shot first and asked questions NEVER.
Then armour was introduced, more updates with stuff noone wanted came, then the dumbarses at outpost games did the unthinkable.
All of a sudden you were skydiving out a helicopter, grabbing loot and the relics no longer mattered, it was just another battle royale, sure it was already a battle royale but it was UNIQUE back then, teaming up with others and the constant fear of getting bit by one of those monkey things and getting AIDS kept the game unique and made it stand out, now it was just another battle royale.
Which brings us to NOW, so what is the game like NOW? well...there is no game, the servers have shut down and outpost has made off with all the money, and now all this game has become, is a warning, a warning to others that although some games are ruined by their community, some are ruined by the developers too, a perfect example of what NOT to do to your loyal fanbase who legitimatley beleived in the devs and wanted to support their game, an utter car-crash of stupid decisions, down-right retarded betrayal, and utter dissapointment.
And the final nail in the coffin, outpost hasnt given us any refunds despite all the horrible **** they've done to us.


TL;DR great idea for a game ruined by retarded devs trying to cash-in on the battle royale genre and backstabbing their community in the process, AND NOT GIVING REFUNDS FOR ALL THE **** THEY PULLED ON US
Publicado a 10 de Julho de 2018. Última alteração: 13 de Outubro de 2018.
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531.5 hrs em registo (295.5 horas no momento da análise)
Your warframe can be prime, your guns can be prime, your landing craft can be prime, your sentinel can be prime, your decorative armour and syndana can be prime, even some of THE FISH you catch on venus can be prime.

10/10
Publicado a 22 de Novembro de 2017. Última alteração: 25 de Janeiro de 2020.
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