Chace Graves
Chace Graves   Anchorage, Alaska, United States
 
 
Howdy. My name is Chace and I love making art and playing games.

Here's my LinkTree if you would like to follow me for my art:

https://linktr.ee/chacegraves

If you decide to, thank you for your support! It genuinely means a lot to me.

I also do a little writing from time to time in the form of game reviews on Backloggd: https://www.backloggd.com/u/ChaceGraves/

Here's my discord if you wanna chat about whatever!
Discord: ChaceGraves#1802


Profile picture of my OC Dusty by Artsywak! https://x.com/artsywak
Artwork Showcase
bad signal
29
Artwork Showcase
Snowy Street
5 1
Featured Artwork Showcase
Dusty
1
Featured Artwork Showcase
Silent Hill 2 James
1
Review Showcase
The Legend Of Heroes: Trails in the Sky FC Review
Depth, Detail, and a sense that the world you're exploring is lived in.

The Legend of Heroes: Trails in The Sky First Chapter had a reputation that intrigued me. I've heard that it's an incredibly slow game that's packed with text. That the purpose of this game was to serve as a 50 hour prologue to it's sequel, Second Chapter. And that it apparently has a brutal cliffhanger that justifies all of that. It does. I'm literally only writing this review in an attempt to stop myself from burning through the next game too fast. The reputation it has for being slow is very earned but being in the mood for a slow burn experience made that a lot less jarring. I can't recommend this game to people who don't want to read a lot though. It will kill the game for you.

In First Chapter you play as Joshua and Estelle Bright. Two 16 year old kids being raised by a legendary bracer named Cassius Bright. Bracers are a guild of freelance mercenaries with a very specific moral compass. Namely to help people. They'll get rid of monsters, save a cat from a tree, escort people from town to town, etc. They just can't intervene with the military or politics of any nation. Joshua and Estelle want to become full fledged Bracers just like their father but in order to do that they need recommendations from guild branches all over their kingdom.

You'll go from town to town picking up odd jobs from the local guild branch in order to complete enough work to earn that branches recommendation. All the while getting a familiarity with each town you go to and the people who live in it. A Bracer has a duty to the people after all. It may sound like pretty standard JRPG fair but this game does something incredible when it comes to talking to the townsfolk.

Minor advancements in the story will give EVERY person in a town something new to say, and this happens several times per town. A lot of these people have little storylines during your stay and may even pop up in future towns. Some will talk about what's going on in the story but others are absorbed in their own dramas. You don't have to go out of your way to talk to everyone but you will miss out on lore and flavor if you don't. There's a lot of fun stories and characters to discover. I've had entire play sessions just being talking to townsfolk because the story advanced a little. I really hope the sequel remembers these background characters.

The towns are gorgeous and they know it too. Every time you get to a new one you'll get this nice sweeping shot of the streets and points of interest. Each town has their own personality to them that keeps the game fresh but it goes beyond the aesthetic of the town itself. Each building feels intricately designed in a way that actually baffles me. Someone put thought into these buildings making sense in a way they genuinely didn't have to for a jrpg. There'll be rooms that you'll never have to enter for any reason but they'll be filled with props and purpose because THAT BUILDING would need that room. I remember being blown away that a weapons shop had an out of the way stock room that I never had to go into but was still decorated top to bottom. It makes the world feel so much more lived in. This game revels in detail on every level and it's easy to see the love that went into this world feeling like a real place with real people.
My biggest fear for future entries is that they stop this level of detail with the townspeople and their surroundings. I can understand them not doing some of this when we switch to a more traditional 3D view without the set camera angles but it would still be disappointing. Only time will tell if they can keep that up!

That said the main cast are so charming as well. Joshua and Estelle's bickering is hilarious and got several laughs out of me. Joshua being this calm and subdued rogue countered by Estelle being a rage tornado is so funny. There's a solid party to build in this one and they all bounce off of eachother in fun ways. They'll be swapped in and out as the story progresses and I liked that compared to just collecting them all. It makes it feel like they have things to do aside from hanging out with you. My favorite party member is easily Zin. He's this massive bear of a man who is also a monk. My favorite character is Nial though. He's basically just Spike Spiegel as a reporter and I adore him.

Despite this game having magic and ridiculous airships it all manages to feel VERY grounded because they explain the hell out of it. Orbments are the way you access magic and skills and you get a literal manual explaining how it all works. Depending on the combination of quartz you install you'll get certain abilities or stat increases. Every characters abilities can be customized to your liking but some have certain elemental preferences. I really like how customizable this system is.

The airships are these hulking technical marvels with all these cool moving parts and when you actually get inside and explore them you can see how thought out the vehicle is. There's so much technology world building like this in the game that kind of teeters on steampunk or something similar. They have these cute chunky designs that I like staring at.

I should probably mention the combat at some point! It's turn based with moves that can change the turn order of everyone taking part in the combat. Random effects like critical hits appear on the turn counter and if you delay someones attack someone else might get that random effect. It's pretty engaging because if you don't pay attention you could give that critical hit to an enemy. It's a solid system all around and I never got bored of it. There's some awesome special attacks too!

I loved this game and can't wait to play it's sequel. The world building is fantastic. The environments feel lived in and atmospheric. I love the people that inhabit them and all their quirks. The writing is genuinely funny and heartwarming at times. The politics and subterfuge were engaging. I love the party we've assembled so far and can't wait to see more of what they get up to. First Chapter felt like reading a REALLY good book or watching one of those anime that just suck you into their world. It's a fantastic experience that I recommend heartily to anyone that can stand a bit of reading and a slow start because this meticulous set up is clearly going somewhere incredible.
Recent Activity
2.2 hrs on record
last played on 26 Dec
6.6 hrs on record
last played on 24 Dec
9 hrs on record
last played on 22 Dec
Comments
GrungeBro 6 Nov @ 2:59am 
You can add me as a friend on here if you wanna talk more in private
GrungeBro 6 Nov @ 2:59am 
Do you do pixel art commissions? My moms dog just died on the 5th and i wanna immortalize her dog but im not that good at pixel art yet and was wondering if i have a pic of her dog would you be able to recreate it in pixel art for her?