Według 1 osoby ta recenzja jest przydatna
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0.0 godz. w ciągu ost. 2 tyg. / 19.0 godz. łącznie
Zamieszczono 14 grudnia 2023 o 10:52
Zaktualizowano 14 grudnia 2023 o 10:55
Produkt otrzymany bezpłatnie

Perhaps not the most innovative shooter of all time, but definitely the most innovative I've played in some time, and also the most streamlined, smooth shooter I've ever played.
Though the features can be counted with your fingers, and not even both your hands, that's exactly what makes it so "innovative". You might be surprised that what most shooters lack nowadays isn't more, or even better mechanics, but in fact, the drive to reduce them as much as possible and make the game refreshing by any other means.

Now I don't mean all singleplayer shooters should have exclusively two gamemodes, four weapons and a single type of enemy like in this game, no, I mean that they should find a way to make better use of the wonders of modern engines, or their own engine writing skills and make a game that thrives thanks to its gameplay and not because of an overbearing amount of mechanics, controls, loadouts or other lazy gameplay layers that end up making the experience very bloated.

It just takes a little ingenuity to make a great game with equally great replayability, and on the way you can also cut staff.

Gameplay aside, SUPERHOT also has a very inmersive story, which is integrated beautifully into the transitions between levels and general theme. While most games do try their hand at making the game look simple from the beginning, or just in general playing around with first impressions, SUPERHOT nails it better than any other.
It seems like just another arcadey shooter, with some unique mechanics, but as the story goes on, you really begin to question what any of it means, why you're doing all of this... or what you're even doing to begin with.

I also should add that the game is very well-coded and polished, barely any bugs I could find and the ones I did find didn't affect the experience in the slightest.

9/10
Highly recommended to at least try. Buy on sale though!

P.S: I haven't played Mind Control Delete yet, but I'm very much motivated to try it out some day and I'll update my review here accordingly, not with any extensive comparisons but likely simple bits about things it did either better or worse than MCD, or what missed opportunities I didn't notice before trying out the sequel.
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