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Okay now Kunos really needs to learn how to make a game from the likes of Codemasters because one can easily tell driving in ACC is seriously enjoyable but the UI design is just meh. Car selection, for example, needs to be like Track selection with the full car list on the left and the model on the right, team and driver down in the bottom. And what's the deal with the career mode? I'm pretty sure most of you guys are just left confused after finishing the first career test run on Monza. What do I do now? There's no button to advance to the next session straight away, there's only a quit button. Everyone expects some sort of "Yay you're done with this now carry on to the next task" button immediately after finishing the current task. That is just common sense. Even if the game wants you to wait for all other cars to finish their run, at least have a message on screen saying "please wait for other cars" and, optionally, an option to skip that part. Not only I did, but Jimmy Broadbent also fell victim to that on his stream. Another example is once you're done with the 3 test sessions on Monza, you're immediately taken to Zolder. You do the standard stuff: a practice run, then qually twice, then race twice. Okay, no problem there. EXCEPT the game expects you to complete all of that in one go without saving after you've finished a session. I completed the practice and two quallies and wanted to take a little break. I opened the menu to check for any save button at all. There is no save button so I just quit. The next time I launched the game, it makes me waste half an hour to do all that again. That's bad game design and has no place in a "full release". I know they plan to add this function later, but why would you launch a game before such an important thing is even finished? There are people who like to do long sessions and people who only have an hour to play a day. ♥♥♥♥ them, right? There are many more problems with UI/UX and workflow design that if I had to list all of them out, this rant would be twice as long. I'm no sim racing pro so I won't touch base on the technical side of things. Driving feels good, overall. Runs pretty well at medium high graphical settings on my crappy PC hosting an i5 4570, GTX 1060 6GB and a measly 8GB of RAM, which is surprising.

So I guess I will recommend this title, but I'm going to leave my review at not recommended until Kunos puts some effort in improving the UI and overall game design. You may nail the physics but crappy UI and basic game design will make this high potential racing sim title the second rFactor 2.

Edit for 1.0.2: Oh, looks like we're going somewhere, folks, cuz 1.0.2 brought some fixes for the problem we've been pointing out. Save between sessions, post session timer and notice to wait for others to finish, all that good stuff. Looks like it's playable now. But the save function, to be honest, still sucks. Like, no joke, if i go to Career > Resume, I get put in my current career. But if I go to load saved game in the main menu, it takes me to monza in a Lambo super trofeo sitting in the sand. So you know, sort your ♥♥♥♥ out, Kunos. But I'm still changing my review to recommended.
Postat 1 iunie 2019. Editat ultima dată 11 iunie 2019.
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