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Análises recentes de Blaziruku

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Exibindo entradas 11–16 de 16
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9.9 horas registradas (9.8 horas no momento da análise)
A fun, unrefined game oozing with style is how I'd describe Minimum. (7/10)

I bought this game during the winter sale as it was only 3 bucks, so why not? I've been keeping track of this and jumped onto the game. It's got a very stylish artstyle which works well with their approach, and the solid gameplay also helps enforce this. However, the main issues that plagued the launch for many still persist now. The biggest problem that currently holds this game back is the balance. The melee in this game is extremely overpowered, so if you get slightly proficient at it, you'll find it easy to run into people with rifles and just 2 hit them. Since the game has a snowballing system, this makes it even worse to try to climb back when someone's ahead, where they will keep decimating others. Some guns are also much better than others, making it bad for newcomers, as guns are unlocked by playing and then using the reources to acquire new guns. Still, even with the base guns you will likely be able to grab a kill or two when someone is glowing (meaning they are damaged/injured) when they are busy fighting someone else in this chaotic game, but as it is right now, the devs MUST look into the balancing of combat. A combat roll may be useful (possibly only for ranged, as in melee form you get a dash).

Currently, there are 3 modes. The titan mode, which is similar to a MOBA where you try to destroy the enemies core, team deathmatch, where teams work to get to 50 kills, and hoard mode, a coop survival where you fight dinosaurs, and robots a-like with up to 4 other players. Team deathmatch is very easy to jump into and fun, as everyone is running around trying to kll each other, where tactics is thrown out the window, and is best for anyone looking for a quick jump in and play style. Hoard mode takes a bit more time to find players, as most prefer team deathmatch, but is quite a challenge as some of the enemies are very tanky and can kill you really quickly. Working together is key to surviving in this. In titan is where the game advertises it's biggest strength, with a shooter like MOBA where you farm creeps and take down the enemy core. It's fun and requires better timing, as killing yourself can hurt your team. Since you lose upgrades on your gun if you die, the snowball effect comes into full play, and a team in the lead can push further, although since it's much more skill based, the losing side can still make a comeback. All three modes are moderately fun, and the menu screen works well with the game. Although there are still bugs with the scoreboard which sometimes makes players disappear (which happens more in Hoard mode), overall the game itself is decent, with a TON of potential because it blend gunplay with the very popular (albeit saturated) MOBA genre. It's fresh and interesting, and I would love to see what the devs bring in the future. To sum it up in easy to read Pros/Cons:

Pros
- Great blocky style
- Fun, cool looking maps
- Solid gunplay
- Interesting concept of killing/upgrading
- Similar to Unreal Tournament in terms of gameplay
- Simple controls
- Decent community

Cons
- Melee is too strong, better guns are unlocked so their is an imbalance for new users
- On some areas (specifically hoard mode), the minimalist white block style makes it too bland
- Menu bugs out some times
- Server browser is less than optimal
- Grindy
- Exiting a match sometimes doesn't work (there isn't an "exit match" button, or it's not clearly shown)
- Grenades feel clunky when thrown (delay)

Overall I would recommend this game with friends, which is fun and exciting, but it's a bit harder to commit the full price of $10 if you are solo, as there are several issues that plague the game. At the time of this review, however, the price ($3) is definitely worth a try.
Publicada em 30 de dezembro de 2014. Última edição em 31 de dezembro de 2014.
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4.8 horas registradas
Feels like a standard TPS, with subpar mmo aspects. The gunplay feels solid, but the world is kind of dead. Your story missions are all optional, which can be viewed on the map and travelled to, and occasionally there will be arkfalls, events where enemies start spawning and you can get these points for chests. All right game, 6/10
Publicada em 11 de junho de 2014.
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Ninguém achou esta análise útil até agora
380.9 horas registradas (65.6 horas no momento da análise)
Análise do CS:GO
As always, Counter-Strike keeps it's signature and awesome formula in a new, frehs coat of paint. For those looking for the same CS gameplay, it's still here, with a couple of new guns and the same beloved server capabilities.
My only issue: In free camera, if you touch buildings, etc, your screen goes black, unlike in the older games, where you can just see through them.

Definitely would recommend for ANY Counter-strike fan, or even FPS even. It's fun, competitive if you want to, and also, GUN SKIN!
Publicada em 23 de janeiro de 2014.
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Ninguém achou esta análise útil até agora
5.4 horas registradas (4.2 horas no momento da análise)
A fun and great multiplayer game that features both an action/realistic mode that is satisfying for all who want either a quick-paced game or a more strategical and tactical appraoch. A great WW era game that has decent graphics to boot as well!
Publicada em 13 de dezembro de 2013.
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162.1 horas registradas (153.9 horas no momento da análise)
Fantastic sandbox that lets your creativity flow! Do whatever you want, although you'll need Counter Strike: Source to run most of the steam workshop items. Well worth the cost!
Publicada em 16 de novembro de 2013.
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62.5 horas registradas (54.6 horas no momento da análise)
Fantastic game, great amount of strategy, however the AI is ballistic and not very good, capping out in a difficulty at King, and just getting cheap starts at any difficulty higher. With that said, the game is still absolutely fantastic, and you can spend dozens of hours just going through a couple of turns, making decisions, trading, and managing your city to make it as customizable as you want it to be.
Publicada em 20 de junho de 2013. Última edição em 13 de dezembro de 2013.
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Exibindo entradas 11–16 de 16