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Análises recentes de BikeMan

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Exibindo entradas 11–18 de 18
4 pessoas acharam esta análise útil
34.2 horas registradas (16.2 horas no momento da análise)
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I absolutely love this game and I am very hopeful it has a good dev cycle. It's heavily inspired by Space Station 13, so players take roles and try to run a submarine without horrible death. Of course there is plenty of room for things to go wrong by accident or on purpose.

I am sure the game is chaotic to play with a full lobby of strangers so hopefully the community eventually regulates itself like the SS13 community does. Find a good server or just stick with friends is my advice for now. I am sure the lone wolf experience will be fraught with trolls. That's just an honest warning. That said, I still love this game and a lot of amazing and hilarious moments can and will come out of it.
Publicada em 5 de junho de 2019.
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7 pessoas acharam esta análise útil
39.0 horas registradas (1.7 horas no momento da análise)
The game is entertaining as hell. The sound design is second to none. I believe the devs will polish up what needs it and add the new content they have planned. The game does need a slightly better spawn system currently. But despite its flaws it is absolutely worth it currently, despite the jaded negative review campaign against it.

Edit: They updated the spawn system.
Publicada em 10 de agosto de 2018. Última edição em 16 de outubro de 2018.
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44 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
4.6 horas registradas (4.6 horas no momento da análise)
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I like what's in here so far, it's very promising. There is a solid foundation of crafting and weapon/quality variation at this time. Also I was very surprised at the sheer variety of pistol types and unique loading animations/skins for each category. The atmosphere is sufficently creepy, it's sort of a future post apcolypse type of western with bandits and future tech, but everything is worn in and dusty. I got a clear picture of where they are going with the multiplayer landscape, having seen different types of merchants, traders and a player item auctioneer as well. I assume playing Blacksmith, the class I chose to start with, will be pretty lucrative, putting up pistols and outfits I crafted, as they have a random chance for better quality depending on the toolkit you have equipped and its overall tier.

That said this is stage one alpha. Which means there is zero optimization whatsoever, NPC enemies are in the game but have no real AI yet, so they are derp until that happens. The game hitches and freezes often when traveling enough distances and sometimes just turning the camera. It is a mine field of video lag for even the beefiest rig. As this is common in any game this early in development, I'll look past it for now and see how optimization goes down the line.

To explore the game, I made my own server, locked it and played by myself for a good amount of hours. I can see the direction they are intending to go with this, and with such a good solid loot foundation and the groundwork for player crafting and enconomy already in, I am confident in my investment here and will be patient to see where this goes.

My final thoughts: Buy this if you want to invest in what it will become. If you want to actually weather the bugs and annoying glitches with some patience and a bug report to the devs to lend a hand. But if you want to sink your teeth into something right this moment, you may want to wait for a few updates and watch the forums/news for the game.
Publicada em 28 de novembro de 2016. Última edição em 28 de novembro de 2016.
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3 pessoas acharam esta análise útil
37.3 horas registradas
The pinnacle of Telltale story telling (Aside from Tales From Borderlands)
Publicada em 28 de novembro de 2016.
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10.7 horas registradas
It's rad
Publicada em 10 de agosto de 2015.
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80 pessoas acharam esta análise útil
6 pessoas acharam esta análise engraçada
5.0 horas registradas (2.0 horas no momento da análise)
Fantastic game. Very engaging and mature story. Youc an see the devs didn't have the biggest budget but they went above and beyond creatively to eclipse that obstacle. I highlgy recomend the game for likeable characters, very interesting story and mystery and I grealty await the second episode.
Publicada em 27 de julho de 2015.
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67 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
37.5 horas registradas (15.1 horas no momento da análise)
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A beautifuly constructed addiction. Brutally difficult, yet you barely notice most of the night has gone. This is a "one more turn" game. Every aspect seems to have been polished and cinched neatly, from the gorgeous art design, the crunchy sound effects which have that 90's arcade satisfaction when ringing in your newly aquired loots, down to the Bastionesque narrator urging you forward while heralding your doom.

Game just needs some balance tuning and any other content is gravy.
Publicada em 3 de fevereiro de 2015. Última edição em 3 de fevereiro de 2015.
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8 pessoas acharam esta análise útil
14.8 horas registradas (1.9 horas no momento da análise)
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Amazingly deep game. Like Banished meets H.P. Lovecraft. Much deeper system like Dwarf Fortress for character thoughts and feelings. Devs have a clear roadmap and progress page. Get it if you love these types of games.
Publicada em 15 de agosto de 2014.
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Exibindo entradas 11–18 de 18