Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
RE: waypoints - We're looking into adding more stuff to do along the way between waypoints. We spent most of our development on things like core gameplay and better AI, user interfaces, controls and networking, and that took a lot of time out of the content generation.
C3SK has to do pretty much all the mapping and networking stuff himself while I handle AI, user interface and controls and anything else that we suddenly need. But since things were in a rather stable and good state (for single player) now we have some time to work on the core content of the game.
But all the same, DO report where we need more waypoints and spawn points so you don't have to walk far after deaths. We really want NOCT to have good "quality-of-life" in it because we want it to be the type of game that you play for hours on end.
RE: Controller support - At present it only supports the XBox 360 controller on the PC. I'm adding in support for generic controllers as well, in case players have a different brand of controller or are not on a PC. This is currently my top priority task.
I think I'm going to try and get him or Mark to implement some sort of building mode where you would create your own base. That was the Nocturnal could raid it, forcing you to defend it, feel like you're protecting the last shiver of humanity.
To be conitunued...
To be continued...
To be continued...