9
Products
reviewed
412
Products
in account

Recent reviews by Großmeister

Showing 1-9 of 9 entries
62 people found this review helpful
18 people found this review funny
10.6 hrs on record
As a gamer who loves immersive storytelling, Detroit: Become Human really blew my mind. This isn't just a game; this is an emotional rollercoaster-questions about morality, humanity, your choices. everything. This game has perfect branching narrative, really offering endless paths and outcomes based on what you do. Every choice feels meaningful, and the weight of your actions will often stick with you long after you put the controller down.

The characters are fleshed out in depth, and the arcs that each of the protagonists-Connor, Markus, and Kara-goes through tug at you and makes you really invest in their fate. The voice acting and motion capture are top-notch, bringing each and every moment into your living room with breathtaking detail. Add that to great visuals and a powerful soundtrack, and you are completely immersed in a futuristic world that feels disturbingly real.

But most of all, I just loved how this game tackled huge themes like freedom, equality, and the core of what being human really means. It's an incredibly rare feat for a video game to keep you deep in thought while enjoying your gameplay, but Detroit: Become Human pulled this off. Whether you love storytelling, science fiction, or fantastic gaming in general, this is undoubtedly not something you want to pass on.

10/10, would recommend to anyone who values meaningful gaming experiences.
Posted 26 January.
Was this review helpful? Yes No Funny Award
66 people found this review helpful
8 people found this review funny
15.3 hrs on record (13.0 hrs at review time)
Ghost of Tsushima is a masterful combination of historical action, open-world exploration, and deep storytelling designed by Sucker Punch Productions. Set in 1274, during the Mongol invasion of Tsushima Island, it tells the story of Jin Sakai-a samurai forced to save his island home by doubting his values.

Story and Moral Conflict

The game starts with the ruinous Mongol invasion, which exposes weaknesses of the samurai culture entailed in its rigid code of honor. The protagonist, Jin Sakai, was a classic samurai who had been taught to fight with honor and integrity, to always face his enemies directly and openly. But in response to the Mongols' brutal disposition, Jin soon realizes that he cannot defeat the invaders with honor.

One could recognize moral tension in how Jin changed himself: in order to save his people, he had to give up the adamant traditions instilled in his childhood, embracing the ways of the "Ghost": stealth, sham appearances, and terror practices. Such a change does not come without its consequences: his uncle, Lord Shimura, labels him a treacherous dog that brings dishonor to his family, and Jin struggles with his inner turmoil due to the betrayal of samurai ideals.

The story throws up a host of questions: whether the abandonment of moral ethics can ever be right in order to reach a higher good, whether traditions are to be upheld where those very traditions threaten the people concerned. Deep within the narrative, deeper even within levels of thoughtfulness which a player may give to this game, lie these themes.

Gameplay: A Balance Between Honour and Deceit

This is where the gameplay shows Jin's moral dilemma so aptly. Be honorable as a samurai: openly dueling and fighting head-on, or be the Ghost through stealth, poison, and psychological warfare.

Combat's balanced perfectly between accessibility and depth. Stance-switching adds further layers of strategy, while mastery of parries and dodges becomes hugely rewarding. Of course, equally pleasing is the stealth gameplay; the dismantling of enemy encampments is amazingly precise and strategic.
The world of Tsushima is beautifully crafted, come alive from golden fields and bamboo forests to shrines so serenely calm, with everything beautiful, unique, and a great pleasure to explore with secrets tucked away behind every bend, breathtaking vistas, and engrossing side quests organically integrated into the natural environment.

Presented very well, both visually and audibly, special notice being given to "Kurosawa Mode," a black-and-white filter put in the game as a nod toward classic Japanese samurai movies. An artistic touch that adds to the overall feel, planting the player deep into Feudal Japan.

Moral and Cultural Reflections
Ghost of Tsushima isn't an entertainment piece, but rather a discreet quest into a subjectively complex theme. At its core, there is a fight between tradition and innovation, the struggle to save one's face against existential threats. There are no simple answers, though; the transformation of Jin will save Tsushima, but will alienate him from samurai and common folk alike, making him a hero and an outcast.

And this is a universal dilemma; therefore, this is a real struggle of humanity, trying to balance principles with pragmatism in dire times.

Conclusion

Ghost of Tsushima is more of a work of art, with its dramatic storytelling, entertaining gameplay, and an open-world breathtakingly wide. It tells the story about how far one can go in saving his close people and motherland and what the price will be that the people have to pay for such choices.

This game is very suitable for anyone who enjoys deep stories with beautiful worlds and tough moral choices that continue to haunt them well after the credits roll.

Grade: 9/10

https://gtm.you1.cn/sharedfiles/filedetails/?id=3401251098
Posted 5 January.
Was this review helpful? Yes No Funny Award
204 people found this review helpful
11 people found this review funny
2
3
4
3
2
2
2
30
89.2 hrs on record (56.0 hrs at review time)
Ведьмак 3: Дикая Охота
– это не просто игра. Это явление, культурный феномен и настоящий шедевр, который обрушивается на игрока, как волна, и уносит в мир эпической фэнтезии, откуда не хочется возвращаться.

Сюжет: Это больше, чем история – это жизнь.
CD Projekt Red создали не просто сюжет, а многослойную сагу о любви, утрате, борьбе и выборе. Геральт из Ривии – не супергерой, а человек со своими страхами, ошибками и усталостью, который в поисках своей приёмной дочери Цири пересекает раздираемый войной мир. Каждое его решение отзывается мощным эхом, меняя судьбы персонажей. И тут речь не только о главной истории: побочные квесты *настолько* продуманы, что их можно назвать самостоятельными шедеврами.

Например, квест с *Кровавым Бароном*. С одной стороны – это драма об алкоголизме, насилии и утраченной любви, с другой – история о монстрах, не всегда внешних. Его финал пробивает до мурашек. **И так везде.**

Геймплей: свобода действий и вес каждого клика.
Сражения с чудовищами – настоящая хореография. Меч, магия, алхимия – Геральт сочетает это всё, словно маэстро. Битвы с грифонами, вампирами или даже обычными волками всегда динамичны и требуют тактики.

Но главное – это мир. Тебя не ведут за руку. Ты видишь развалины? Там может быть древний клад, жуткий монстр или крохотная, но важная деталь мира. Каждый уголок наполнен деталями, и ты **хочешь исследовать всё.**

А система моральных выборов? Забудьте про "чёрное и белое". Тут нет хороших решений. Есть только последствия, и они всегда ощущаются лично.

Графика и звук: песня для глаз и ушей.
От густых лесов Веленa до великолепного Новиграда – каждая деталь выполнена с любовью. Густая трава шуршит под копытами Плотвы, а ветер треплет волосы Геральта на заснеженных пиках Скеллиге. Это не просто графика, это визуальная поэзия.

И музыка! Баллады Лютика, мрачные мотивы боевых сцен или душераздирающие мелодии – саундтрек не отпускает даже спустя часы после игры.

Критика? Почти нет.
Есть пара шероховатостей: боевка иногда может казаться однообразной, а интерфейс инвентаря не всегда интуитивен. Но разве это важно, когда весь мир – твоя игровая площадка?

Итог: Это искусство.
Ведьмак 3 – это не игра, это **путешествие.** Это история, которая остаётся с тобой, уроки, которые ты уносишь, и эмоции, которые невозможно забыть. Если вы ещё не играли, то остановитесь. Закройте вкладку и идите качать этот шедевр.

Оценка: 10 из 10. Настоящая магия в цифровом виде.
Posted 20 November, 2024.
Was this review helpful? Yes No Funny Award
97 people found this review helpful
3 people found this review funny
2
2
22
128.2 hrs on record (57.4 hrs at review time)
Battlefield V is a rollercoaster of emotions, pure chaos wrapped in stunning visuals and heart-pounding action. After a long, grueling day at work, there’s nothing better than jumping into the fray with your colleague by your side. The rush of storming objectives, laying down suppressive fire, or barely surviving a tank assault together creates a bond like no other. It’s the kind of fun that makes you forget the grind of the day and lose yourself in the madness of war.

But then, the cheaters show up. Nothing kills the vibe faster than lining up the perfect shot, only to be insta-killed by someone snapping their aim halfway across the map with inhuman precision. You look at the killcam, and there they are, spinning like a broken lawn sprinkler, headshotting everyone in sight. Rage boils over. You scream at the screen. Where’s the anti-cheat system? How does a game this beautiful, this immersive, get tarnished by such blatant hacks? It’s maddening.

Yet somehow, Battlefield V keeps pulling you back in. The maps are breathtaking—every corner of the game feels alive, from the snow-covered peaks of Narvik to the fiery ruins of Rotterdam. And when you’re with your colleague, even the most frustrating moments become something to laugh about. You’ll rage together when a cheater wipes your squad, but then you’ll crack up after respawning and accidentally crashing your plane straight into each other. The game shines in those moments of shared chaos, where teamwork and laughter triumph over frustration.

The class system makes every match feel like a collaborative effort. One of you drops medkits while the other lays down ammo, and suddenly you’re an unstoppable team. Every kill feels earned, every revive feels like a small victory, and every explosion reminds you why you keep coming back. Sure, cheaters are a plague, but they can’t take away the camaraderie and pure joy of tearing through the battlefield with a friend.

Battlefield V is far from perfect, but when you’re dodging bullets and cracking jokes with your colleague after a hard day, the flaws fade into the background. The cheaters will always be there to annoy you, but the chaos and adrenaline-fueled fun will keep you coming back for more, one epic moment at a time.
Posted 15 November, 2024.
Was this review helpful? Yes No Funny Award
65 people found this review helpful
777.5 hrs on record (777.0 hrs at review time)
Total War: ROME REMASTERED – это словно вернуться в прошлое, где юность прошла за сражениями и завоеваниями, но теперь с новыми красками. Как человек, который когда-то ночами сидел за оригинальной Rome: Total War, я был в восторге, увидев, как игру привели в порядок. Ностальгия накрывает волной – от легендарного саундтрека до первых шагов на карте кампании. Это словно встретить старого друга, который стал чуточку лучше.

Графика преобразилась: города выглядят детальнее, текстуры стали четче, юниты ожили, а бои теперь радуют атмосферными эффектами. Конечно, это не уровень современных стратегий, но в этом и прелесть – дух старой школы остался нетронутым. Управление стало удобнее: камера больше не сводит с ума, появились полезные фильтры для армий, улучшена система дипломатии. Для ветеранов это как глоток свежего воздуха – всё знакомо, но пользоваться стало проще.

Геймплей – классика в лучшем её виде. Кампании всё так же затягивают, когда каждое решение на карте может привести либо к величию, либо к падению. А тактические сражения – это вечный танец стратегии и случайностей, где побеждает не только сильнейший, но и самый хитрый. Пусть ИИ временами тупит, но для меня это скорее повод улыбнуться: "О, да ты всё такой же, как в 2004-м!"

Когда запустил первую кампанию за римлян, сразу вспомнил, как когда-то впервые отправлял легионы на завоевание Галлии. Теперь всё то же самое, но лучше – глаз радуется, и играть стало удобнее. Если вы играли в оригинал, ремастер подарит вам ту самую радость. А если новичок – приготовьтесь понять, почему эта игра заслуженно считается легендой.

ROME REMASTERED – это игра, которая заставляет снова почувствовать себя великим полководцем. Это не просто ремастер – это праздник для всех, кто когда-то любил эту классику. Я снова дома.
Posted 15 November, 2024.
Was this review helpful? Yes No Funny Award
33 people found this review helpful
1.2 hrs on record
A Haunting, Emotional Journey

Dear Esther isn’t just a game; it’s an experience—a meditation on loss, memory, and the quiet beauty of isolation. From the moment I set foot on the island, I was immersed in its haunting atmosphere. The sound of the wind, the distant waves, and the rustling of leaves all felt so real, so personal. It was as if I wasn’t just exploring an island, but a reflection of my own mind—a landscape of grief and longing.

The narrator’s fragmented story is what truly hit me. His search for Esther, his painful memories, his yearning for answers—every word felt heavy with emotion. There’s no combat, no puzzles—just a quiet, poignant journey that made me reflect on my own life, on connections lost and unanswered questions. It was raw and beautiful in its simplicity.

The visuals are breathtaking, not in a flashy way, but in a subtle, melancholic beauty that makes your heart ache. The world itself feels alive, but also fragile, much like the memories we try to hold onto.

Dear Esther is not a game you rush through. It’s a story that unfolds at its own pace, and I found myself completely absorbed. It’s something that stays with you long after you’ve left the island—an emotional journey I won’t soon forget.

A masterpiece of storytelling.
Posted 7 November, 2024. Last edited 7 November, 2024.
Was this review helpful? Yes No Funny Award
225 people found this review helpful
36 people found this review funny
2
6,115.1 hrs on record (6,055.1 hrs at review time)
Posted 29 April, 2024. Last edited 11 January.
Was this review helpful? Yes No Funny Award
118 people found this review helpful
1 person found this review funny
2
2
844.1 hrs on record (843.4 hrs at review time)
As I sit down to pen my thoughts on Mount & Blade, a flood of memories rushes back from the countless hours spent exploring the vast expanse of Calradia. For over a decade, this game has been more than just a virtual escape—it's been a journey of conquest, diplomacy, and adventure unlike any other.

Back in 2010, when I first ventured into the world of Mount & Blade, I was immediately captivated by its unique blend of sandbox gameplay and medieval warfare. The freedom to carve out my own path, whether as a noble knight, a cunning merchant, or a fearsome warlord, was a breath of fresh air in an industry saturated with linear narratives and scripted experiences.

From the moment I swung my first sword and charged into battle on horseback, I knew I was hooked. The adrenaline rush of leading my troops into combat, the satisfaction of seeing my kingdom flourish under my rule, and the thrill of outmaneuvering my rivals on the political stage—it was a feeling like no other. Every decision felt meaningful, every victory hard-earned, and every defeat a lesson learned.

But what truly set Mount & Blade apart was its emergent storytelling. Every playthrough was a unique narrative, shaped by the choices I made and the alliances I forged. Whether I was brokering peace between warring factions, raiding enemy caravans for loot, or engaging in epic siege battles for control of strategic strongholds, no two adventures were ever alike.

Of course, Mount & Blade wasn't without its flaws. From clunky combat mechanics to dated graphics, the game certainly showed its age at times. Yet, it was precisely these imperfections that added to its charm, lending it a sense of authenticity and immersion that few other games could match.

Over the years, Mount & Blade has continued to evolve and expand, with each new installment building upon the foundation laid by its predecessors. From Warband to Bannerlord, the series has grown in scope and ambition, yet it has never lost sight of what made it special in the first place—the freedom to write your own story in a living, breathing world.

As I look back on a decade spent in the world of Mount & Blade, I can't help but feel grateful for the countless adventures, epic battles, and unforgettable moments that this game has given me. It's been a journey filled with triumph and tragedy, glory and betrayal, but through it all, one thing remains constant—the enduring magic of Calradia, and the countless tales waiting to be told within its borders.

Here's to another decade of adventure, conquest, and glory in the world of Mount & Blade. Thank you, TaleWorlds Entertainment, for ten years of unforgettable memories, and here's to many more to come.
Posted 26 April, 2024.
Was this review helpful? Yes No Funny Award
71 people found this review helpful
1,947.0 hrs on record (1,946.9 hrs at review time)
Когда я впервые запустил Rome: Total War в 2009 году, шесть лет после его официального релиза, я не ожидал, что эта игра займет столь значительное место в моей коллекции стратегий. На тот момент уже существовали более современные игры с более продвинутой графикой и инновациями, но Rome: Total War обладал тем чем-то, что заставляло возвращаться к нему снова и снова.

Игра сочетает глубокую пошаговую стратегию с динамичными битвами в реальном времени, позволяя ощутить себя настоящим правителем древнего мира. Управление экономикой, дипломатией и военными кампаниями требует не только стратегического мышления, но и способности адаптироваться к постоянно меняющимся условиям политической арены.

Битвы в Rome: Total War — это отдельная глава в моем игровом опыте. Масштабы столкновений, реализм управления войсками и тактическая глубина сражений до сих пор впечатляют. Манипулирование формациями, использование местности и времени суток для достижения преимущества перед противником — все это добавляет игре особенный колорит.

Хотя графика на сегодняшний день выглядит устаревшей, она все еще способна передать атмосферу и масштаб событий тех времен. Звуковое сопровождение и музыкальные композиции эффектно дополняют общую картину, погружая в эпоху Римской империи.

Спустя годы, проведенные с Rome: Total War, могу сказать, что это было и остается не просто времяпрепровождение, а настоящее путешествие в историю. Игра оставила заметный след в жанре стратегий и продолжает радовать новыми открытиями в каждой новой кампании. Она учит планированию, стратегии и, что самое важное, умению находить пути к победе в самых сложных условиях, что делает каждое возвращение к игре увлекательным и познавательным опытом.

11/10
Posted 25 April, 2024. Last edited 27 November, 2024.
Was this review helpful? Yes No Funny Award
Showing 1-9 of 9 entries