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กำลังแสดง 21-27 จาก 27 รายการ
4 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
89.5 ชม. ในบันทึก (58.4 ชม. ณ เวลาที่เขียนบทวิจารณ์)
The game is solid, but certainly has its flaws. Definitely one for the sales. Picked this up for $6 and that's a pretty decent deal.

So the main point of the game is to start with an engine on wheels and slowly upgrade your car as you work through the story. It's nothing new but it's entertaining anyway. The gameplay is very similar to the 2013 Tomb Raider; basic combat, some guns, exploring locations on a map to find collectibles and scrap for your deformed sidekick to use in upgrading your car.

The balancing is pretty average; being in an open world environment you can choose to clear out huge sections of the map very early on before completing most story missions. This means most upgrades and tools can be bought really early on in the game, and basically no area is locked behind "you don't have the gear for this section yet." (Though there are around 3 scavenging locations out of 191 that are simply blocked off until you start specific missions, which is really frustrating.) There's a guy at the beginning who lets you upgrade abilities, but you'll likely forget about him, because you'll probably have your character maxed out 5 hours into a 40 hour map clearing grind, and he just disappears then. Garage upgrades are mostly purchased with scrap, but some are locked behind story and side missions. This includes half the engines being locked until you reach 80% story progression. The gameplay doesn't really gain any depth and is very repetitive.

The map is a bit of a let down. 3 major sections with different strongholds, however since you're in a desert, there's no real different feel between the areas, it's all just sand and rusted metal. I was hoping that reaching another person's stronghold would actually mean a change in some of the scenery, but it really isn't. There are 191 scavenging locations, basically small camps where you can find scrap for upgrades and maybe some enemies. Sadly this isn't exactly fulfilling, as halfway through the map you'll have purchased all the upgrades with scrap and just have a pile of 10,000 scrap building up with no purpose.

The combat is decent, very similar to Arkham's freeflow, if a little less refined. Sadly the enemies really don't vary much, and all the "boss" enemies are basically just recolours of each other. One of the most built up bosses in the game is also a massive letdown as he literally has a copy-pasted moveset of an earlier miniboss.

The "racing" is a bit of a mess. All the races require using preset cars, whether it be enemy cars that you hijack, or the preset "archangel" configurations for your main car. This is annoying, as you basically are given free reign to create the car that suits your playstyle, but then you're cornered into using presets that mostly aren't balanced between stats, but rather max out one stat on the car and sacrifice everything else. The hijacked enemy cars are also difficult in races as many have the steering ability of a toaster, or are slower than your car before you even got the first upgrade. The enemies in races also don't care about winning, they just care about stopping you reaching the end in the time limit. It's essentially time trials with moving roadblocks. They will just turn and force you to t-bone them and just park there so you can't move. There are also checkpoint races where moving through the checkpoint as intented will cause your car to spin out, as you have to hit a barrel at each checkpoint.

It sounds like I hate this game, but I don't. It really was fun and I do enjoy the map clearing grind style of game, but the repetitive gameplay and the lack of any real progression past the early game means this simply isn't worth it at full price. But at $6? Yeah this was a great pickup.
โพสต์ 8 ตุลาคม 2017
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75 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
8.3 ชม. ในบันทึก
I can see what this game's going for, but it just doesn't do it for me.

It's basically a walking-simulator story game, with a minor puzzle aspect, and combat. There's nothing inherantly wrong with that combination, but no part of it feels in any way outstanding. The game basically has no replay value for me, I know the story and there's no desire to go back through the slow, and very long cutscenes to hear it again, and really, replay value should mean something in a game that you have to restart if you die too many times.

The story is a little above average. Senua is a mentally ill girl who is descending into hell in an attempt to have the gods bring back her dead lover. Through her journey we learn about Senua's past of being an outcast because of her illness and the story of her and her lover. From the prologue, we are in Senua's mind, and can constantly hear the schizophrenia-like voices talking, at some times berating her, sometimes egging her on, and even just narrating the story. It's certainly a unique aspect of the game, and very unsettling, but the voices really do grind on you quickly, especially when some of them will just repeat similar things for whole sections of the game. The story, however, doesn't really fit the length of the game, and by the end it feels like you've heard some of the same things over and over again.

The puzzles are intriguing at first, mostly using perception of the environment to create rune symbols to progress. However again, the game goes far too long for the same kind of puzzle to stay interesting. There's hardly anything added to the puzzles between the first and the last in the game and you will feel like you're just doing the same puzzle in a different room. Many games that choose to focus on puzzles will at least add aspects to them, increasing the complexity or just changing it up a little, this does not.

Lastly, the combat. It's a touchy topic around this game, anyone who seems to criticise the combat just gets mets with "it's more about the story, it's not meant to be Dark Souls." That's all very well, but it isn't a small part of the game. There is a LOT of combat, and it really isn't good. There are very few attacks, very few different enemies, and often the encounters are very long with a lot of the same enemies spawning ad infinatum. The worst part of the combat is that one enemy will attack you at a time, but as soon as an enemy is off the screen, whether due to the awful camera control in battle, or literally just spawning behind you, it will rush to attack you completely out of sequence and will often blindside you and hit you. (Also, usually this is accompanied by one of the voices saying "behind you" right as a mace slams into your face.) I could understand sacrificing a complex combat system for a better story experience, but if that's the case, there shouldn't be SO MUCH of this frankly tedious fighting in the game.

The appearance of the game is amazing, and the environments are a combination of beautiful and disgusting, often with corpses littering the area. One thing that really frustrated me from the beginning is that there is no "Motion Blur" or "Film Grain" options in the menu, and to remove these effects you need to directly edit the game files. Both of these really annoy me in AAA games, when so much effort has gone into producing a beautiful HD experience, then some person went "great, now put a fuzzy filter over everything" and motion blur honestly gives me a headache. These sorts of things should never be a locked-on option.

If it were less pricey, I'd feel better about the game, but a walking simulator with a frankly slow and uninspired story should not be this expensive.
โพสต์ 16 สิงหาคม 2017
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8 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
1 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
49.7 ชม. ในบันทึก (31.8 ชม. ณ เวลาที่เขียนบทวิจารณ์)
If you only ever play one horror game, make it this one.

There are so many horror games out there that go the same way, you wake up alone, abandoned, not knowing what to do and your only goal is to get out of "creepy place X." This is the same but different, you know who you are, but you suddenly find yourself wreched out of your life and in the future, in a station at the bottom of the ocean.

The horror gameplay is similar to other horror games by Frictional, there are monsters, some terrifying, some a little laughable, but you're essentially defenseless and have to figure out how to progress around the creatures with their various rules, from enemies that only see you when you see them, to blind monsters that track you through sound.

But the true value of the game are the parts between the monsters, the huge, rich story discovered through audio logs, documents, human "black-boxes" and even a rare person or two. There is nothing mandatory in the game, you can just ignore everything and progress to the end, but the decisions you make, and what you will or won't sacrifice to ensure your own safety will truly weigh on you and make you think about what sort of person you are.

It's possibly the best story in a horror game to date, and while the main character is an absolute moron at more than a few times, he's still relatable and understandable.

Seriously, even if you're the sort of person who has to play with all the lights on, the sound down low and a person with you to ensure you don't crap yourself, it's still worth it to play this, just to have the experience.
โพสต์ 1 กันยายน 2016
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
6 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
10.3 ชม. ในบันทึก (6.2 ชม. ณ เวลาที่เขียนบทวิจารณ์)
First things first, I'd wait for a sale, it's a decent game, but 6 hours total with little to moderate replay value is probably not going to feel like good value to most people at the full price.

The elephant in the room, is it a Portal/Soma/Talos/Whatever else clone? Sort of, but that shouldn't detract from its value. It follows the Portal theme very closely, puzzles divided into test chambers, a single human progressing with only a robot supervisor for assistance/infromation. It really does borrow a LOT from Portal, but that doesn't mean it doesn't have some different mechanics, a VERY different story, and value in its own right. We shouldn't devalue a game just because it bears similarity to other games. It does have an philosophical/ethics-based story/decisions, but we aren't just going to never use that again because Talos and Soma did it well.

In terms of replay value, it's very similar to Portal, the puzzles won't change, the story won't change, but once in a while you'll just feel like playing it throuhg again because it's genuinely decent.

All in all, the gameplay is fun, the story is cleverly written and a true dilemma for the player, if a little bit cliched at parts. For a game from a relatively new/unheard of studio it's also a lot longer than most similar releases.
โพสต์ 1 กันยายน 2016
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
4 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
1 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
27.8 ชม. ในบันทึก
The story is about how the pretentious, outsider, photography snob who lacks a personality starts to manipulate time, 30 seconds at a time. She uses her power to rescue her generic fallen-off-the-rails friend over and over while all the popular, rich and pretty people secretly wish they were her.
The voice acting is consistantly bland, and for a game which constantly talks about art, it looks like modern day claymation.
While the game is marketed as "your decisions have long term impact" there are really only about 2 decisions that have any more impact than not watering your plant causing your plant to die.
The time travelling is really useless and essentially only adds one conversation option to the boring conversation you have to listen to 6 or 7 times and the game culminates in an ultimately predictable ending (which of course is not affected by any of the decisions you made leading up to it) that doesn't even slightly try to redeem the poor story of the game.
โพสต์ 22 ตุลาคม 2015
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
4.9 ชม. ในบันทึก
Not worth the time, the story is average, the graphics are nice, but you aren't going to be scared at all. You are going to be frustrated. This game floods your inventory with crap then expects you to combine items seemingly at random to progress in ways which seem to make no sense.
Unless you want a fun few hours of reading a walkthrough to find you were meant to run around gluing magic leaves to walls, play a well made game instead.
โพสต์ 30 มิถุนายน 2015 แก้ไขล่าสุด 5 กุมภาพันธ์ 2016
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
14.5 ชม. ในบันทึก
It's enjoyable, it looks really incredible, the music is nice and the story is very deep, however the combat feels really awkward at times and while you can "build your own combos" you only get to change the effects of the hits (+ damage, healing, lowering cooldowns) it's not as custom as it sounds. Also the whole game feels really pretentious, it cant just have well defined terms like hp or xp, it has to set up 50 of its own terms to the point where it takes ages to even know what the game is talking about, and some of the characters are just cringe worthy, making you groan every time they say lame lines like "remember you later."
It's worth it on sale, but not as flawless as the diehards make it seem.
โพสต์ 20 มิถุนายน 2015
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กำลังแสดง 21-27 จาก 27 รายการ