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Πρόσφατες κριτικές από τον angel

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Εμφάνιση 1-10 από 43 καταχωρίσεις
4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
4.8 ώρες συνολικά
I think the writer falls into the same pitfall his last release has: the story is constantly depressing with too little brevity in between to give the reader any breather. It was nice in the beginning because he built the stake very well and put you into the similar sense of dread the characters have, but this turns into a downside because by the time the protagonist is exhausted by everything going on, the reader, too, is fatigued. There is also minimal clarity in stats beyond relationship ones and the choices are often very linear, it demotivates me from doing another play-through.

I have put the story down since the protagonist got split up again and haven't picked it up since because it was so draining to read. I might change the rating again when I finish, but at the moment, I can't recommend it for what it is.
Αναρτήθηκε 29 Νοεμβρίου.
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11 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
0.9 ώρες συνολικά
Genuinely cannot believe this is supposed to be CoG's product from their romance line, because it's the most disagreeable thing in what is already a subpar story. I tapped out as soon as I finished the first "intimate" romance scenes with Remington. It's only a make-out scene but it's supremely awkwardly written. I do not understand how the writer thinks this is sexy? It lacks any subtlety, straight up go to your face and be like "here's who will lead in this scene, being in control is so sexy, can you see how sexy it is?"

Remington lost so much of his charm in the make-out scene because of the way he talks about being the dominant one. It's foppish and posturing. The options are like "let him own my mouth/my behind/throat." and straight up they're spanking in the first make-out scene? It's weird that it's even an option. Remington left immediately after that without escalating the scene further to actual intercourse.

Frankly, I would too after that embarrassing display. What in the world.
Αναρτήθηκε 22 Νοεμβρίου.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
0.7 ώρες συνολικά
This lets me put a cute little tune over the artwork of my OTP <3 10/10
Αναρτήθηκε 3 Νοεμβρίου.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
10.6 ώρες συνολικά
I'll come back to you once I finished Dragon Age: The Veilguard, I swear. I love you so much, my friends have nothing but good things to say about you.

EDIT: I came back to you, beloved 💖
Αναρτήθηκε 3 Νοεμβρίου. Τελευταία επεξεργασία 5 Νοεμβρίου.
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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2.6 ώρες συνολικά
Oddly fascinating how such a short game can capture many of my key traits so quickly. It's very enjoyable and creative, the creators have done a beautiful job.
Αναρτήθηκε 3 Νοεμβρίου.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
31.9 ώρες συνολικά
DNF.

Intolerable to play if you have any degree of motion sickness. Mine puts me under a severe migraine for two days straight yesterday. I tried to pace it out so my problems would be easier on me but it didn't get better at all. This is absolutely horrendous after all the talks about accessibility settings. I went and spoiled myself the ending and the romance to see if it's worth pushing on, but everything I heard about what they did to Thedas and the eventual ending make me decide it's better that I don't.
Αναρτήθηκε 31 Οκτωβρίου. Τελευταία επεξεργασία 6 Νοεμβρίου.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
5.9 ώρες συνολικά (3.8 ώρες όταν γράφτηκε)
It's refreshing to find out your friend can be as dumb as you when they repeated the same mistake you just made and you, too, are as dumb as them when you do the same thing the next immediate level <3
Αναρτήθηκε 20 Οκτωβρίου.
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11 άτομα βρήκαν αυτήν την κριτική χρήσιμη
35.7 ώρες συνολικά
Update: I had to voice this on my review after I saw the patch notes for 1.7 because what the ♥♥♥♥ do you mean by you added 25 DLCs that can only be acquired through in-game purchase.

I enjoy the game for what it offers but the egregious amount of DLC and the sudden price bump for various region is unacceptable, especially when the game is still very buggy as reported by multiple reviews/players.

The gameplay and the UI are very clunky at the moment and they haven't gotten improved ever since I bought the game. The only changes I saw to the UI is the constant update of the title screen, now updated to include advertisement to their DLC. You can also get extra advertisement for their DLC in the game if you chose to jump into the shipping bin gate.

The entire game very much feels like an incomplete port of a mobile game, I'd not be surprised to see the game on phone in the future with even more options for microtransactions.
Αναρτήθηκε 9 Αυγούστου. Τελευταία επεξεργασία 3 Νοεμβρίου.
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115 άτομα βρήκαν αυτήν την κριτική χρήσιμη
9 άτομα βρήκαν αυτήν την κριτική αστεία
5
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16.4 ώρες συνολικά (5.2 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
It's a cute game with a really strong visual identity and some of the cutest character designs I've seen in farming sims. However, at this stage, I cannot recommend the game. If the developers make fixes during the Early Access that improve these problems, I'll be glad to change my reviews into a positive one, but as it is, the game needs some serious balancing to make it enjoyable.

The price in the game is abysmal for the seeds. Some of the seeds that reproduce new harvests every few days are multiple times much more expensive than the ones that let us harvest one-off. Tools like the fishing rod or the shovel require us to buy the most basic version from the store. You don't really get any indication that you need the shovel either. You also don't get any indication on which items would go to the museum from the get-go, my friend said there is a tiny checkbox that lets you know which is...? Both of us didn't get told anything about this during our playthrough, and even if it was told, it's very unfriendly game design to not make necessary information readily available.

The distance to travel between areas gets tedious really fast. With this running speed, it usually takes hours in game for the players to move between three zones. The maps shouldn't be this big when there are so many empty spaces in the different areas. Some of the crucial buildings are also in entirely different zones yet really far from each other. If you want to go to the beach right after the museum, it takes at least a minute of real time to get there.

This is a huge problem because the game time cycle of a day is only around 10 minutes or so. You can barely do anything before the day ends, forcing you to narrow down on exactly one activity you want to make good of. Not to mention the stamina is abysmally low, I usually run out of stamina fishing long before the day even ends. Adding to this is the fact crafting takes time from the actual day, locking your character in to stay there and craft while they craft instead of getting to run somewhere else to do other things.

The limited time also makes it very hard to engage with the characters, since I barely have time to interact with them. However, a friend who also plays at the same time points out that the characters feel very flat and incompetent. I feel the same about my experience playing because I try to talk with every character I come across. But they often feel very one-note and uninteresting, no one really has any turmoils or conflicts to draw you in, except maybe March whose delivery goes from annoyingly endearing to pretty corny really fast.

Conclusion: At this Early Access, FoM has a strong visual identity but it lacks any other identity that makes it stand out and fails at the basics of gameplay to make it engaging and user-friendly. If they can't improve the gameplay strongly, I at least suggest that they keep it simple while leaning into making the writing better, since that's what draws the majority of their fanbase in. Making the game more story-focused would help the game a lot in terms of solidifying its core identity.
Αναρτήθηκε 6 Αυγούστου. Τελευταία επεξεργασία 6 Αυγούστου.
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13 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2 άτομα βρήκαν αυτήν την κριτική αστεία
0.3 ώρες συνολικά
Lovely style and presentation but ultimately fell victim to a poor execution that makes the whole game feels like a chore to go through.
Αναρτήθηκε 18 Μαΐου. Τελευταία επεξεργασία 3 Νοεμβρίου.
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Εμφάνιση 1-10 από 43 καταχωρίσεις