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Reseñas recientes de Yung

Mostrando 1-7 de 7 aportaciones
Nadie ha calificado este análisis como útil todavía
21.5 h registradas (1.6 h cuando escribió la reseña)
This game is amazing and fascinating, but aware of what your are jumping into. There is a lot, A LOT of things to learn in this game. There will be a lots of restart and a new game, but you will learn and progress more each time. Think of it as ''It's more about the path, than the final destination'' . While playing, check for tutorials online. If you need help, check online. The community is great!

Publicada el 3 de agosto de 2019.
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Nadie ha calificado este análisis como útil todavía
1,097.0 h registradas (430.8 h cuando escribió la reseña)
Reseña de CS:GO
For the uninitiated, Counter-Strike: Global Offensive is a small-scale, team-based first-person shooter with permanent death. When a counter-terrorist kills a terrorist planting explosives in a classic Defusal match, or a CT escort swallows a sniper round in Hostage Rescue, the victim is dead for good and doesn't respawn until the next round. As such, players on both sides must exercise skill and care. The bomb objective, meanwhile, gives everyone a purpose. Of course matches end when everyone on a team is dead, but a clever and coordinated terrorist team will give the CTs the slip, plant their bomb, and protect the bomb site. Between rounds, everyone spends earned cash on better gear and guns, and the cycle continuesPieces of the Counter-Strike formula are dated at this point, but the superb heart and soul of Global Offensive is timeless. Teams are small, guns are lethal, and rounds are short. There's an addictive just-one-more-round quality to it, because there's a constant desire to do better than last time, to earn a satisfying kill, or to win in a new way. Call of Duty and Battlefield vets will wonder why they can't sprint to escape enemy fire or look down the iron sights to improve aim; Counter-Strike players will feel like they walked into their redecorated home. Certain map redesigns will catch hardcore fans off guard, but the changes are for the best -- the underpass choke point in de_dust, for instance, has a new escape route.
Publicada el 6 de octubre de 2018. Última edición: 21 de octubre de 2019.
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Nadie ha calificado este análisis como útil todavía
4.4 h registradas (4.2 h cuando escribió la reseña)
A great astonishing game that you can complete in a few hours. A story of the game is amazing and fun. All you have to do is the right choises. I fully recommend this game. Cant wait for season !
Publicada el 18 de agosto de 2018.
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A 1 persona le pareció útil esta reseña
0.7 h registradas
Its always crashing when I start playing the game
Publicada el 24 de noviembre de 2017.
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Un desarrollador ha respondido el 24 NOV 2017 a las 11:48 a. m. (ver respuesta)
A 1 persona le pareció útil esta reseña
459.9 h registradas (149.1 h cuando escribió la reseña)
Siege is at its most thrilling when I squad up with a few friends. Information is half the battle, so having teammates you can trust to make accurate and useful callouts is often how the hardest fights are won. Dying early in a round sucks, but it’s equally fun assuming control of cameras and helping in the limited way I still can. Watching a friend use the intel I’m feeding them from a hallway camera to get the round-winning kill is more satisfying than the win itself. When I’m not playing with friends, good teamwork can be a coin flip. Siege’s growth in popularity has also brought about a huge toxicity problem. Some changes, like reverse friendly fire, show promise. But despite good intentions, Ubisoft has been slow to offer reliable solutions for player communication. If someone is abusive in chat or in the game, the only thing I can do is hit the report button. For a more robust report, I have to go through Ubisoft’s support site. The text chat filter nullifies attempts to use racist or homophobic slurs, but the burden of proof for verbal toxicity or hacking falls on the victim, who is expected to record the offender.
Publicada el 10 de septiembre de 2017. Última edición: 3 de noviembre de 2019.
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Nadie ha calificado este análisis como útil todavía
219.3 h registradas (116.0 h cuando escribió la reseña)
Old and Nice
Publicada el 2 de enero de 2017.
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A 1 persona le pareció útil esta reseña
152.2 h registradas (46.2 h cuando escribió la reseña)
Very nice game
Publicada el 10 de septiembre de 2016.
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Mostrando 1-7 de 7 aportaciones