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Ostatnie recenzje napisane przez użytkownika ZekeDMS

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Wyświetlanie 11-20 z 41 pozycji
Według 6 osób ta recenzja jest przydatna
2.5 godz. łącznie (1.4 godz. w momencie publikacji recenzji)
Subjective review content - half of the music is really awful screamo-industrial garbage. Especially Celldweller and Blue Stahli.
Objective review content - really really wants to make sure I know what's on my desktop every few minutes.

Zen Studios makes games based on things they've heard of but never played. "Rhythm games...oh yeah, that thing where you press buttons in time to music, right?" No sense of beat, timing, or why they don't use crazy dynamic camera angles to hide the notes from you. For a game with so little going on visually, it's really prone to framerate drops, which only further enhance the inconsistent timings with enemy attack animations and the difficulty in seeing where attacks are coming from. It seems like Zen spent all their time trying to make it look cool and forgot to build the game under it.

It's sort of like how Zen thinks pinballs make a plastic "clack" sound on a table. Sort of like how Pinball FX2 is almost a good game but can't quite make it. It's just a little off in all the wrong ways.
Opublikowana: 13 stycznia 2015. Ostatnio edytowane: 13 stycznia 2015.
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Według 8 osób ta recenzja jest przydatna
Według 2 osób ta recenzja jest zabawna
625.0 godz. łącznie (147.2 godz. w momencie publikacji recenzji)
Spent $15, came out with $100 more a semester. A+ way to not totally screw yourself over in college.
Opublikowana: 31 grudnia 2014.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 5 osób ta recenzja jest przydatna
2.1 godz. łącznie
The oppressive darkness of the house is almost as scary as coming to grips with the difficulties of interpersonal relations through ransacking my family's drawers. 10/10
Opublikowana: 28 grudnia 2014. Ostatnio edytowane: 13 stycznia 2015.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
39.1 godz. łącznie (26.3 godz. w momencie publikacji recenzji)
This is what every superhero game should be. The opening alone makes it worth the price of admission. You won't wanna miss a thing.
Opublikowana: 22 grudnia 2014.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
10.5 godz. łącznie
100% room completion 360 nocube would recommend
Opublikowana: 5 grudnia 2014.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 7 osób ta recenzja jest przydatna
44.2 godz. łącznie (6.1 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Get out your old grunge mixtapes, plug in your controller, and get ready for a return to the insanity of the 90s. I got in on this at version 0.001, and it was clear they knew what they were doing and how much Road Rash they played before the series took a dump and died (they even pointed out what few realized about the originals not actually involving turning in a dev diary). The amount of progress up to this version is really impressive, especially in such a short span. The core game is fantastic, now it's all bells and whistles.

While the game is still in beta and you can tell it's unfinished (car animations are minimal, the camera doesn't keep up so well, there's only one attack animation, motorcycles don't have any real braking animation/sound), the actual game is tremndously fun. It's a smooth update of the Road Rash style that works well in the age of analog control (much easier to hit that other rider now!) and provides more than just straight races, although going fast and bashing heads is the essence of any track. There's some roguelike elements to the game, too. You get up front purchases of helpful items between rounds that last until you die, and permanent, XP based upgrades like bike quality, total HP, etc., and I hope to get to choose a bike later on instead of just upgrading the same one.

My only complaints at the moment are that the guns would benefit from a bit of aim assist (if it was EASY to aim a gun from a motorcycle, it would be boring, but it's a little too unweildy right now) and that the tracks lack features. If they're being procedurally generated, the array is a bit thin. Judging by the desert, there's only two turns, sometimes you see a ramp or a divider, rarely a bridge. It's still a lot of fun, I'd just like more of it.

Both of these problems are entirely reasonable for early access, and the latter problem is a sign if how good the game is - my problem is that I want more!

Best motorcycle combat racing game this century that lives up to the Road Rash legacy with ease. If they manage to license a few songs (this is a natural fit for Soundgarden) or build in an mp3 player, they'll beat it.
Opublikowana: 23 września 2014.
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Producent odpowiedział 24 września 2014 o 20:58 (zobacz odpowiedź)
Według 114 osób ta recenzja jest przydatna
43.6 godz. łącznie (8.6 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
SO MUCH FUN.

I've spent far too much time in a single night playing this game. It's unfinished right now, still having some placeholder art and more things being added, but the core is there and it's a blast.

There are two main components to the game - rhythm and pattern recognition. You'll need both to survive this game. The first is simple, just stay on the beat and you'll be fine. The second is the trickier one and more important one in my opinion. Each enemy has a defined movement and attack pattern, and you need to slip in at the right time and attack when you won't be hurt. Sometimes it's easy, like with slims that only move up and down, or skeletons who raise their hands before attacking.

Sometimes, it's trickier. Mushroom people who throw out AoE attacks. Dragons who move every second turn, or bats who I have yet to figure out the pattern for. Of course, if you get bit by a bat, it's likely not such a big deal, but missing the dragon could get you clawed or charred, a one turn death.

There's no "gotcha!" kills to this roguelike, though plenty of dying to do as things get frantic and you fail to keep up, misjudge the enemy attack pattern, and suddenly find yourself cornered, and you'll do more than a little dying as you learn the patterns of some of the more dangerous enemies.

Rarely frustraing, lots of fun, occasionally repetitive due to the single assigned song per level - hopefully this increases. The rest is headed in the exact right direction.
Opublikowana: 18 lipca 2014.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
24.1 godz. łącznie (2.9 godz. w momencie publikacji recenzji)
Good lord it's like mainlining happiness. Goat Simulator is a complete and total waste of time, a joke played on all of us, and you need to play it right now. There's no real pressure, no stress, just bleating, headbutting, and laughter. It's the most effective stress relief I've had in years.
Opublikowana: 2 kwietnia 2014.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
9.5 godz. łącznie (5.3 godz. w momencie publikacji recenzji)
Glorious.

Remember how funny and weirdly fun and challenging Typing of the Dead was? Remember how House of the Dead:Overkill came out and was like "BAM, EVERYTHING YOU LOVE IN HOUSE OF THE DEAD AND ALL THE GRINDHOUSE WE CAN STUFF IN"?

Yeah it's exactly like that. You need this in your life. Sure you could get Mavis Beacon, who'll treat you like a schoolkid, and sure you might improve your typing that way. You could play some of those free flash typing tutor games. You could play WordDriver, and cruise around in the world's most uninteresting car.

Or, you could measure your progress in flesh. You can know your ability by the blood left on the walls and the trail of undead left in the wake of your glorious touch typing ability.

You can make your momma proud.
Opublikowana: 30 października 2013. Ostatnio edytowane: 8 listopada 2014.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
6.7 godz. łącznie (4.7 godz. w momencie publikacji recenzji)
Own this game immediately. It's a silly two button fighting game that's stupidly enjoyable and instead of being a mastery of twitching and combos and thumb speed, it's a lot of opponent reading, psychouts, timing, and reaction.
Opublikowana: 3 września 2013.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
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Wyświetlanie 11-20 z 41 pozycji