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0.7 hrs on record (0.7 hrs at review time)
Darkest Dungeon is one of those rare games I buy reluctantly on sale and later wish I had paid more for it.

It's a game that players will either love or hate, generally citing the same reasons, neither party being incorrect.
Obviously I'm of the "love it" party, but any pro for one person may be a con for another with this game.

I was skeptical about the game and put off playing it for quite a long time, but eventually picked it up and found it wasn't half as harsh as its reputation would suggest(until it is), while being every bit as gratifying as I'd heard.
The game is actually far more casual than I'd expected. Not exactly inviting to a casual audience, but while fights are brutal and can turn on their head with a single bad idea or coin flip, almost nothing is a permanent loss. Despite often being regarded as a "rogue-like", there is no fail state unless you're playing on the hardest difficulty(don't, it's for loonies). Losing battles can be abandoned, recovered from and attempted later. Lost equipment can be reclaimed. Lost heroes can be replaced, but never forgotten.

Like any moderately difficult game, failure is an important part of success, and as such you probably need a good sense of humor about cascade failure and getting screwed over to properly enjoy this game.
Over time you'll form strategies to effectively counter the painful RNG.
RNG is present in most any RPG, but in most cases it's fairly easy to ignore.
In Darkest Dungeon, it's an emotional rollercoaster and one of the greatest dividers of opinion, because combat is fast(as a turn-based game can be) and harsh, victory never assured even with the best odds.
The game tells you right away that it's about making the best of bad situations, and that is it exactly.
There is no describing the feeling of missing an 80% accuracy swing for the third turn in a row, being crit'ed to 0 HP(not death, by the way) and for the healer to then crit heal for 0 HP.
Leper and Occultist for life.
Personally this makes the game for me.
This is far from being the kind of RNG where you just hit the same button repeatedly until it works. Strategy is very important and very satisfying. The game is long and repetitive, however, and this controlled chaos means that fighting the same enemies with the same party for the fiftieth time could result in any number of wild cards demanding improvisation.

On that note, the other divisive part of the game is grindiness.
I actually don't regard it as very grindy, though it's probably a mentality thing.
I hate grind. I have finished a whopping one JRPG in my life because of it.
The difference here is that the combat is the whole point of Darkest Dungeon, whatever progress that comes with it being a secondary motivator. Most of the time I hardly care if I get the items I need for the thing or whatever, and just want to do another run to see how this new formation holds up in different situations.
It is far from succinct, though. A full playthrough on the standard difficulty can easily take over 100 weeks(1 quest = 1 week) if you take your time with learning and building up resources.

Sound is also worth a mention.
The music and narrator can get slightly old over time, being a little dramatic for situations that grow increasingly familiar, but that time sure doesn't come fast.
The music is distinctive and heightens the anxiety when the going gets rough, my favorite part being that it changes, growing louder and with new sounds mixed in as your torch starts to go out.
The narrator, voiced by Wayne June, is unforgettable. He's done a lot of good work on audiobooks, including Lovecraft stories, and he brought all that good juice in for his deliveries of the strange and dire lines about mortality and cosmic horrors.

Dumb footnote, but it probably improved my opinion a bit that it's a game from this decade that I can run on my trash laptop.
It's very light on requirements.

tl;dr(wouldn't blame you, pardon the rambles)
Very recommended, but consider what you're personally willing to put up with.
Posted 8 July, 2021.
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