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Показані результати 41–44 із 44
1 людина вважає цю рецензію корисною
Людей вважають цю рецензію кумедною: 2
152.7 год. загалом
10/10
Thanks for the sex, homie.

Overview

Huniepop is something unique. At first glance a typical Dating sim/Puzzle hybrid, Huniepop goes well beyond conventional "bare-bones" gameplay mechanics expected from most Dating sims and presents some of the most hilarious and offensive dialogue I have ever read. The dialogue is witty and raw, the girls are sexy and the very slow-paced gameplay is both relaxing and rewarding.

This game is explicity for adults, featuring heavy sexual themes and strong language.

Story

You wake up early one morning, ambushed by a mysterious woman you'll know as Kyu, the Love Fairy. Being the sexually-awkward teenager that is the main character, your only response options to the sight of a pretty lady are "HI!! HELLO!!" and "Uhhhhh...". Classy.

Kyu becomes your love mentor as she drags you along different locations to meet some girls. She's extremely rude, urging, swears constantly and is very casual about talking about sex, leading to some great dialogue against the awkward main character. It's a hysterical adventure as you meet girls with wildly different personalities and authentic-feeling reactions to dialogue options.

At the end of the day, it's a Dating sim. You know what the story's main plot is: having sex with everyone. Still, the game has amazing writing that makes the adventure and the characters believable and likeable.

Gameplay

Huniepop mixes a variety of gameplay modes in ways to give the player as much choice as possible as he progresses through the game. The game is structured around a day-night cycle with calendar timeline, visual novel-esque sequences and a puzzle game which acts as Dating. The puzzles are the main meat of the game and are more than traditional Match 3 games.

The puzzles have no time restraints and reward patience and careful planning, limited rather by the number of moves you can make before the girl gets bored on the date and leaves. After all, when you're with a woman you need to take the time to do it right. The Dating parts of the game are where you'll spend the most of your time, using what you've learned about the girls, boosters and upgrades earned by giving them gifts or just talking to them in order to solve the puzzle and impress the girls on their date.

When a girl likes you enough (having impressed her on multiple dates), she'll ask for a place to stay for the night. Oh, yeah.

Audio

The audio is brilliant. There is not a single line of dialogue that doesn't have full, high-quality english VO. The characters sound as authentic as you'd want them to and it's clear that a lot of direction was put into this aspect of the game. The music features a pleasant mix of instrumental pop, upbeat elevator music and (of course) a touch of sexy, slow jazz.

Technical

Nothing negative to report. Sufficient options, no bugs encountered during my playthroughs and everything worked nice.

The TL;DR

The girls are sexy and tasteful, the dialogue is raw and the gameplay is solid. Huniepop is an unexpectedly intricate, deep-rooted hybrid of both the Dating sim and Puzzle aspects, ensuring that progression in one aspect of the game directly affects the other and, with time-passing consequences to failing dates, encourages the player to learn about the girls as much as possible, carefully plan moves and pick the right time for everything.

All of my previous clients are basically walking babe magnets now. You though... Let's just say, you will be my greatest accomplishment yet.
Додано 26 грудня 2015 р.. Востаннє відредаговано 26 грудня 2015 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 127
Людей вважають цю рецензію кумедною: 19
6.1 год. загалом
10/10
Beep boop.

Overview

Grow Home is a third-person adventure game featuring an aphonic humanoid robot named B.U.D (Botanical Utility Droid). B.U.D starts his journey empty-handed, low on juice and faced with a burdensome task: grow a single plant all the way up into the stratosphere to collect the seeds it produces in order to save his home planet.

Delightedly, playing Grow Home is not a burdernsome task in the slightest and I found myself quickly tearing through the game until nothing was left to achieve. Grow Home brings everything that matters.

Story

Story? Oh yeah. You gotta climb a plant and something something... Jetpacks and Leafgliders something something save your planet...

Gameplay

This is where Grow Home scores all of its points. Like, literally all 10 of them. From the instant that B.U.D is in your control, you feel it. The awkward, lumbering, procedurally-animated mess of fun that is B.U.D's mobility instantly sinks into you and you can't help but smile just a little bit as he trips and stumbles around. Then, after rolling down a cliffside and short-circuiting in the mountain's surrounding waters, you smile a lot.

You start with limited abilities: jumping, climbing and... tumbling (not convinced that this is actually an ability). After a few unavoidably chuckle-worthy mistakes, the game develops into something intuitive and simple. Using the controller's shoulder buttons as left and right claws, B.U.D can climb any surface and start to crawl his way up the Star Plant. The feeling of freedom delivered by B.U.D's mobility is simply excellent, allowing you to gradually move more fluidly and quickly as you upgrade the clumsy robot's abilities.

Throughout your vertical expedition, you'll encounter a fun mix of strange creatures, mysterious caves, vibrant vegetation and shiny minerals on unique floating islands. A quickly-revolving day-and-night cycle further accents and dynamically changes the colorful areas as you scrutinize them for gems; glowing crystals that are used to upgrade B.U.D's capabilities, including a jetpack amongst a couple of other useful tweaks.

Your ultimate goal is to grow plants (you literally drive plant stems forward as they grow miraculously fast from under you) into the surrounding islands in order to feed the lands' mineral energy to the central Star Plant, grow it to fruition and harvest its star seeds.

Audio

With a simple ambient soundtrack, the expected sound effects and the occasional beep boop sound expresed by B.U.D, the audio compliments the game at all times. I really don't have anything negative to say about the audio. That said, nothing really stood out either, it just worked its charm obscurely while I enjoyed a fine slice of good video game.

Technical

Grow Home offers every basic customization option you've come to expect from a game. The game runs smoothly at all times and, for the 6-hour long 100% complete expedition I ate through, I encountered no outstanding bugs or technical issues with the game. It just works so well.

The TL;DR

The ride is short, but the drive is pretty wild. I haven't played a game that just felt this good in the longest of times. I thought about taking a notch out from the score for the rather small amount of content to dig into, but taking the game's very fair price into consideration, I couldn't do it.

Play Grow Home now. Oh, and use a controller. It's awesome.
Додано 23 серпня 2015 р.. Востаннє відредаговано 23 серпня 2015 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 12
Людей вважають цю рецензію кумедною: 3
6.8 год. загалом (4.7 год на момент рецензування)
9.5/10
So... You're here to take me to the moon?

Overview

To The Moon doesn't offer much in the gameplay department. It doesn't present stunning visuals nor is it particularly exciting... But it doesn't pretend to offer any of those things. It's short, honest, beautiful and emotionally consuming. A solid piece of masterful storytelling.

Story

The story follows the whimsical Dr. Neil Watts and level-headed Dr. Eva Rosalene, high-ranking employees of the Sigmund Agency of Life corporation, a service that specializes in altering a terminal person's memory before time of death in order to make their dreams come true. Basically, they're selling deathbed happiness.

To The Moon isn't a comedy, though it's hilarious. It isn't a tragedy though it's heart-rending. What it is is brilliant. The dialogue is as powerful and relatable as the thematic is harrowing. I don't want to go into too much detail about the story; I want you to experience the twisty narrative of it by yourselves.

Gameplay

At first glance, the game plays like you'd expect an RPG to play, minus any form of combat or statistical management. The gameplay mechanics are bare-bones: You walk around, talk with people and interact with objects to progress in a linear fashion. The walk-and-interact gameplay is briefly diversified every now and then with a series of flip-tile puzzles. These are never too difficult and are not detrimental to the experience in the least. Other unexpected gameplay elements are also introduced for brief segments, all of which are an appreciated change of pace.

Dr. Watts and Dr. Rosalene enter the mind of John (their patient) and start off in a late memory. They need to understand the patient's history in order to progress farther back into his past and construct variables to influence the patient's future. The goal is simple: Work your way through John's memories and spark the changes that will alter his future forever.

Audio

The original soundtrack may be the strongest aspect of the game. It's strongly in-tune with the emotions that the game attempts to pull out of you and often feels like it leads the resulting impressions. I can't lie, I had to hold back tears to Laura Shigihara's "Everything's Alright" when it ripped the limelight from the scene during which it's presented.

Technical

Though the game isn't a technical marvel in itself, the user interface is pretty bland and appears "cheap". The lack of options or settings is odd and the game does not support the Steam overlay. These are all very minor shortcomings and I could only bring myself to shave off a fraction of a point for these. The game otherwise runs well, saves automatically to prevent progress loss and it all just works.

The TL;DR

An engaging fable of love, waning time and the human condition it encompasses. A tale of fabrication and untruth. This is a story you likely won't soon forget. It lingers with you. A tragic comedy.

To The Moon is a success. A brilliant, sense-shattering success.
Додано 28 липня 2015 р.. Востаннє відредаговано 16 серпня 2015 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 6
1 людина вважає цю рецензію кумедною
25.8 год. загалом
7.5 / 10
Remember you later.

Overview

Remember Me is an action adventure game set set in the fictional city of Neo-Paris of 2084. You play as Nilin, a young, recently-turned-amnesiac woman who has clearly been having a pretty bad day. Nilin must regain her memories through hurdles presented both by the engrossing, eccentric environment that is the city and the evil entity that is the Memorize corporation.

Story

Being set in the future, the game naturally attempts to present a futuristic atmosphere and encompassment to the setting. Remember Me does a great job with this. Neo-Paris is a fascinating city saturated with surreal ideas like fancy heads-up holographic signage for nearly anything of even minor interest and, of course, the capitalization of the human memory (blame Memorize). The story holds up fairly well and, though sprinkled with a few cliché set pieces, has some very interesting twists and ideas that give it fair value. A heavy start that occasionally crawls to a furious finish.

Gameplay

When you are presented with the first combat scenario (the major gameplay aspect of the game), this is where Remember Me either pulls you in or whispers "Uninstall me". The combat unfortunately feels a little stiff. It's not bad by any means (and I'll explain why) but it has its limitations. The entire combat experience feels somewhat grounded, which comes off as odd because the rest of the game suggests furiously-free, fluid mobility. Nilin hits fast and can leap around by somersaulting over enemy shoulders, but it feels ''on rails'' to some extent.

Stiff combat acrobatics aside, fighting in Remember Me is redeemed by the clever Pressens combo system. Through experience, Nilin acquires Pressens, combat moves that can then be creatively placed into one of four combo chains found in the Combo Lab at any given moment. How you mix these up as you encounter different situations will greatly affect your performance. If you never change your combos, you will not progress through the game. Pressens come in three varieties: Power, Regen and Cooldown. Power hurts, Regen is obvious and Cooldown converts hits landed on bad guys into shaved time off of cooldowns for your S-Pressens, unique moves that specifically target or damage particular enemy types. Some S-Pressens are a necessity to defeat certain enemy types, and that's where your Pressen combos come in handy. You need to calculate (usually through trial and error) what Pressen sequences you'll want to assign to which of your combo chains depending on the enemies you face, or just go all-out Power and succumb to repetitive failure. I suggests learning about Pressens.

Technical

Remember Me did leave some bitter impressions on the technical side of things. Gorgeous visuals aside, the game leaks memory very easily and performance issues become easily noticeable. After anywhere from 1 to 3 hours of gameplay, the slick 60+ fps framerate would non-subtly dip to a variable 30-40fps (it only takes up to 30 minutes for this to occur when soaking in-game). A reboot of the title temporarily fixes the issue, but you will need to repeat this process every few hours.

Throughout the 26 hours of game time I have with Remember Me, I've stumbled across 6 instances of very severe progression-breaking bugs that each left me needing to restart the entire chapter. I encountered only one of these during my first playthrough. During my follow-up playthrough, knowing how to progress quickly, I fell upon the other 5. Most of them seemed to be caused by simply interacting with or completing objectives too fast which is a shame, epecially since Remember Me doesn't let you skip any cutscenes or cinematics. Some of these are long and they're quite abundant, so when you're trying to speed through a second playthrough for some missed achievements, you're gonna do a lot of waiting.

The TL;DR

All in all, Remember me is a solid 7.5 / 10 for me. Fair points lost for noticeable technical flaws of the PC port, but a strong overall note thanks to the creative setting, solid visual work, a soundtrack so fitting that it's practically transparent and a mostly-pleasant gameplay experience. Here's to a sequel that hopefully delivers even bigger.
Додано 25 липня 2015 р.. Востаннє відредаговано 12 вересня 2015 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
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Показані результати 41–44 із 44