7
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190
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Recent reviews by Strad

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
135.8 hrs on record (96.7 hrs at review time)
I'm too lazy to write a review. The game is great, that's all you need to know baby.
Posted 13 July, 2024.
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No one has rated this review as helpful yet
53.0 hrs on record (6.9 hrs at review time)
Early Access Review
Firstly, I want the developer to know that I only bought this game because someone said you removed monetization. It's not that I even knew. This game showed up in my queue and the first review was "Removed monetization 10/10." I thought to myself, I'll go ahead and throw some money their way in support.

Turns out this game is an absolute banger. I played it solo and then told my buddy about it. I'm sitting here now at 11:48 pm debating on doing another run despite having to get up at 6:30 am. I'm addicted.

The builds are amazingly fun to put together. I had a build for the hammer dude going where I could bonk someone like 10+ times a turn and stack loads of burn. What an absolute blast. I can't wait to unlock all the heroes and vestiges and keep trying new builds.

I hope to God you guys add some dlc to this game down the road, and I hope you keep capturing the feeling of FUN that so many games seem to lack these days.

Game for me is honestly 10/10. GREAT CO-OP experience especially due to simultaneous builds and at least 1 hero have some good team synergy(the guy with the drone).
Posted 5 November, 2023.
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No one has rated this review as helpful yet
318.3 hrs on record (295.8 hrs at review time)
Warframe does a lot of things right. Fast paced gameplay, fun weapons, fun abilities, customization, progression, loads of content, and most importantly; multiplayer.

There's a lot to do in this game and many way involving a lot of grinding to power up your character. While I enjoy a good grind, there is one part of the grind that I absolutely don't care for and that's the Mastery system. If you find weapon or a warframe you just like a lot, you'll have to eventually forgo using them so you can level up other warframes and weapons. Why? Because leveling up weapons and warframes increases your Mastery level which unlocks more weapons, warframes, and content.

You could say "But without that system, you would have no incentive to use other stuff!" So? I would rather get to max mastery clearing content with things I want to use rather than forcing myself to use things I don't enjoy. Mastery points should just be gained from completing content regardless of your equipment and if I unlock a new weapon I want to try I'll try it. If not, I shouldn't be forced to use it just to progress.

I often find that I eventually burn out after constantly playing with equipment that makes me weak again since you have to start out at level 1 with said equipment. If they could remove the burden of this poorly designed system, I would play a lot more Warframe.

All that being said, I would still recommend this game strongly. Mastery system be damned, this is a GOOD game!
Posted 22 July, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
99.3 hrs on record
This is a game. You play it. You may like it, you may not. At the end of the day, it's there. You're here. Reading this review. Also, I'm eating Chex. It's delicious. I give the Chex 10/10 but this game is just a 6/10, like that girl you dated in high school just because she gave you attention when nobody else would. It's okay, but you wish for something better.
Posted 11 March, 2022.
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No one has rated this review as helpful yet
9.9 hrs on record (3.0 hrs at review time)
Early Access Review
It's a fun gun where you collect weapons and power up and try to make it as far as you can before dying. A talent tree allows you to grow stronger between runs and you unlock new things that can appear by completing milestones.
Posted 26 December, 2020.
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8 people found this review helpful
233.1 hrs on record (88.5 hrs at review time)
Early Access Review
When I first got this game, it was the most amazing game I've ever played. But the problem with the game is that it lacks purpose. The game only lasts as long as your imagination allows for, and then once you run out of ideas and cool things to build, the game is over. You get to a point where you start thinking of an idea, and then ask yourself "but whats the point?" I'm the type of gamer who needs to feel that there's a challenge to overcome; there has to be something that tests me or I feel like progression is pointless.

If you're into sandbox games and building things just for the sake of doing it, you'll probably love this game. If you're not the person, this game will quickly lose your interest.
Posted 17 October, 2018.
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A developer has responded on 18 Oct, 2018 @ 5:22am (view response)
2 people found this review helpful
85.4 hrs on record (60.1 hrs at review time)
If you're into the classic Tales games, you're going to notice right away that this doesn't quite feel like the Tales game you're used to.

The battle mechanics in this game are quite different from chaining basic attacks into arte attacks at the end. While some of the older games did have elemental attritubes on artes, this game takes it to the next level. There are no longer basic attacks, rather, any attack you do is an "arte" attack. Most attacks in the game come with some type of elemental attritube(even non-elemental is an attritbute) which gives you an upperhand against your enemies. Aside from elements, most attacks are strong against certain types of enemy classes like flying and demi-human. If thats not enough, most attacks also confer some type of status affliction aswell. Applying debuffs to enemies allows you to inflict status effects easier, and vice versa. Using the right elemental or anti-class attacks deal bonus damage. Expose all the enemies weakness and you deal even more damage. It starts to feel like a lot to juggle and I often find myself grinding in areas that allow me to setup easy combo's that Velvet, the main character, has a good aresenal of elements and anti class attacks for and rushing through areas where she's underequipped to dominate.

One change I like a lot, however, is how it feels to be in towns and areas grinding monsters. In the older games, camera's often took a fixed position and followed the character from that angle throughout. You didn't quite have the ability to look around and enjoy the scenary. However, the camera in this games follows the character from behind and allows you to pan around and enjoy looking at everything. This for me is a welcome change.

The last thing I want to talk about is the characters. This games cast, at least early on, is a band of misfits who are pretty much anti-heroes. This isn't so bad, and most of the cast is pretty likeable in fact, but the one character who I think they just went to far with is Velvet. I just feel like she tries to hard to be a badass. She's hellbent on vengance and it's almost unbearable witnessing it. I want vengance for what happens early on(no spoilers bro bro), but I felt they could have taken a different angle with her character.

There's a lot more to say about this game, and the good outweighs the bad. The combat is more complex than some previous "Tales" titles but it's actually quite fun once you get the hang of it. The game does a good job of rewarding your time spent mastering it by allowing you to feel like a monster slaying badass. I recommend this game to anyone who likes a good jrpg, and anyone who likes the "Tales" series.

Posted 13 July, 2017.
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Showing 1-7 of 7 entries