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I will definitely work on many of the things you have listed, mainly what I mentioned in my previous comment. :)
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谢谢。
我会在很多主要我在以前的评论中提到,你所列举的事情,肯定工作。 :)
2.我也修正了许多的“逃离”AI的不稳定4,村民们更愿意现在跑掉。
Q1:这是游戏开发通常有一个稳定的和可用的版本,一个破碎的版本与实验性的功能。
Q2:随机地图计划,他们实际上是在Kickstarter的伸展目标,我们到达。 :)
Q4:维基即将到来,以及一个更好的界面,看看游戏中的材料成本。
Q5:您可以繁殖的村民,这只是时间问题。也有2个途径来获得被添加在InDev13名村民。
我希望你再考虑您的评论在未来,随着游戏中有许多变化即将到来,这将消除许多您的问题。 :)
2. I also corrected a lot of the "flee" AI in Unstable 4, villagers are much more willing to run away now.
Q1: This is common in game development to have a stable and usable version, and a broken version with experimental features.
Q2: Random maps are planned, they were actually a stretch goal in the Kickstarter, that we reached. :)
Q4: A Wiki is coming soon, as well as a better interface to see material costs in the game.
Q5: You can breed villagers, it just takes time. There are also 2 more ways to get villagers being added in InDev 13.
I hope that you will reconsider your review in the future, as the game has many changes coming soon that will eliminate many of your concerns. :)