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Nylige anmeldelser av Therm0z

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16.0 timer totalt
The sandbox of the source engine. I might not have played around much but the few games I have played with friends just shows how much is possible to do with the source engine even as a smaller dev. Just looking at some of the most popular games like TTT and prophunt it’s clear that this is more of a community hub than a game by itself. It’s simply an engine to let others do the things they want to do but with powerful tools and lots of base material to build from.

The fact that this is still being developed is quite the feat after this amount of time. This is definitely a game you should get if you have something specific you want to play with friends or if you want to create something on your own. I however wouldn’t recommend it if you are just looking to play something as there isn’t really a game to play, more so an engine filled with talented communities. Achievements are a real f*ck you though, will never be able to do these.
Publisert 29. desember 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
4 personer syntes denne anmeldelsen var nyttig
1 person syntes denne anmeldelsen var morsom
29.2 timer totalt
In general I don't know how to feel about this game. It’s a fine game to mess around with friends in, enough to do so that’ll you have a few sessions worth but ultimately not something I see myself playing again. First point of interest being the map, it’s big enough to explore for a while and there are some interesting things you’ll find, however the overall map lacks story and can be traversed from end to end in less than 5 min. I get that the game has put the survival aspects first but getting more clues to what happened prior to the events of the game before the very end would be a nice addition. There are small parts of the story dotted around but very sparingly and often hidden meaning most people will miss them so in my opinion there has been some misstep when laying out the story to the player. This combined with parts of the game that feel completely disconnected from the rest like the boat and shark feeling much like an afterthought.

The game however has some fantastic systems, the inventory as an example might be the best I’ve found that feel and look plausible. Having things placed as if it were real with limited spots for differing materials etc while having a balanced carrying capacity. Combined with a crafting system that feels natural for the materials and tools you have, it really makes it feel very well thought out and different from many other games. The survival aspects work well with resources spread about the map plentifully allowing you to get better gear as you progress while having lots of alternate ways of sustaining yourself with the natural resources of the world.

The other highlight of the game is definitely the caves and caverns, being full of realistic rooms, flooded caverns and tight squeezes with areas where you have to climb using pickaxes, scuba dive and other things that make the caverns feel real. The map is full of them and most of them have a purpose or connection to other caves, navigating only with past explored areas marked on your map and your local sense while you slowly run out of torches. Entering one cave and exiting on a whole other part of the map after 2 hours of underground spelunking is quite the experience. Finding all these entrances can be a hurdle but considering that exploration is a big part and needed to finish the game I see this as a good push from the developers to get the player to explore every nook.

Graphics, sound and general art direction is good if not a little uninspiring with it being “realistic” but it works in the favor of the horror elements so I can see why that choice was made. The music also works wonders for atmosphere and suspense and ties in great with the overall survival feeling and good animations. The performance however is a bit all over the place especially with the physics engine. Getting in and out of caves can often result in some things not loading correctly or lag spikes and anything involving physics can majorly break frametimes. From you cutting down trees using dynamite to enemies destroying your base, the game will most likely lag anyone with an average spec computer. Outside of this though it’s quite clean unless there’s too many enemies at the same spot.

The variety in both animals and cannibals is great, having a little bit of everything for you to hunt down and get hunted by, all having different weaknesses and strengths etc while having very unique designs. The cannibal and animal AI however is quite wonky, when it works it’s really great and makes the entities in the world really feel alive. The problem occurs when it doesn't work as intended, this unfortunately happened quite often during the 2 playthroughs I’ve done. Entities quite often lose track of you or get stuck in geometry in weird ways leading to immersion breaks. There is also the worm, a bizarre formation of cannibals that conceivably can’t function and IMHO goes against the art direction while seeming more like a joke than a feature as it’s just a weapon of mass destruction for the few unlucky players who’ll have it spawn.

As for the things I don’t really vibe with. Biggest of these is base building and I love building in most games, here however it’s just a chore and lots of back and forth. Taking time to cut down trees, transport the logs to where you wanna build over and over again just isn’t fun even if it’s realistic. It takes lots of time to just build small structures that are frankly mostly useless. Considering the inventory system there is not much need for storage as you just need a small leaf tent to save and sleep. Placing your base in a good location is a much better defense than building 200 walls and takes way less time. It just feels like a waste of time to put down countless hours on a base when most of the game is about exploring and all the walls can be knocked down in a single swoop of the mutant cannibals. Building big also seems to make the physics engine cry whenever something breaks and resembles the source physics that shoot things with infinitely more inertia than what they should have.

Story elements like cutscenes also don’t really work in multiplayer, sometimes everything triggers as it should and sometimes it just triggers for one person. This leads to some people missing out on the very small amount of story that exists meaning we had to load a save and use screen share so everyone in the group could see. This is a big problem but would be a smaller problem if there were more story to go off which unfortunately there isn’t. The story in itself is fine however.

Achievement catalogue is a mixed bag, some story based, some really neat challenges and some that are just a big grind or getting them through a dozen playthroughs worth of playing. I would probably complain if it weren’t for the in-game console allowing you to increase tick speed and doing some of these in an hour or two instead of 30 and the ability to blow up trees to cut them down. Overall I don’t think I would have played this game alone so I’d really only recommend you to get it if you plan to play with a few friends and possibly waiting for a sale, though the base price is fine for the content provided.
Publisert 29. desember 2024. Sist endret 29. desember 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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3.2 timer totalt (1.8 timer da anmeldelsen ble skrevet)
A small and simple party game about killing your friends through any means necessary. Not that many maps but the ones the game has does the concept justice and being visually and gameplay wise distinct. The style of the game is very cartoony and the animal onesies of everyone is quite cute while differentiating everyone so you don’t lose track of who you are.

Controls are quite wonky but if used effectively you can achieve some hilarious outcomes or just outsmart the other players by getting to places they can’t. There are other modes than brawl but I don’t see anyone buying the game for those ones. Overall a fun party games for an hour or two if you have friends or family coming over. Simple enough for basically anyone to play but high enough motor skill ceiling to have a tournament. I’d say it’s only really worth grabbing on sale as the standard asking price is probably too much for what the game delivers.
Publisert 27. desember 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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17.0 timer totalt
This being one of the first survival games I played does mean it has a special place in my heart even if I never really got into it. Klei has done wonderful work with this game and its multiplayer brother over the years and it’s insane seeing how far it has gotten since I played it for the first time all those years ago. The game truly is an experience far from similar to anything else I’ve played but it’s not for me.

The use of a rotatable 2D isometric camera gives the game a very unique style and game mechanic that can often be disorienting but fits the theme. The overall art direction is tied into the survival aspects of the game very well and it all feels very rustic and consistent with good designs for the creatures that inhabit the world. The horror elements of the game are not shown that often but definitely exist, with darkness killing you, werewolves, deerclops etc it’s not really a chill game. There is always stuff to do if you do not wish to die and you’ll have to learn the game quickly if you don’t want forced restarts in the beginning. This however is something I think is one of Kleis’ traits as it’s the same with their other title ONI. The devs are very thorough with their work and it’s a title of high quality and lots of thought being put into it. Alas even after the countless content drops over the years I still don’t feel like playing this game, the multiplayer version however can be fun with friends outside of the base game loop.

One of the big contributing factors to this is probably having to have a wiki up just to understand what you can do in the early game and that is not an experience I want or could handle when I first got the game. Another reason is that there really isn’t a goal to the game, other than to survive. Exploring is not that interesting and everything wants to kill you all the time so you have to take small steps until you know how much of the game functions, and after that there is no fun in exploring really. This has of course gotten better with content drops and new concepts dropping into the world, some through updates and some through DLCs.

Give it a try, it may not be for me but it’s well made and at the same time I enjoy the hellscape that is managing duplicants in ONI so you might just enjoy it.
Publisert 27. desember 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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85.8 timer totalt
The epitome of idle games. It’s the game people had on their phones just to pass the time and I can’t really say it’s different now. A few updates and events have been added throughout its lifetime that add microtransactions as everything nowadays but mostly just a timewaster. It of course has some strategy when it comes to the fastest way to complete it but nothing more than some simple resource management and math. All consisting of 4-5 screens worth of content where you upgrade and buy shops to make the number bigger. Truly a bigger number better type of game with a simple art direction and interactivity.

While there are microtransactions they’re not needed to finish the game within a reasonable timespan in terms of hours played. Scoring well on a weekly challenge leaderboard once basically sets you up with the same amount as a few dollars worth. Though speaking of weekly challenges, they were fun exactly once as the time commitment is insane for what you get without really being that interesting.

Achievement catalogue is mostly just progression and funny number of x amount of things. For what it is while being free I can’t really complain and it seems like the dev at least enjoyed creating something back in the day. Get it if you want to waste some hours but not for entertainment which is why I won't recommend it., my rough guess would be about 30h of gameplay if you optimize and utilize your offline time well.
Publisert 26. desember 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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8.4 timer totalt (7.7 timer da anmeldelsen ble skrevet)
A simple little game about a horrifying reality where people gamble with their lives using a shotgun for entertainment. The game definitely has its charm with the dev Mike Klubnikas unique graphic style and very punchy sounds. Taking place in the same horrifying world as the devs' other games I gotta say that I’m a bit intrigued and with the ARG it will be interesting seeing what comes next.

The gameplay itself is simple but effective for the game, 9 different items and random based rounds is the name of the game. It’s both a thrilling and ♥♥♥♥♥♥♥♥ game as it all revolves around the base game mechanic, shotgun roulette with varying amounts of blanks and lives. The concept is executed well for the most part and is a great experience while dancing on the line of life and death, on the other hand there is the ♥♥♥♥♥♥♥♥ of bad luck. While items and strategy will get you far, sometimes you’re just screwed. Play by the odds, use items effectively, count shells and you will still lose as there is only so much you can do. I get that this game is a literal gamble and odds are just odds but when there are achievements based upon winning 18-24 rounds in a row with this level of variance in outcomes just doesn’t work. (Yes the cope is real)

You can be 12 rounds in and just die because you got 2 medicine and the dealer got an inverter and saw in a 2 health, 2 shot round, your only chance of winning is shooting yourself with a blank, but that’s a 50% that you have no control over. That or odds just aren't in your favor, 4 to 1 in live vs blank and it feels almost sure to be the blank when choosing to shoot the dealer. Again, odds are just odds but it still feels ♥♥♥♥♥♥♥♥ when you get into a double or nothing game. These scenarios have happened multiple times in just a few hours of playing and just turns me off playing, so I’m starting to think this type of game just isn’t for me.

The multiplayer mode however makes up for this flaw as it’s always fun to shoot your friends in the face. With a few new items and a (severely not working)system to prevent people from bullying a single person it’s a great time with friends or you will hate them. I can’t say anything about public lobbies but probably a more fair game there considering your friends might be ♥♥♥♥♥♥♥♥. Though having a gamemode more similar to card games would probably be the most fair, meaning you can only do actions upon the next person in line as this would prevent singling out people completely. I only say this because rounds can be super long and if you could easily have been killed in the first minute of a 12 minute round.

Overall a great concept that’s maybe not executed in the best way but I still recommend it as it’s well made and unique even though this game clearly isn’t for people like me.
Publisert 3. desember 2024. Sist endret 21. desember 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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111.2 timer totalt (110.6 timer da anmeldelsen ble skrevet)
The old but very iconic rhythm game, what more is there to say. So simple a child could play it but with a skill ceiling so high that it takes people weeks of constant training to be able to complete a single level. The time put in may seem a lot for how “little” you accomplish but that feeling when you’ve spent 15h on a level and finally beat it is just on another level of relief and sense of power and then the cycle repeats for the next level. Though some of those hours are spent in absolute frustration and makes this game very much a love/hate relationship at times, even if it totally is my fault every single time.

The base levels with accompanying music tracks feel like a smooth difficulty curve but nothing compared to what the community is cooking up once you’re done with those. While I’m not that engaged in the community I really appreciate all the time and passion clearly spent on the custom maps that I played. The quality of graphics, scenes and advanced gameplay for a game about pressing a single button is really insane and is a testament to what creative people will create even with limited resources.

The recent collabs with music creators is also nice to see, especially this far into the game's life. It shows both the devs and community is well alive and kicking while wanting to show off what the creators in the space are capable of. Giving both people more songs to work with when creating maps, helping sales of the game and boosting the amount of people finding that artist. Simply a full net positive loop and shows that the devs are capable.

Considering age it’s not surprising that performance is excellent even for “heavier” maps with high resolution background etc. The achievement selection is okay according to me, nothing a regular player would be able to do within a reasonable time-span due to the grind and difficulty for a few of them. At the same time if we’re considering the age it’s definitely possible for veterans and people who’ll continue to play for a few years, not for me though.

An overall easy to play, understand and love game. Both the experts and creators for this game are absolutely insanely skilled people and from playing this on my phone over 10 years ago to playing it every now and then on my computer I can’t say it isn’t worth the price, especially on sale. (Even if it’s frustrating at times)
Publisert 27. november 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
251.2 timer totalt (221.8 timer da anmeldelsen ble skrevet)
A new instalment in the game genre of 4 ♥♥♥♥♥♥♥♥ teaming up in space & fighting demons with little to zero training and we’re so ready to dive. An intriguing concept and the game does the genre so extremely well with all the world building and design. The intro alone is a ♥♥♥♥♥♥♥ masterpiece of propaganda while introducing you to the world.

Gameplay, while not complex, still feels excellent and thought out. You have freedom over how you play the game as the overall gameplay state is dynamic with how things play out. Everything from making noise or calling in things from orbit will attract enemies but unless they specifically hear/see you they won’t aggro so you can sneak away. Enemies feel like they're separate entities which makes stealth very satisfying and distracting incoming patrols with nades viable. With procedurally generated maps littered with incredible fauna and planet environments most drop-ins feel unique which lessens the burnout. So while the core gameplay loop is simple with just a dozen mission types and POIs everywhere it’s still a great experience spreading democracy to everything (including your friends) in your path after 200 hours.

One of the best things about this game is the community with even developers joining into games and convos to really interact with and take ideas from the community. It really feels like a unique experience in the gaming scene. From the community weapon concepts and features being added it’s clear the devs are very down to earth even if they very often misfire and make something worse. Arrowhead clearly has heart in the game as shown with the pushback of the “Sony wants to force PSN accounts” situation and really just standing with the community instead of the publisher. There is just a certain spirit in the community when it comes to how the game is talked about both inside and outside of the game itself and with people referencing it or roleplaying it’s just a great experience overall. Joining a random game you will likely see people having really fun and acting as if you’re all part of a real war going on and it’s a great experience. But with the sense of community being so high there arises a few problems, the game very much becomes a “you had to be there” experience. With a community that will eventually dwindle to a fraction of what it once was, newer players will have a hard time getting into the game. So sadly one of the games strongest points might also be its biggest weakness when it comes to longevity. The game has already made an insane impact and hopefully for the industry as well.

The art direction is brilliant with how they choose to display elements of the world, the over the top propaganda is a great way to introduce people to the world and it’s clear where inspiration has come from. Even things like tips are very much in-universe while loading into missions and have gotten me and my buddies to laugh while we watch clearly the best loading screen this decade. Combined with the absolutely slapping soundtracks infusing you with managed democracy throughout your body while dropping in. All while the only world progression we get is what war overlord Joel himself decides and though having a dedicated story master is a great way to keep people invested It's hard to not see it as a liability long term.

All this without even getting into weapon/gameplay design which is great when it comes to different utility for different moments and team composition. The armor itself with differing perks/stats made for different roles in a team means it balances itself out neatly even if there is armor that is clearly better for situations, same goes for stratagems and weapons. This however I’d argue is good as it gets players out of their comfort zone to try new ways to tackle objectives and discourages people from running the same build for everything. Balancing changes are often heavily criticised, and understandably so as in many cases there seems to be no clear direction of how Arrowhead wants stuff to work. Though the whole stratagem system in itself is quite balanced with the game rewarding you for memorising the DDR style inputs as you become overall much more effective of a weapon when you can call down a hellbomb in half a second.

Weapon handling, from staged and team reloads for the more powerful weapons to the damage system with body parts. All which is in my opinion brilliant and thought out (more so than the balancing). Ammo is almost never shown, only a small visual on how much is left in the mag which means to be effective you might have to count ammo which is just a neat design choice. The insane attention to detail like the bullet in the chamber being tied to the gun or the angled backblast of rocket weapons. It’s very clear that the game is built up on co-op aspects from the very start as all loadouts have weaknesses and playing specialised loadouts with a team just works so great. It's truly best to play with 3 friends as communication is often key and it’s just better with friends, but randos are fine. Just like some objectives that become much quicker if you have people in different spots. Though as always, self sufficiency and knowing which fights to take is ultimately the key to extract and win consistently.

Just like knowing it’s not always necessary to kill as enemy behaviour is dynamic and changes if they’re hurt etc. Automatons will limp or change behaviour when body parts are missing and smaller bugs will jump at you but ultimately retreat and call for help if alone as it realises it can’t handle you. That or you can take help from the weather or day/night cycle as it can change visibility and use it as a window of opportunity to make a ditch by blowing a few nades in the same spot and let the enemies pass.

The progression system is balanced with missions where you gain XP, credits and medals, currencies which are earned by completing missions or found inside of missions. XP levels you up which unlocks new stratagems that are bought using credits while medals are used for weapons, armor & cosmetics inside warbonds. These come monthly and never expire while you can choose what you want inside them. So while there is no time pressure, warbonds do cost supercredits, a currency that can be found inside of missions, bought with medals or bought by real money but since you need medals to unlock the stuff inside the warbonds it’s not really p2w and honestly a good monetization model for consumers.

Now to the bad and ugly…
Enemy spawns have since the start been broken, sometimes fixed but broken again. The same goes for objectives and extractions. The anticheat is known for being problematic and causing countless bugs and BSOD (which I’ve had many of). Combined with the endless and rapidly coming balance changes which can make the game extremely frustrating and I understand why some people left the game. Performance has been a problem and each update almost exclusively makes it worse though considering the proprietary unsupported engine it’s amazing the even runs this well. That’s not to say they don’t fix stuff, the friend system, fire, Crashing/dying servers, non-functional game summary & so much more has been fixed. Also, nerf hunters pounce ples -w-

A clear GOTY candidate, just the art direction and music alone is top tier and the game is stupidly fun at times. Spreading democracy with friends & randos is one of the best gaming experiences I’ve had in a bit and the only problem I have with the game is that it’s moving too fast when more work should be done on bugs and base playable content. But overall an amazing and unique experience which I truly recommend.

Managed Democracy states that only 4 people can enter a mission

This user is being investigated for treason on
account of spreading unmanaged misinformation
- Super Earth Ministry of Truth



We dive together or not at all
Publisert 8. mars 2024. Sist endret 7. september 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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341.3 timer totalt (337.4 timer da anmeldelsen ble skrevet)
This game genuinely feels like a fresh breath of air for the FPS genre. With the arcade style gameplay and quick respawns leading to low amounts of downtime. Something that combined with the insane movement you can pull off and good respawn mechanics leads there to be nearly zero "just running" time as you spawn quite close to your team or objectives and can enter a fight usually in less than 15 seconds.

All of that is good game design, the highlight however is the versatility you get in terms of tackling objectives and other players especially with the completely destructible environment and map perks leading to unique plays. With the 3 very different classes you get lots of options of how you want to play with tons of differing weapons, abilities and gadgets which can be combined in a plethora of ways to suit just your playstyle. Be it a small highspeed invisible daredevil with a shotgun or a heavy with the destruction power of demolition crew on steroids combined with the power of the US government when it comes to firepower (has been nerfed massively -w- ). You can basically play all TF2 classes with the loadout options and while some weapons become meta I still see many people play what they think is fun which is great and possible since the weapons balancing is quite good with a few exceptions though most have been patched at this point. Balancing is according to the developers changing every season for a fresh feel which keeps the game from going stale, in season 4 however… shotgun was meta which unfortunate as it’s so boring playing against especially in a high speed game like this.

The overall game is very fast paced, roughly in the same class as Hyperscape was at its peak and with all the movement related gadgets and map design it feels really good moving around the maps. With the low time to kill and chaoticness of the whole game it's safe to say I really enjoy it even though it's quite repetitive, though the solo experience is not that good. With the game focusing around teamplay and DTFO (do the ♥♥♥♥♥♥♥ objective) it's hard to get good team synergy without queuing together. The heavily objective based gameplay also means going solo without your team will very likely be worthless unless you can pick your fights correctly while also being very skilled yourself. This type of composition I feel is fine but discourages people to play solo unless it’s bank-it where one person can do so much more, something that could be solved by adding other gamemodes like TDM or similar for people who’s playstyle needs aren’t being met with only objective based game modes. When playing solo it's an absolute blast just putting on some nice music and dashing around killing people at high speed in bank-it but it's not possible in other game modes since the game is heavily objective based.

The lack of gamemodes is a small problem since there are other more important fixes that need to be addressed, and while server issues has been resolved since long past (mostly)
some stuff like performance is still quite shaky when buildings are being crumpled, this may not be fixable due to the cheer amounts of compute needed though. This even with top spec hardware (5800X3D + RX 7900XTX) means that for competitive play you might need a better computer to perform at all. The game looks beautiful even on low graphics so they clearly know what they’re doing and I can't fault them for not being able to fix the performance issues of building collapses since it’s the last major performance problem with the game.

Since this is a review update, servers have now been fixed to 99%. Matchmaking however seems to be a bit over the place still, though it’s nice seeing the regulars on at times though this is sadly a show that the game isn’t doing so hot. I know most people don't like SBMM but having some kind of system in casual would be nice since you can get put with 2 people who's on their first game against the top 5 on the leaderboard, I know this is a player base problem at this time, but if the base would grow this is almost a must.

Cheater problems seem to have been resolved, either through patches, bans or them leaving so that’s nice. Aim-assist with MnK is basically a non-issue nowadays (from what I see at least). The most offending weapons have had their AA removed and it seems much harder to get it working on MnK now than before as it was straight up aimbot. Since cheaters are now gone I actually started playing ranked during season 4 again, big mistake on my part as it kinda ruined the game a bit for me. World tour is fine as you can’t lose progress, but when you get placed with boosted people in ranked it just drains your energy. The rank system is bad in my opinion as it’s almost never balanced and goes based on team ranking instead of individual. Good players who get placed with bad players in their team will either win by the skill of the good player and all receive the same amount points, boosting up the worse players even higher or the opposite happens. This leads to there being 2-3 really good players in almost all lobbies and the rest being very clearly worse making it a steamroll often as these good players can take on full squads alone. Making the whole ranked system more like get steamrolled, or steamroll in most situations and all this only worsened if you queue alone where the odds of talking to teammates are very low, but hey at least there is a text chat now.

The UI design is quite clean and the redesign for equipping things to all profiles actually came into existence, hooray!. The game is still filled with sub-menus though so it can be a hassle finding that one menu sometimes. That being said the UI does in my opinion need a rework mainly for team deposits as it should show the team color on the objective marker instead of just red. Most UI bugs have been sorted now though so you can see what’s happening more easily and the netcode for deposits and playercash have gotten very much better.

The cosmetics are quite unique, not anything revolutionary but with sets being split up between layers of clothes, weapon animations etc you can do quite a lot of unique things and they are also well designed. Leveling up gives you some that ain't too bad either but it stops at level 70 (40 when review originally got released) which is the level-cap. There are battlepasses that cost around 10€ but events and playing ranked gives you the currency to buy them as well. Quite a few things you get for free that are cool if you decide to buy it once you get its cost back in in-game currency by a factor of 1.5x. For season 4 it took roughly 60h to finish over 90 days, so I'd say it's quite manageable. To get all weapon/ability unlocks was roughly 50h which really hurts the game as the game shines in loadout versatility which you don’t get when you start.

I wasn’t keen on the AI stuff at first but seeing that the VA's knew and agreed to it, I’m good. Sadly this hasn’t evolved to be more integrated with names being broadcast or similar, custom team names would go hard if moderated and the voice overs could be such a bigger part of the game if they found a good way to do it. Now it’s kinda underwhelming for it being AI when it could be so much more if implemented.

The game is no longer in its early days and lots of good things have happened to the game, even if it has lost quite a lot of its base. Moving from quick cash to world tour as the main gamemode was a great idea. Normal quickcash cashouts never got the redesign I and others suggested but that’s fine with how world tour works. The devs over at Embark actually listen to the players and I can see this game going far once it gets a bit more mainstream, it would be so sad seeing this game die like Hyperscape. The gameplay is solid and the full on team fights are thrilling, achievement difficulty and catalogue is great and quite unique which I appreciate. And hey it's free so why not try it out :)
Publisert 21. januar 2024. Sist endret 27. november 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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13.9 timer totalt (7.5 timer da anmeldelsen ble skrevet)
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Great game to play with a couple or a dozen of your mates. Lots of hours worth of laughs and funny clips of them screaming and dying in fun ways, overall it's just a blast of a time as you scrape by to serve the almighty company or die trying. While it might be a horror game it's not that scary but with the main way of talking to others being a proximity voicechat and some monsters triggering on sounds it can definitely spice up the horror elements. Also proximity VC in games is just a great element and adds lots to the experience.

While the game is fun and has a quite good and satisfying game-loop there are some problems with the game that while they fit the narrative and design of the game feels quite unfair. Like entering a building through the fire exit and getting blown up by a landmine directly or having a bracken aggro directly, these while usually not game ending can still be a pain but I'm sure it'll be fixed (Landmine thing has been fixed :3 ). Due to the quite simple game-loop the gameplay does get stale as it's very repetitive but the change in environmental factors, the people you play with and randomized insides of the facilities means the game stay fun and challenging. Though some factors of this randomness is complete ♥♥♥♥♥♥♥♥ like lightning storms where they strike at random and can be end of a run or bad combo of enemies where you're screwed either way.

In the end the game is all about a race against the limited time you have per moon, you can strategize and stuff in between each moon but the decisions you make on the surface is what really can make or break a run. More knowledge is gonna get you further but if you can't make decisions fast that may as well be your doom in some situations. With that said the enemy design is great and can be seen quite clearly where inspiration has been taken from when it comes to a few of the enemies, though some combos of enemies will have you being unable to do anything as their weaknesses gets covered by the other enemy.

The game has a certain style for the graphics side which I feel like help make the experience whole and gives it some charm, it might not look the best but it gives a perfect feel for the game and is also very easy to run hardware wise and an the sound design is ingenious. That combined with the modding scene that has exploded means the community can easily make content if they so choose. Lots of mods for QOL etc has been released including stuff like increased player cap, cosmetics and new quirks for enemies. This is really great to see for longevity of a game if/when Zeekerss decide to be finished with the game. Though this shows a few flaws if you can call them that even clearer, the game incentivizes more players as you just get more hands and angles to tackle each moon with as there is no difference in gameplay from playing alone compared to a group. This could be seen as more of a challenge other than how you're supposed to play the game as most things are game-ending at that point.

Overall great game and with the updates we've been receiving it shows very great potential and our singular dev over here is doing a fantastic job, keep it up Zeekerss!
Publisert 16. januar 2024. Sist endret 18. januar 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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