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0.0 tiếng trong hai tuần trước / 27.6 giờ được ghi nhận (18.0 giờ vào lúc đánh giá)
Đăng ngày: 30 Thg11, 2014 @ 11:08pm

Many times when a developer decides to assign multiple genres with no apparent connection to their game, the result is a smoldering heap of garbage. This is not the case with Sanctum 2. "Tower Defense" and "First-Person Shooter" are definitely apt descriptors, but this game is much more than the sum of its parts.

Between the characters, weapons, perks, towers, map layouts, and co-op there are an incredible number of ways to discover and perfect your own playstyle - and it is SATISFYING when you do.

The art style and sound is phenominal, the comic strip-themed level interludes that progress the story are well made and very fitting, and the characters all have distinct personalities that I adore. I do wish there were more lines for each of them, but that just speaks to how well they were made.

The bottom line is that it's obvious thought and (the right) effort was put into every last detail of this game. I can't wait for more.
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