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Évaluations récentes de the2ndSign

Affichage des entrées 1-6 sur 6
10 personnes ont trouvé cette évaluation utile
6.8 h en tout (4.4 heure(s) lors de l'évaluation)
(Game is currently being review-bombed over a political issue from Red Candle's new game, Devotion. The recent negativity is not related to this game's content or quality.)

A great game, if short. Atmosphere, levels, and puzzles are reminiscent of early Silent Hill titles, which is a fantastic achievement in my book. There's a particularly clever section involving a radio toward the end of the game, but I won't spoil it.

There are enemies in the first half of the game, but you can't fight them. Instead, they each have their own specific strategy for sneaking by. The enemies are quite eerie and complement the atmosphere well without becoming irritating. In fact, I was left wishing for more enemy encounters, as they kind of stop after a certain point. There are only two enemy types and I feel a little bit more could have been done here.

If you've played any classic survival horror titles (Silent Hill, Resident Evil, Fatal Frame, etc.), you'll feel at home with the exploration and puzzle elements of this game. Pretty standard "find random object to solve puzzle and acquire key to progress" deal.

The game begins in a fairly normal school, but the environments soon twist into nightmarish mockeries of themselves, which is quite unsettling and effective. Unlike, ahem, certain other titles, where a single event triggers the shift, Detention's environments seamlessly transition from the mundane to the surreal, and back again.

I would have liked the Taiwanese/eastern folklore to have played a larger role in the game. I quite enjoyed the little tidbits we got here and there, but after the early sections, they seem to become overshadowed by the main plot. I guess I can't really count that as a negative, but I would have liked a little more lore.

I received this title as a gift, but I think I'd have to recommend waiting for a sale, despite how much I enjoyed it. It's a fantastic horror title, but there's not really a lot of content here. However, there are two endings, as well as achievements for finding all notes, along with 90% of "observation points", which add at least a little bit of replay value.

Overall, I'd call this a must-play for horror enthusiasts. I'm definitely looking forward to Red Candle's future work.
Évaluation publiée le 29 aout 2017. Dernière modification le 26 février 2019.
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5 personnes ont trouvé cette évaluation utile
45.3 h en tout (43.7 heure(s) lors de l'évaluation)
I can really only recommend this for the Mercenaries mode, which (mercifully) is available from the start of the game.

The campaigns (there are four of them) all suffer from various degrees of actionfilmitis. Quick-times, set pieces, awful vehicle sequences, you name it. Almost nothing in this game even closely resembles "horror". If you thought RE4 and RE5 deviated from the formula, you ain't seen nothin' yet.

In addition to that, add bullet-sponge enemies that don't react to being shotgunned in the face, as well as the clunkiest inventory system so far.

If you can get it really cheap, then maybe I can recommend it for some Mercenaries fun, but that's about it. Otherwise, go buy RE7 or REmake.
Évaluation publiée le 4 aout 2017.
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3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
61.3 h en tout (35.8 heure(s) lors de l'évaluation)
You can plow through robots while riding a moose.
Évaluation publiée le 24 avril 2017.
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9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
5.0 h en tout
It's a neat little horror game. There's nothing revolutionary here, and it tries a little too hard to copy Amnesia, but it has some admittedly very neat environments and some areas are legitimately tense and creepy. It's your standard fare: You're a defenseless everyman sneaking around a spooky environment solving puzzles and avoiding a monster. There's also an interesting (if a bit silly) "twist" at the end that you may not see coming.

There are about a million of these "budget horror games" on Steam these days, but this one definitely rises above the rest. It's not some hidden masterpiece, but if you're looking to scratch that horror itch for a few hours, this'll definitely do the trick.

My only real complaint is that this ought to be a $5 game. The $7 I paid for it was just a tad too much for what I got.

7/10
Évaluation publiée le 9 février 2017. Dernière modification le 9 février 2017.
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4 personnes ont trouvé cette évaluation utile
2.1 h en tout (0.7 heure(s) lors de l'évaluation)
Played this on:

Intel Core i3 4010U @ 1.7GHz
Intel HD Graphics 4000
6GB RAM

1366x768 (resolution scaling 0.6)
Most settings low/off

Completely playable. 30-45 FPS in most areas. Rarely dropped below 30. Got up to 57 at one point. This is a very well-optimized game. People who fall a little short of the minimum requirements should be able to run this easily, and run it well at that. I was very impressed with the game's performance.

As for the demo itself, my first experience with it was on PS4 (only installed on my laptop out of curiosity) and it was a great one. The atmosphere was spot on and I felt genuine fear my first time playing, even before the final update. I can understand why people were quick to judge this game when the first iteration of the demo came out. There was very little to connect it to the Resident Evil series beyond a creepy atmosphere and its title. I had faith, however, and I was not disappointed. After the final update rolled out, there was really no question that this was going to be a Resident Evil game. I won't spoil it totally, but the demo includes elements that were core parts of the experience of the classic titles, and classic survival horror in general. The game gets compared to Outlast a lot, but I can say 100% that this 40 minute demo has deeper gameplay than the entirety of Outlast.

This is survival horror.

If you're on the fence about Resident Evil 7, you really owe it to yourself to give it a chance and play this demo. The 24th can't come soon enough.
Évaluation publiée le 17 janvier 2017.
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48 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2,904.1 h en tout (658.2 heure(s) lors de l'évaluation)
Wow, this game. Where to start? Like many others here, I'm a bit biased, as I've owned this game pretty much since it was released and it was a big part of my childhood gaming experience. I've been playing this game near-constantly since I got it all those years ago. The ~540 hours on the Steam Edition don't even touch the thousands of hours I've put into this game over the years.

IC is truly incredible and there's just something about it that keeps bringing people back to it. Maybe it's the super-simplistic RTS gameplay that's easily accesible even to genre noobs. Maybe it's the seemingly endless number of hilarious creature combinations possible in the army builder, even without mods. There has to be something, because I havent got bored with it, even after 13 years.

I suppose I should actually talk about the game now.

Impossible Creatures is an RTS (real-time strategy) game, in the same vein as StarCraft. You gather resources (coal and electricity), build up your base, and send troops to attack and destroy your enemies. As I said above, IC's RTS gameplay is very simple, but I think this works in its favor. It's extremely bare-bones. This, however, makes it very accessible to just about anyone. It's really easy to choose a premade army and just jump right in and new players tend to get the hang of it very quickly. However, there's a hidden depth to Impossible Creatures, which is also its core feature.

Unlike a traditional RTS, there's only one "race". Everyone has the same buildings and tech tree. However, IC allows players to create their own combat units via the army builder. Units are created by combining two real-life animals (with some exceptions, depending on mods) and then swapping their limbs to create different combinations. Eagle wings on a rhino? Check. The power of a scorpion's claws with the speed of a cheetah? Check. The bulk of a whale with the claws and teeth of a tiger? You guessed it: check. The base game comes with 61 stock animals to combine, which is already enough for thousands of combinations. Add the official expanion, Insect Invasion (also included) and user-created mods such as Tellurian and the possibilities are nearly endless. Let's not even mention that, beyond pure stats, each unit has unique abilities that may only activate of you use a specific body part, such as camouflage on a chameleon's tail or the keen senses of a wolf. Each army consists of a max of nine units so you'll have to choose your creatures wisely.

Custom armies add a layer of depth to IC's core gameplay, as you don't know what creatures your opponent is bringing to the battle. Maybe you'll have the perfect counter to some of their units. More likely, you'll have to adapt and think on your feet to get the edge over your opponent.

So, yes, I recommend Impossible Creatures. It's a fantastic game that won't disappoint you. Plus, the cheap price is more than reasonable. And with restored multiplayer capability, Steam Workshop support, and new bug fixes, there's no better time to pick this up.

Do it. You won't regret it. Maybe I'll see you online.
Évaluation publiée le 15 aout 2016. Dernière modification le 3 mars 2017.
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