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0.0 ч. за последние две недели / 15.6 ч. всего (14.1 ч. в момент написания)
Опубликовано: 3 июн. 2021 г. в 20:33

This is the next evolution of EYE, though without the mind-bending 32 player co-op. Streum delivers on atmosphere and this entire game looks ripped out of 40k artbooks, unlike nearly every other licensed product. It's rough, it's buggy, it has frustrating one-shots and you will often be confused why certain officers are able to blow your head off before you can react (which is also something I distinctly remember from EYE), but I can forgive pretty much all of it. This game plays like DOOM and maybe a bit of the Deus-Ex reboots, with a wonky ARPG style loot system (and no ability to view your inventory outside of mission start). This game is carried by its charm and frantic ability-mashing twitch-aim combat.

After beating it on the hardest difficulty, I can tell you the best way to enjoy this is to stop worrying about min-maxing and focus on trying to simply murder as many things as possible in the shortest amount of time. Don't engage tactically, engage in a hilarious way. Teleport to and explode people, mash the execution button, and drop all accuracy on at least one of your weapons and dump as much as you can into DPS. I see a lot of reviews complain about health-sink enemies, and I can only really think of a single boss fight where that applies (the mech enemies have a short invulnerability window which may be causing this complaint). You can mulch almost anything within a few hits, and you can get abilities like auto aim and slowing time to make up for otherwise difficult fights. You also have to detach from being frustrated about cheap deaths, there is a purchasable revive item for this very reason (which you should buy at mission start every single time).

Let go. Release yourself from your cycles of guilt. You are not your mentor's murderer, and your legs are in fact OK.
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