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Something nice that this developer did for some of its community, including myself was that for some of us that had bought the game before a discount, they had offered to refund the game in order for us to purchase again.

Despite having this game for a while I am not experienced enough to say much, but the above was something I wanted to note.
Skrevet: 27. juli 2024.
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To start, I'd recommend you try to separate this game from others because the changes might result in frustrating habits.

In short, this game has excellent sounds, visuals, and a very adaptable gameplay style with challenging enemies (both mooks and bosses) and great level design. It's strongest aspects for me is the pacing of the game that is helped immensely by it's soundtrack and audio, gameplay rules that allow yourself and enemies to be on equal footing, and a story that is not distilled for the sake of being harmless.

The story does not try to force morals and lessons on you but instead gives you a interesting, fun, and animated experience that I feel I can say attempts elements that aren't typically featured in such a cartoony setting.

Gameplay-wise, most of the opponents are dangerous, down to the most dormant and the level design is varied. Often you will come across situations where enemies will challenge your speed in ways that will require you to fight, use an ability, change direction, slow down, or keep to your speed until you can escape. I feel it noteworthy to mention that enemies do not damage you on contact unless they clearly can. There are moments of slow platforming and times where you can progress at a relaxing pace with each character having their own methods of progress and are equally well equipped to do so. I also appreciate that bosses act a lot like they look as a "human" boss does not rely on soaking up hits or ramming into you as much as a robot or a manned machine.



This game, while it does get very difficult, is a great blend of many game practices and I would easily recommend it. Thanks for reading.
Skrevet: 3. august 2014. Sidst redigeret: 23. januar 2015.
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