11
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301
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Recent reviews by ★SuperSaiyanEgg★

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
413.0 hrs on record
Dark Souls II is an amazing game, and I'm surprised I haven't given it a recommendation until now. To be forward, I believe this is the best Dark Souls out of the entire series, though that doesn't mean it doesn't have flaws. For single-player content only, I would suggest getting Dark Souls II over Dark Souls II: Scholar of the First Sin Edition, as I believe the new changes and additional enemies add a bit more ♥♥♥♥♥♥♥♥ to the game than I'd personally like. For some people, this is a welcome upgrade and believe it makes the game more challenging than the original version of Dark Souls II. I'd recommend looking into the differences and deciding for yourself. For me, It adds too many enemies in places, and in turn, those areas become complete annoyances.


So, if you were to want an offline single-player experience, I would probably recommend this one. However, one of the greatest things about Dark Souls II is it's online: PVE and PVP. Unfortunately, FromSoft decided that splitting the online playerbase with two different games was a good idea. This means that if you want to play with friends, recruit summons, participate in arenas(if they are still active), or invade, then for all intents and purposes this game is mostly dead in that regard. So, if you want the online experience(which isn't as big as it used to be, though thats a given assuming the game is over 6 years old now), go and buy Scholar of the First Sin. Scholar of the First Sin is the latest edition and using SteamCharts you can get an idea of how big the player population is.


As of my writing, Dark Souls II has a 335 player average in 30 days, where as Dark Souls II: SOTFS has a 30 day average of around 2,600 players.

Despite how split people tend to be on this game, I do believe it's best entry to get into the Souls series. As someone who couldn't get into the original Dark Souls, this truly was the game for me.

I don't really have too much I want to say on the game other than it's amazing and one of my favorite games ever and I highly recommend it if you didn't like Dark Souls 1 or just want a change of pace, but I would like to touch on the DLC briefly.

To people who knock Dark Souls II, there is one resounding opinion they all have: the DLC is really good. And guess what?
They are right! The DLC is absolutely AMAZING. Each of them have you exploring a completely different landscape, almost like a new universe within a universe. Giant areas for you to explore that almost feel like a whole new game on it's own. They come with their own bosses, items, areas, enemies, everything! The most important thing to highlight as well is the level design and world design in each of these. As great as the original game is, the DLC blows a lot of the areas out of the park. Not to mention they all up the challenge of the game considerably. It's definitely worth playing if you enjoyed the base game or are looking for something more. The replayability in this game was --and still is-- quite huge.
Posted 17 December, 2020. Last edited 17 December, 2020.
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No one has rated this review as helpful yet
2.7 hrs on record (2.4 hrs at review time)
Probably the best purchase I've made all year. Perhaps one of the best purchases I've ever made. A Short Hike is a testament to the idea that a game doesn't need to be lengthy in order for it to be good. It's also a testament to how spectacular an indie game can be over any AAA game. Every second of the game was enjoyable for me and I'm eager to go back into the game to check up on some of the things I have missed. There is still fish to catch and treasure to find.

Honestly, I didn't expect the game to be this great. I must say, kudos to the designers who worked out the logic on the flight movement. It feels *so* good to soar above the skies and control your flight. Its really intuitive.

I also want to say, I really appreciate all of the little things around the map. The game rewards you for exploring, and the game isn't punishing you at all. I like how simple the mechanics were. It made the game a very enjoyable, laid back, casual, relaxing by the fire-side, game. It just made me feel so cozy and warm inside. The dialogue, the art style, the music, sound effects, everything! I could definitely see myself returning whenever I'm feeling a bit down.

I think the only con I had with this game was sometimes the camera would get a little bit frisky with me at times. Other than that, It was great. I'm eager to see more games from this developer.

10/10, would recommend.
Posted 10 November, 2020.
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1 person found this review helpful
11.9 hrs on record (4.6 hrs at review time)
Shoot guns demons go boom. Fast pace, very fun, classic no ♥♥♥♥♥♥♥♥ shooter. Only con is that the platforming can be a bit weird at times and occasionally your double jump input will get eaten when jumping off certain ledges causing you to fall to your inevitable death. Overall, really recommend the game if you're a fan of arena style shooters, bad ass weapons, and fast paced combat. Theres a bit of humor in the game as well that comes from the Doom Slayer's actions, not enough to distract from the game, but it's a nice touch that always gets a chuckle out of me.I should also add: The level design is amazing, and there are tons of collectibles and hidden loot-- if you're into that sort of thing. The game doesn't waste your time with hunting them down either, as they're never too far off the main path. However, if you do decide to go somewhat out of your way to get them, you won't be disappointed.
Edit as of 9/16/2020: I have come to the conclusion this is one of the best fps's ever made. The combat, gunplay, levels, arenas, monsters, animations, everything is fabulous and well executed. There is very little downtime in the game, so you're always getting that sweet satisfaction of killing demons. Once you get your double jump, the game really begins to take off. I kind of wish that it was there at the start of the game rather than being an hour or two in, and I understand its probably for pacing purposes, but once you get it the game really does come to together. I didn't realise how much I missed a game that doesn't pad you with ♥♥♥♥♥♥♥♥ such as long cinematics, pointless story, annoying inventory, boring quests, etc. It takes one thing, combat, and makes that the entire game, and does it really *really* ♥♥♥♥♥♥♥ well. I've never experienced such fun gunplay in a game before.I don't know if the devs will ever see this, but if they do, just know you did an amazing job. I can only dream of designing a game like this one day.
Posted 8 August, 2020. Last edited 16 September, 2020.
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No one has rated this review as helpful yet
0.6 hrs on record
The game, as it stands, is fairly shallow, the combat (while having potential to be good) is unsatisfying, there are massive performance problems that exist in the game, and there are features within the game that serve no real point in existing at all.

The world, Hell, is the highlight of the game and it does the job relatively well. There are shock factor moments in the game, to add to the atmosphere I suppose, but aside from that, there isn't much here of value. I definitely see potential in the game that I hope is fulfilled in it's release or potential sequel, but thats exactly that-- potential. It's up to the devs to decide whether or not they turn this game around and make it something enjoyable and fun to play and explore in, because as of now, I can't say I'm going to be keeping an eye on this game.
Posted 27 July, 2020.
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7 people found this review helpful
2 people found this review funny
5.5 hrs on record
The gameplay itself is very boring. The spells aren't very unique and the classes I played meshed into one another. The abilities feel like they have no power behind them and amount to nothing more than passive or simple directional spell that would be easy to copy and paste for other classes. The mobs don't have much to differ them from one another. The bosses/mini bosses aren't anything special. World is cool, game is boring.
Posted 29 June, 2020.
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1 person found this review helpful
15.6 hrs on record (6.4 hrs at review time)
BT is a true bro
Posted 20 June, 2020.
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15 people found this review helpful
1,335.1 hrs on record (271.3 hrs at review time)
Dragon Ball FighterZ, overall, is an amazing fighting game. It offers a lot of value to fans of the genre, as well as those who are fans of the anime. It does have its flaws, especially with online and netcode, certain mechanics being frustrating under laggy conditions, along with the occasional random crashes with the PC version, but the game is nonetheless amazing to play.

Staying true to the anime, every animation and scene in-game is hand crafted to mimic the anime near 100% perfectly. The mechanics of the game are relatively simple on the surface, but delving deeper into the combo system can give you thousands if not tens of thousands of hours of enjoyment from the game. There is tech always being discovered, new routes always being found, and with Season 3 introducing new assists to every single character, the options for play are endless. There are characters for every playstyle, and with the new season changing up everything, no character except for a select few you could consider "bad".

The game is also very beginner friendly. This is allowed because of the inclusion of auto combos. While the game doesn't inherently encourage button mashing, it does allow those who do not know much about comboing or fighting games in general, to still have fun with the game.

This beginner friendly element is assisted by the fact that there are also universal elements in the game that everyone can take advantage of. Super Dash, a high mobility move that gap closes and extends combos. Sparking, a damage and health regen buff that scales with the amount of defeated characters on your team. Dragon Rush, a techable grab that can combo, extend, and swap. And Vanish, a reactable but "instant" move that teleports you behind your opponent.
This is great because no matter how different of a character you swap to, if you prefer, you can still play them almost exactly like the rest of the roster. Will it be as effective? No, but it does assist newbies in their ability to still have fun and not drastically change their game play. It also helps that there is a universal bread and butter combo that the entire cast is capable of doing.
Everything is also supplemented with drills and combo tutorials that show you how to do certain things in-game, though they could be better as they don't include some small but very important details that I only found out existed by reading about it online.

Next, while I did say the game is very simple on the surface, its combo system is VERY rich. There are character specific combos, combos that are universal, combos that are universal that can be modified by different assists, combos that are assist specific, and more. There is so much potential for what you can and would like to do in this game that nearly anything is possible.

To note, FighterZ is, as you might expect, a more combo oriented game. There isnt a whole lot of short combos and footsies like in games such as Street Fighter. This means that a single hit can lead to big damage, but that doesnt mean that the game encourages a fearful playstyle. Quite the opposite. FighterZ deals with this by gating things behind meter(needed to do Supers and EX moves) and Hitstun. Meaning combos can go on for quite a while, but due to things like meter and hitstun, it makes it difficult for the opponent to instantly kill you. There is also scaling in place ensuring that certain moves that might be a bit difficult to react to don't result in your characters swift death. Agression is certainly the name of the game, but the game does well with ensuring that losing 2/3 of your team doesnt mean an immediate loss. There are comeback mechanics. From something as rare as being able to use the Dragon Balls to potentially summon a character or regen your life bar, to a Sparking Buff that scales in damage and regen with defeated teamates, to Limit Break, a new mechanic that increases your damage when you are the last character on your team standing and reduces the opponents health regen.

There are a lot of systems in the game, but these are some that I believe differentiate FighterZ from the rest of the pack in regards to gameplay. Art and thematic wise, the game is perfect. If you are a fan of anime or the Dragon Ball series, you will adore this game visually. Everything is very colorful and cinematic, which can truly leave you *ahem* feeling like Goku[s?].

As for the cons, they are what you might expect.

The connection and netcode can be pretty bad and laggy at times. Even if your bars are green or above, you still might see the frame delay counter dropping substantially. Playing with friends who are relatively close in location, which you would thing would result in an okay experience, can be a disaster. One friend my have a 2 frame delay at most, while I'm facing him playing a 6-12 delay. It doesnt help that the delay fluctuates. It hurts more in a combo based game like FighterZ, as you want to avoid dropping combos.

There is also a problem with the PC release that results in UE4 errors that will cause your game to crash. I have yet to experience this mid match, but typically it happens when attempting to launch the game, enter certain lobbies, and sometimes while you are chilling in the lobby.

I'd like to add that outside of the 3v3, there isn't much content. Which is unfortunate because FighterZ has several interesting gamemodes that could have made this game so much better. There is a gamemode where you and two others players face off against 3 others, each of you controlling a single character and square off. This would seem like a lot of fun, and it should! Unfortunately, if even a single persons connection isn't too great, the entire experience for everyone in the lobby is ruined as the game plays as if they were on their connection. Due to this being such a big problem, almost nobody plays this gamemode which i find very sad as it was fun the few times it managed to work.

There are ring matches and tournaments alongside your typical casual and ranked matchmaking. These are pretty good as it lets you create a party up to a certain amount of players. Inside the ring match, everyone will take turns battling each other. As the ring leader, you can set a limit to the amount of matches. Its a really fun experience and great addition in the game! There is also the tournament/arena where a large number of players will randomly matchmake against anyone who is participating in the ring. Its not used as often anymore, but can be fun if it ever happens.

There is also a currency in the game, but sadly there isnt much to do with it. There are character colors you can unlock for when you are in-game, which are the best things IMO. But there are other things like titles, lobby avatars, lobby character recolors, etc. These arent very interesting and often you will end up with a boat load of currency just randomly rolling the store hoping you get a character color.

There is also a home thing? I dont know. Nobody uses it. Apparently you have a home for your avatar where you can decorate your home with items you get from gaining certain achievments and visit other players homes, but there isnt really a point to the feature.

The entire lobby mechanic can be frustrating, as its tiresome to navigate to certain areas. Changing lobbies is also a pain and annoyance at times as when you enter the game you will automatically be placed in the first lobby that has open slots. It isn't so bad, but if you want to go to a specific lobby, you have to speak with an NPC who will let you change lobbies where you can then decide what lobby you would like to go to. But this is only after the fact. It would just be nice to choose what lobby you would like to enter from the beginning.

The lobby mechanic is interesting, and isn't as 'boring' as the game just being menus outside of the gameplay, but it does make doing things a bit of a hassle.

In summary, as a fighting game, FighterZ is awesome.
Posted 21 March, 2020. Last edited 21 June, 2020.
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No one has rated this review as helpful yet
15.7 hrs on record (5.8 hrs at review time)
Dota Underlords has a polish that really isn't all that present in other Auto-Chess variants like Team Fight Tactics.

The animations and movement options are very nice, and the menus are very interactive. I appreciate how you can select the classes on the right to view which units are of that class without clicking through each ones individually(I seriously love this feature).

The gameplay is very nice and the AI doesn't seem to be very stupid most of the time. I think their targeting could be improved, but compared to TFT the AI won't stand still and do nothing for long periods of time.

I believe there is a lot of potential for the game with further improvements and development, and given this is early access I believe its possible.

Oh, and it's super cute how your units will float and dangle when you pick them up and when you need to place a unit they will say "Pst!" to remind you that you have an extra unit you can place. It freaked me out when I heard it the first time because I wasn't sure where it was coming from. I like that addition, so good on you devs :)

My current complaints with the game are:
Some UI issues. Whenever the item shop appears I would like to be able to see my classes on my board. Currently I can still select and rotate through the minion, but it's hard to see due to being covered by a darkened transparent film that comes from the item shop menu.
Not being able to view class information and ultimate information from the hero shop is also an annoyance. Sometimes I will have to refer to the book or hero glossary to lookup a hero's classes. Then I'll sometimes have to do this for several more characters, which involves more clicks than I personally would like. I would just like to be able to see more information about the characters without having to go through several menus. If I was able to simply hover and right click on more options that would be a plus.

Side Note: The mobile version of Underlords could be vastly improved. This isn't to mention that moving characters around on the map vibrates your phone for every tile you go across.

Also, there currently doesn't seem to be any progression or rewards. The game itself is fun, but I feel like a lack of a progression system will take some enjoyment out of the game. I also believe that perhaps the addition of a quest system where you complete challenges for using certain units could be interesting and encourage players to try unique team and item comps.

Lastly, game and character balance could be improved. Some classes synergies feel a bit undertuned/overtuned compared to others. A team with no synergies but with a few high star champions will often best a team composition with synergies. I'm not sure how well something like that should fit into a strategy game.
Additionally, there are a few heroes that are a bit above the curve compared to others when they reach a certain level. Tiny and Bloodseeker are prime examples of this. A level 3 tiny is leaps and bounds above other level 3 champions of the same/similar class. The same can be said for Bloodseeker.

Overall, improving the game's UI, balancing it's gameplay, and adding more content will benefit this game in the long run. It's early access so I'm certain we will see many of the issues we encounter disappear.

I think this game has a lot of potential, Valve, so don't mess this one up!
Posted 21 June, 2019. Last edited 2 May, 2020.
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No one has rated this review as helpful yet
6.5 hrs on record
I went into this game blind. I came out a bit scarred.

Never has a game scared the daylights out of me and literally kept me up all night.
I binged it, and by god I can't say I would be willing to do it again.

Yet, the game was good. I loved the narrative and the characters. I can't say I expected the ending, I don't think any blind player did. I'm not a huge fan of visual novels, I find them quite boring. However, this game had a nice mix of player interaction and story drive which kept me sucked in.

This game made me feel a bunch of negative emotions, but It was unique and I'm glad I was able to have such a twisted and strange experience.

I'd pay money for a sequel.
Posted 24 May, 2019.
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No one has rated this review as helpful yet
205.6 hrs on record (114.6 hrs at review time)
Early Access Review
The amount of content in this game surpasses most non-indie games that you will find on the market today. The developers are amazing, they are responsive and interactive with the community, and are constantly and consistently updating their game. If you are interested in games such as The Binding of Isaac, Enter the Gungeon, Dead Cells, etc. and happen to have a small knack for cards games, Slay the Spire will certainly give you the many pleasurable hours of fun and relief that you seek.

I can say, that without a doubt, Mega Crit's "Slay the Spire" is the game we should look to when judging the quality of both a game and it's developer; early access titles/devs in particular.
Posted 14 October, 2018.
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Showing 1-10 of 11 entries