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Succès remportés : 18 sur 48 (38%)
Succès personnels
 

Turn of the Century

Reach cycle 100 with at least one living Duplicant.
Débloqué le 11 juil. 2020 à 22h54

Outdoor Renovations

Construct a building outside the initial starting biome.
Débloqué le 9 juil. 2020 à 20h23

Totally Tubular

Have Duplicants travel 10,000m by Transit Tube.
Débloqué le 25 juil. 2020 à 20h05

And Nowhere to Go

Have 8 Duplicants wear non-default clothing simultaneously.
Débloqué le 22 juil. 2020 à 0h51

One Year, to be Exact

Reach cycle 365.25 with a single colony.
Débloqué le 20 juil. 2020 à 7h47

Slick

Enter an oil biome for the first time.
Débloqué le 14 juil. 2020 à 20h23

To Pay the Bills

Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
Débloqué le 10 juil. 2020 à 4h09

It's Not Raw

Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
Débloqué le 10 juil. 2020 à 3h06

Royal Flush

Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
Débloqué le 10 juil. 2020 à 0h22

One Bed One Bath

Have at least one bed and one toilet for each Duplicant in the colony.
Débloqué le 9 juil. 2020 à 8h32

Oxygen Not Occluded

Distribute 1000kg of Oxygen using gas vents.
Débloqué le 11 juil. 2020 à 22h03

Red Light, Green Light

Automate a building using sensors or switches from the Automation tab in the Build Menu.
Débloqué le 10 juil. 2020 à 1h22

Art Underground

Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
Débloqué le 19 juil. 2020 à 3h00

Ghosts of Gravitas

Recover a Database entry by inspecting facility ruins.
Débloqué le 11 juil. 2020 à 1h13

Good Egg

Hatch a new critter morph from an egg.
Débloqué le 10 juil. 2020 à 20h55

They Got Better

Cure a sick Duplicant of disease.
Débloqué le 25 juil. 2020 à 4h13

Pulling Back The Veil

Reveal 80% of map by exploring outside the starting biome.
Débloqué le 19 juil. 2020 à 3h48

Easy Livin'

Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.
Débloqué le 14 juil. 2020 à 2h55



The Great Escape

Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.

Home Sweet Home

Establish your permanent home by fulfilling the requirements of the Colonize Imperative.

Locavore

Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.

Carnivore

Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.

Some Reservations

Improve Duplicant Morale by designating 4 areas as Nature Reserves.

No Place Like Clone

Have at least 20 living Duplicants living in the colony at one time.

Moovin' On Up

Find and tame a Gassy Moo.

Not 0K, But Pretty Cool

Reduce the temperature of a building to 6 Kelvin.

Super Sustainable

Generate 240,000kJ of power without using coal, methane, petrol or wood generators.

Space Race

Launch your first rocket into space.

Get a Room

Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.

Critter Whisperer

Find and tame one of every critter species in the world. Default morphs only.

Honorary Doctorate

Unlock every item in the Research Tree.

Tune Up For What?

Perform 100 Tune Ups on power generators.

Down the Hatch

Produce 10 t of refined metal by ranching Smooth Hatches.

Immovable Object

Block a meteor from hitting your base using a Bunker Door.

Job Suitability

For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.

First Teleport of Call

Teleport a Duplicant and defrost a Friend on another world.

Soft Launch

Build a launchpad on a world without a teleporter.

Cluster Conquest

Land dupes or rovers on all worlds in the cluster.

GMO A-OK

Successfully analyze at least one seed of all mutatable plants.

Mine the Gap

Mine 1,000,000kg from space POIs.

Cosmic Archaeology

Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative.

Radical Trip

Have radbolts travel a cumulative 10 km.

Sweeter Than Honey

Extract Uranium from a Beeta hive without getting stung.

Morale High Ground

Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.

That's Rad!

Run a Research Reactor at full capacity for 5 cycles.

Full Steam Ahead

Secure your colony's industrial future by fulfilling the Power Imperative.

Data Driven

Produce a Data Bank using a Data Miner operating at maximum efficiency.

Most Valuable Bionic

Install 8 boosters in a single Bionic Duplicant.