13
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0
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Recent reviews by Snowflamer

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
2
68.0 hrs on record (66.5 hrs at review time)
Collect Marvel cards to get variants, by battling Scorn, which can be super fun to fuel your Eego or hella annoying and burn you to a Husk YMMV
Posted 5 November, 2024. Last edited 4 December, 2024.
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No one has rated this review as helpful yet
5.2 hrs on record
Posted 28 June, 2018.
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No one has rated this review as helpful yet
3,721.8 hrs on record (1,402.0 hrs at review time)
It is actually MOBA which is designed as fps. There are different roles in team like Front Line, Damage, Support and Flank. You would enjoy playing and chalking out strategies with your team to win. [Paladins] Top Play DrWien (Grinding to Golden Jenos Gun + Battle Pass Gear Up Spray) https://www.youtube.com/watch?v=EluuZQzo9Gw
Posted 16 May, 2018.
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0.8 hrs on record
#CookingWitch is a game where you fly around on a broomstick looking to cook pumkin headed children, while avoiding fireworks and shotgun shots. It starts of a bit unwiedly but becomes easier as you get upgrades. If you have extra time and money it's your average mobile game. https://www.youtube.com/watch?v=S36zPp809Rg
Posted 26 May, 2017.
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No one has rated this review as helpful yet
8.5 hrs on record
Posted 8 December, 2016.
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No one has rated this review as helpful yet
0.0 hrs on record
https://www.facebook.com/groups/isaacrebirth/permalink/783449161777529/

http://www.gameskinny.com/coayu/the-binding-of-isaac-rebirth-retrospective

Follow me down the rabbit hole into The Binding of Isaac. My love began 3 years ago in 2011, sparked by my obsession with Super Meat Boy. After a week of it being out I thought I’d share my feelings about it. It’s crazy how what started as a quick week project for Edmund has become such a huge indie success. The new drum and bass soundtrack is funky, but its’ hard to let go of the originals haunting echoes. A lot of people don’t like the new pixel art style, it reminds of an arcade version of the original. I feel the original 8-bit style felt conversely more real, but both the art and music have grown on me to the point of not wanting to go back to the old game.

It’s weird to think that Ed said something like, “This is closer to the game I wanted to make all along, but I didn’t have the resources.” I think in this case the restrictions of the original made it better for nostalgias sake and as an introduction. Starting fresh, luck might seem like the biggest factor, but once its’ embraced, becomes less an obstacle and more a challenge. Once you see the patterns fall into place, for example, the cost of keys. Do you save them for item rooms, shops or chests, do you rush the boss hoping for a devil deal or try to build up exploring the dungeon for an easy kill but possibly lose the chance for a devil deal due to possible damage. The choice is subjective it varies on how confident your play is, is your luck and skill pulling you through, or are you in dire straits trying to play it safe so you don’t rage and give in to a loss.

Every time you pick up a new item you get that oh my god something new feeling. That sense of mystery carries over to facing new enemies and new areas. As the surreal horror you face blends into the background, you still stay deeply immersed in the gameplay. I'm glad they changed up the old patterns for familiar enemies, and the new ones are hard enough to be challenging and feel rewarded. The more danmaku experience is reflected not only in the combat aspect but also the new labyrinth rooms. With more space you can get a sense of how insane the game can be.

Let me praise the addition of coop, controller support, hard mode, seeds, items synergizing, new characters, separate saves, and pausing to exit and be an able return to a saved point. So does Rebirth mean if you haven’t played the original, you won’t? No, Rebirth is that rare sequel that makes you want to try every bit of different gameplay available. You’ll play The Binding of Isaac, Wrath of the Lamb, Spidermod, Community Remix, and any future content that comes out. In conclusion this game is everything I loved about the original all dolled up and ready for a night on the town. My suggestion is you check it out, and take it for a spin you won’t be disappointed.
Posted 10 December, 2015.
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No one has rated this review as helpful yet
1 person found this review funny
430.6 hrs on record (9.0 hrs at review time)
http://www.gameskinny.com/coayu/the-binding-of-isaac-rebirth-retrospective

Follow me down the rabbit hole into The Binding of Isaac. My love began 3 years ago in 2011, sparked by my obsession with Super Meat Boy. After a week of it being out I thought I’d share my feelings about it. It’s crazy how what started as a quick week project for Edmund has become such a huge indie success. The new drum and bass soundtrack is funky, but its’ hard to let go of the originals haunting echoes. A lot of people don’t like the new pixel art style, it reminds of an arcade version of the original. I feel the original 8-bit style felt conversely more real, but both the art and music have grown on me to the point of not wanting to go back to the old game.

It’s weird to think that Ed said something like, “This is closer to the game I wanted to make all along, but I didn’t have the resources.” I think in this case the restrictions of the original made it better for nostalgias sake and as an introduction. Starting fresh, luck might seem like the biggest factor, but once its’ embraced, becomes less an obstacle and more a challenge. Once you see the patterns fall into place, for example, the cost of keys. Do you save them for item rooms, shops or chests, do you rush the boss hoping for a devil deal or try to build up exploring the dungeon for an easy kill but possibly lose the chance for a devil deal due to possible damage. The choice is subjective it varies on how confident your play is, is your luck and skill pulling you through, or are you in dire straits trying to play it safe so you don’t rage and give in to a loss.

Every time you pick up a new item you get that oh my god something new feeling. That sense of mystery carries over to facing new enemies and new areas. As the surreal horror you face blends into the background, you still stay deeply immersed in the gameplay. I'm glad they changed up the old patterns for familiar enemies, and the new ones are hard enough to be challenging and feel rewarded. The more danmaku experience is reflected not only in the combat aspect but also the new labyrinth rooms. With more space you can get a sense of how insane the game can be.

Let me praise the addition of coop, controller support, hard mode, seeds, items synergizing, new characters, separate saves, and pausing to exit and be an able return to a saved point. So does Rebirth mean if you haven’t played the original, you won’t? No, Rebirth is that rare sequel that makes you want to try every bit of different gameplay available. You’ll play The Binding of Isaac, Wrath of the Lamb, Spidermod, Community Remix, and any future content that comes out. In conclusion this game is everything I loved about the original all dolled up and ready for a night on the town. My suggestion is you check it out, and take it for a spin you won’t be disappointed.
Posted 12 November, 2014.
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No one has rated this review as helpful yet
5.3 hrs on record (5.3 hrs at review time)
It's a great steampunk bullet hell.
Posted 31 July, 2014.
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No one has rated this review as helpful yet
0.0 hrs on record
Posted 29 May, 2012. Last edited 26 November, 2013.
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No one has rated this review as helpful yet
485.5 hrs on record (230.1 hrs at review time)
Best mmo ever
Posted 25 May, 2012.
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Showing 1-10 of 13 entries